ActionScript 2.0 :: Timer That Start And Stop When Player Won
Oct 26, 2004
I want to start a timer when the game begins that counts up, but doesnt actually display the time during gameplay, but stops when a player has won and the screen goes to the player wins screen. From there I want that time to display in a text variable along with all the other statistics I have generated. The timer will also need a reset function when starting up the game again.
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Similar Posts:
May 26, 2009
I have a timer set up like this:
[code]...
The problem is I cant figure out how to stop it or reset it after it goes to the next frame.
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Feb 13, 2008
I have a .fla where the timeline is controlled by a timer located on frame 1 in a layer named "Actions".Essentially every seven seconds it advances to the next frame by way of the variable nextItem. There are 9 frames, then it loops back to 1. This all works fine.The problem lies in starting and stopping the timer ONLY AFTER the movie has looped back to frame 1. Not only does it not stop on MOUSE_MOVE but then on MOUSE_LEAVE the timer seems to get faster .. or jump through the frames.
Code:
stage.addEventListener(MouseEvent.MOUSE_MOVE, timerOff);
stage.addEventListener(Event.MOUSE_LEAVE, timerOn);[code]...
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Dec 19, 2010
I would like to run a programme whereby I press a key that starts the timer and then press another key to stop the timer,the delay will be displayed and used to move a object on the stage dependant on the delay.
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Dec 19, 2009
I got roped into assembling a cd of videos to send out to jazz students for my video class and I'm a bit over my head code-wise, so I'm turning to the pros. The project has about 5 different videos that are all suppose to play (locally from the disk) when the corresponding button is clicked, and they need to be scaled and positioned on the video section of the background img. I can make the buttons work, scale and position is no issue, but can't get one video to stop and the other to start.
I thought I would simply just removeChild the current video and start up the next one. When I took the project I thought it would be simple, but I had never really worked much with video so when I dug into it I found myself a bit overwhelmed. How to work with local media (I found tons of stuff on streaming it from the web) all I need is to make one video stop and another play when a button is clicked.
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Apr 24, 2011
I'm trying to broaden my horizons with it and so I'm trying to do an update of a quiz program my employer has. Everything has worked well, except for the timer. The button that starts the game has two options, "study" or "exam"; if the study is selected, there is no countdown, just the score keeper. If the exam option is selected, the timer is show (counting up). But, press "Start" and while the quiz begins, the timer, in either case, does not.
I'm going to post the actionscript for the timer that was already there, as well as the start button. I'm hoping someone can explain how this timer is supposed to work and why it's not; and where the disconnect lies in pressing the start button and making it run.The timer is embedded in a movie clip, with two dynamic text boxes, that are for some have no instance name; and actionscript spread out over several frames.Frame 1:
Minutes = "00";
Seconds = "00";
Centiseconds = "00";
[code]....
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Nov 29, 2011
I have a ActionScript 3.0 project and I have a timer that is running on 1000 millisecond intervals. I would like to delay this timer for 1500 milliseconds perform an action and start the timer again after the delay. I thought I could do this easily, but I'm having trouble, would it be better to stop the timer and perform the action and then listen for the action to be completed to start the timer again?
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Mar 26, 2011
The document doesn't mention anything about this:[URL]..
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Aug 27, 2008
What is the difference between Timer.stop() and Timer.reset() functions because it seems that the 2 functions do the same thing? I image Timer.stop() to stop the timer and when Timer.start() is called the timer starts from where it stopped. For example, if I have a 3 sec. timer (3000 ms). If I stop the timer after 2.5 sec. and start the timer again, I would expect the timer to expire/trip within .5 sec.
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Nov 19, 2011
Here is the action scrip that I created. Correct it if you can.
Process.visible = false;
Cycles.visible = false;
stop();
[Code]....
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Oct 15, 2011
I need to make a function (number function) repeat, so that the percentage in the progress bar can change over time, I'm currently using the setInterval(), to make the function repeat, but nothing happens.
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May 21, 2010
I got a small problem in timer,i am using timer code in my game,when i reached the 0 timer i need to start the timer again with out using any events how can i do this .please help me in this.I am using following timer code in my game:
var aa:Number;
var timer:Timer = new Timer(1000,120);
timer.addEventListener(TimerEvent.TIMER, countdown);[code].....
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Dec 28, 2010
I have a function that fades out sound. It works perfectly well, yet the mirror of that which is supposed to fade IN my sounds does not start looping.[code]The issue is that the Fade_in_timer calling VOL_up never starts looping.And the very same code works well when dV is subtracted from setVol.setVol, dV and Vol are global variables defined at the top of my main code. "timers" is an array to keep track of all new timers in case I need to stop them all and remove them.the other fadeout function that works well only differs in the names of the timer and the stop criterion and that setVol is decreased gradually.
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Sep 11, 2011
I have a kiosk set up to load external swf's, and to keep them up as long as they are being played with. Once the swf sits for two minutes without being touched it goes back the attract sequence, which leads to the menu, where you pick your swf...
