IDE :: Stop Random Timer On Frames?

Jan 4, 2010

I can't seem to find one. All I get are date timers. how to do timers?

I'd like my movie to randomly stop on a frame every minute.

Let's say: after one minute, randomly jumps to another frame

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What is the difference between Timer.stop() and Timer.reset() functions because it seems that the 2 functions do the same thing? I image Timer.stop() to stop the timer and when Timer.start() is called the timer starts from where it stopped. For example, if I have a 3 sec. timer (3000 ms). If I stop the timer after 2.5 sec. and start the timer again, I would expect the timer to expire/trip within .5 sec.

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my reverse button causes the timeline to ignore the stop() function on its keyframe and play backwards all the way to the start. Since it keeps trying to play the previous frame, it's frozen at frame 1.

Code:

stop()
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[Code].....

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ActionScript 2.0 :: Play And Stop A Number Of Frames Later, Without Using Stop()?

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Aug 12, 2009

I recently just made a flash banner where you can click buttons to change frames. I also want to add the ability for it to automatically change frames after 7 seconds. I've put all of the pictures on the same frame and gave them frame labels. What would be the actionscript code I should use to make this work, along with making the buttons still functional? Also, how can I put buttons to go to the last frame from the first, and first to the last, while still making them stop at every frame? I keep trying and nothing's working.

If you'd like a more in-depth look, I've provided the .FLA file here:

[URL]

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Oct 8, 2009

I am having a big of trouble with this code to change frames on my timeline. I thought my code below would work fine but its not. For some reason it will go to frames 1-4 (4 is the last frame) then it will go back to 1 again just fine as its supposed to... but then will jump to 3 then back to 1... all random instead of staying in sync.  I have attached both my as2 version and my as3 version. My as 2 is working perfectly. I can define the amount of time a frame will pause for on each frame.

here is my as 3 code;
stop();
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[code]......

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So I have a series of kiosks I'm converting to AS3. On one frame is an animated clip (serving as screensaver), and on the second frame is an interactive clip. Clicking the screensaver forwards to the interactivity.In AS2, I used to set a timeout for not clicking on the screen to go back to the animation frame like this (with this code on actions layer in second frame):

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[code].....

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I recently just made a flash banner where you can click buttons to change frames. I also want to add the ability for it to automatically change frames after 7 seconds. I've put all of the pictures on the same frame and gave them frame labels. What would be the actionscript code I should use to make this work, along with making the buttons still functional? Also, how can I put buttons to go to the last frame from the first, and first to the last, while still making them stop at every frame? I keep trying and nothing's working. If you'd like a more in-depth look, I've provided the .FLA file here: [URL]

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I have a couple banners that randomly load everytime I play the SWF but I need

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Sep 12, 2009

my current little project requires text to be displayed for random time intervals. The timer code is as follows:

Code:
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HOWEVER the random intervals are not random at all. In actuality the interval is *always* about 5 seconds between each text change for the current code. I've tried *A LOT* of different things to try and get it to be random but no matter what I do, the interval between is always the same. I want the intervals between to be random e.g. text appears for 2 seconds then goes and the next text appears for 5 seconds, then the next for 1 second, then the next for 8 seconds etc etc.

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I have a loop that replays on a random timer.Start of loop frame 1:

function pause(){
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Nov 15, 2010

How do i stop a TIMER? i want to stop it on click a I want to a add a button to start again

ActionScript Code:
var nextImagen:Timer = new Timer (5000);
nextImagen.addEventListener (TimerEvent.TIMER, playNext);
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[code]....

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ActionScript 3.0 :: Timer Won't Always Stop

Feb 5, 2011

everything is in the main timeline. I've tried a few different ways including setting how many times to run the timer but nothing seems to stop it if I use the gotoandstop.

AS3, Flash CS3

var moveTimer:Timer = new Timer(1000);
moveTimer.addEventListener(TimerEvent.TIMER, moveItOut);
moveTimer.start();

[code]....

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In my movie I have a movie clip that I want to circulate between a random selection of 12 frames automatically. Basically I want the movie clip to load like this.

[code]...

I don't mean exactly this order, I just want it to cycle randomly through the 12 frames. How should I go about doing this?

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ActionScript 2.0 :: How To Stop Timer Function

Nov 4, 2004

I'm using this timer code for my game.

It should play 10 seconds and then go to the next scene.

PHP Code:

function timer(){
seconds=seconds-1;
if (seconds < 0) {

[Code].....