I am having trouble with the timer I have set to restart the program. I have it set up to reset and start the Timer whenever the stage is clicked, which works fine the first time you open the swf. But if you exit the swf, and later it is opened again, it will restart after two minutes whether it is in use or not. Does anyone know what might cause this?
[Code]....
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Mar 5, 2011
Just a quick question about the Timer class of Flex 4. I have a timer object with a set repeatCount. At the end of the set number of cycles, the TIMER_COMPLETE event is triggered and the timer.running changes to false. Now I can call the timer.start() function again. My question is that at this stage, does it also set the repeatCount property back to zero. Or does one have to explicitly call the timer.reset() function.
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Jan 29, 2010
I want to start a timer 2 seconds after i start the game and listen every 500 milliseconds. how can i achieve this? i know the second part but i do i go about the first part? sry for such a basic question, but i am a newb.
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Jun 22, 2011
The game is like Asteroids where four rocks are placed in the corners of the stage at the beginning and then start moving randomly around the stage. The problem is the timer used is started the moment that the flash file starts not the moment the player clicks the start button. So if you are on the start screen for 5 seconds before you click play when the game actually begins the rocks are where they would be after 5 seconds of play, which could be right over the player.
package {
import flash.display.*;
import flash.events.*;
[Code]....
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Jan 1, 2012
what wrong with the functin 'stopFish' Without this function the fish in the tank swims but when I add it, it doesnt anymore. I just want the fish to stop swimming after I clicked it and start swimming after another click.
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Nov 15, 2010
How do i stop a TIMER? i want to stop it on click a I want to a add a button to start again
ActionScript Code:
var nextImagen:Timer = new Timer (5000);
nextImagen.addEventListener (TimerEvent.TIMER, playNext);
nextImagen.start();
[code]....
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Feb 5, 2011
everything is in the main timeline. I've tried a few different ways including setting how many times to run the timer but nothing seems to stop it if I use the gotoandstop.
AS3, Flash CS3
var moveTimer:Timer = new Timer(1000);
moveTimer.addEventListener(TimerEvent.TIMER, moveItOut);
moveTimer.start();
[code]....
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Nov 4, 2004
I'm using this timer code for my game.
It should play 10 seconds and then go to the next scene.
PHP Code:
function timer(){
seconds=seconds-1;
if (seconds < 0) {
[Code].....
Well that works, but when I click on the play-again-button in the next scene, it won't play for 10 seconds (but less). I think the timer goes on without stopping. How can I stop the timer function when I move to the next scene?
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Oct 8, 2009
How I can create a timer that will start from 00:00 and will stop at 3:25 or 2:53 and etc and stuck in that position? And I want it to be in a format of 59:59 (60 minutes and 60 seconds) and NOT in 99:99.
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Oct 16, 2010
Code:
var _busMonasSemanggiSum:uint;
var _busMonasSemanggiMaker:Timer;
[code]....
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Nov 15, 2010
How do i stop a TIMER? i want to stop it on click
ActionScript Code:
var nextImagen:Timer = new Timer (5000);
nextImagen.addEventListener (TimerEvent.TIMER, playNext);
[Code].....
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May 5, 2011
In my game I've got a scene where you get 3 seconds to click a button otherwise its Game Over, only problem is my code only works if I press the button straight away.
During some testing I was waiting 2 seconds then pressing the button, but when I go to the next part of the game, it will carry on to GameOver as if the Timer has not stopped.[code]...
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Jan 4, 2010
I can't seem to find one. All I get are date timers. how to do timers?
I'd like my movie to randomly stop on a frame every minute.
Let's say: after one minute, randomly jumps to another frame
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Aug 10, 2009
I've got an audio skin that's playing one .mp3 song, and I'd like there to be a total running timer so that the user knows how long they've got to go to the end. Everything is working but the timer--it just stays at "0:00". It's at the bottom of this script.I'm new to this, so nothing seems logical to me. I think it's in the last two lines. I'm just not hooking things up right.[code]...
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Mar 9, 2009
I have made an mp3 player in flash CS3 using AS3. I have added two dynamic text boxes that I would like to register:
1 time the track has played
2 total track time, that also counts down as the track is played
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Jun 17, 2009
I am creating an animation with very few controls for a presentation and it requires adding sound. I have my intro in the first frame with one sound and then want the user to click anywhere to start the animation and another sound.The problem I am having is sound control.No matter what I try the sounds overlap. I have managed to stop the first sound when going to the next frame - the animation, but the second sound now will not start. The first sound is called in from the library with the below code:
var snd = new Sound();
snd.attachSound("Tune");
and stopped when going on the next frame with:
[code].....
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Aug 20, 2010
i have an ad that when the page loads, it can have 15secs of animation and then stop. the animation can only be started again if the user rolls over the ad but has to stop and go back to the end of the animation if they rolls off the ad.
i know the basics of Flash and the part that's giving me the trouble is the roll off the ad.
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