Well that works, but when I click on the play-again-button in the next scene, it won't play for 10 seconds (but less). I think the timer goes on without stopping. How can I stop the timer function when I move to the next scene?

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ActionScript 3.0 :: Timer Start And Stop ?

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I have a timer set up like this:
 
[code]...
 
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ActionScript 3.0 :: Start/Stop Timer ?

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I have a .fla where the timeline is controlled by a timer located on frame 1 in a layer named "Actions".Essentially every seven seconds it advances to the next frame by way of the variable nextItem. There are 9 frames, then it loops back to 1. This all works fine.The problem lies in starting and stopping the timer ONLY AFTER the movie has looped back to frame 1. Not only does it not stop on MOUSE_MOVE but then on MOUSE_LEAVE the timer seems to get faster .. or jump through the frames.

Code:
stage.addEventListener(MouseEvent.MOUSE_MOVE, timerOff);
stage.addEventListener(Event.MOUSE_LEAVE, timerOn);[code]...

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ActionScript 3.0 :: Timer Wont Stop?

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Code:
var _busMonasSemanggiSum:uint;
var _busMonasSemanggiMaker:Timer;

[code]....

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ActionScript 3.0 :: Stop TIMER On Click?

Nov 15, 2010

How do i stop a TIMER? i want to stop it on click

ActionScript Code:
var nextImagen:Timer = new Timer (5000);
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[Code].....

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ActionScript 3.0 :: Stop A Timer Function?

May 5, 2011

In my game I've got a scene where you get 3 seconds to click a button otherwise its Game Over, only problem is my code only works if I press the button straight away.

During some testing I was waiting 2 seconds then pressing the button, but when I go to the next part of the game, it will carry on to GameOver as if the Timer has not stopped.[code]...

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ActionScript 3 :: Drawing Random Circles Using Timer Within Stage Boundaries

Sep 29, 2010

I need to use a Timer for time controlled animation, time the drawing to occur every 500 milliseconds & Draw 20 circles in total. I also need to make sure the circles are completely drawn inside the limits of the stage...

import flash.events.TimerEvent;
import flash.utils.Timer;
// creates a new hundred-second Timer, ticks every 250 milliseconds
var faster_minuteTimer:Timer = new Timer(250, 6);
// designates listeners for the interval and completion events
[Code] .....

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Play Frames At Random And Not Repeat Any

Mar 17, 2011

I recently came across this script which I believe I have used before. However, I can seem to recall how to use it right as I can't get it to work. It is suppose to play the frames at random and not repeat any. Once that takes place I want it continue that cycle over and over. [code]...

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ActionScript 3.0 :: GotoAndPlay(); Going To Random Frames?

Sep 29, 2009

created a (what I thought was simple) gallery.I have all the large images on a timeline layer were each image fades in over the course of half a second then stops. I created navigation buttons, next and previous on each frame that are supposed to navigate to the next image. The action script for the nav buttons is different depending on which image (frames) you are on. However, when I publish the swf the next and previous buttons don't go to the frames I prescribe for them in Actionscript, but just go to random frames in the timeline. Also, I have a series of thumbnails that have actionscript that navigates to pictures/frames when clicked so I don't know if they are interacting badly. Does anyone have any idea whats going on?Here's an example of the AS for the previous and next buttons (instance names prev_btn and next_btn):

prev_btn.addEventListener(MouseEvent.CLICK, navback1);
function navback1 (event)
{

[code].....

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ActionScript 2.0 :: Random Frames On Timeline?

Jan 13, 2010

i dont want to include first 2 frames when this runs..and also is there any way by which we can avoid repeatation of the framescoz when this runs couple of time same frame gets Repeated:Following is a code:

var randomFrame;
var numFrames;
numFrames = _totalframes;

[code]......

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ActionScript 2.0 :: Button Going To RANDOM Frames?

Jan 8, 2011

So i have a website, made in AS2. its very simple- the only AS on the whole site is a few stop commands. and some

" on (release) {
//Movieclip GotoAndPlay Behavior
this.gotoAndPlay("1100");
//End Behavior
}"

commands.. now i have some buttons that all have the above script on them,the only difference being the "1100" number. they all work fine except 1 of them. If you go to the site and click on this problem button it will go to where you tell it , but if you go to this site and click on any other button first and THEN the problem button it will go to a random frame. it usually has about 10 particular frames it goes to but they are never in any order. The real kicker ... is that it will only do this once, after the button has taken you to the correct frame once it will keep taking you to the correct frame, until you refresh the page.

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