In my movie I have a movie clip that I want to circulate between a random selection of 12 frames automatically. Basically I want the movie clip to load like this.
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I don't mean exactly this order, I just want it to cycle randomly through the 12 frames. How should I go about doing this?
I recently came across this script which I believe I have used before. However, I can seem to recall how to use it right as I can't get it to work. It is suppose to play the frames at random and not repeat any. Once that takes place I want it continue that cycle over and over. [code]...
created a (what I thought was simple) gallery.I have all the large images on a timeline layer were each image fades in over the course of half a second then stops. I created navigation buttons, next and previous on each frame that are supposed to navigate to the next image. The action script for the nav buttons is different depending on which image (frames) you are on. However, when I publish the swf the next and previous buttons don't go to the frames I prescribe for them in Actionscript, but just go to random frames in the timeline. Also, I have a series of thumbnails that have actionscript that navigates to pictures/frames when clicked so I don't know if they are interacting badly. Does anyone have any idea whats going on?Here's an example of the AS for the previous and next buttons (instance names prev_btn and next_btn):
prev_btn.addEventListener(MouseEvent.CLICK, navback1); function navback1 (event) {
i dont want to include first 2 frames when this runs..and also is there any way by which we can avoid repeatation of the framescoz when this runs couple of time same frame gets Repeated:Following is a code:
var randomFrame; var numFrames; numFrames = _totalframes;
commands.. now i have some buttons that all have the above script on them,the only difference being the "1100" number. they all work fine except 1 of them. If you go to the site and click on this problem button it will go to where you tell it , but if you go to this site and click on any other button first and THEN the problem button it will go to a random frame. it usually has about 10 particular frames it goes to but they are never in any order. The real kicker ... is that it will only do this once, after the button has taken you to the correct frame once it will keep taking you to the correct frame, until you refresh the page.
I'm trying to make a series of 16 short movies loop infinitely in a random order. I have a master movie clip called "random_mov" that has 17 frames. In frame one is an action:gotoAndStop(1 + Math.floor(Math.random() * 17));Frames 2 - 17 are my individual movies (movie1, movie2, movie3, etc...), one per frame. The code above does seem to work, but it only works once, looping a randomly selected frame forever. I need it to go back to frame one after each movie is complete so it can select another random frame
So I have a movie with 20 frames...on each frame...there is a question...so I want the user to access that pool of questions...when it pops up...it will randomly choose a Frame to go to...Now...how do I go about...when that Frame is chosen...take it out of the pool of the random questions...so it doesn't land on that frame again...I'm thinking with variables maybe...but I actually don't know how to even begin to write the code for that.
I'm trying to figure out the basics. Right now I'm just trying to make a flash sequence that continues to jump randomly from frame to frame without stopping.
I ve recently done an animation that shows 4 different images when any of 4 corresponding buttons are clicked. This part works ok, but Im currently stuck on how to go about creating a function that scrolls through each of these 4 images in sequence from 1 - 4 without clicking any of the 4 buttons.This is the actionscript code so far:
stop(); btn1.addEventListener(MouseEvent.CLICK,play1); function play1(event:MouseEvent):void{[code].....
how to literally describe what I want to achieve. But I believe it is an easy achievement for someone who is a little familiar with Actionscript (2).
I have a movieclip with backgrounds that fades in and out as the timeline within the movieclip plays. What I wanna do I place an actionscript at frame 1, before any of the background plays, that randomizes a gotoAndPlay function that jumps to a decided frames out of frame 2, 77, 152, 227, 302, 377 etc.
It should be a problem to use the same actionscript after each background has been shown? If it is, its no problem, doesnt matter too much. As long as the first background that is getting randomized is different each time you visit the website.
Here is my code to create a string like this:1-xxxxxxxxxx (where x is a random number)I'd like to display this number on subsequent frames using the same dynamic test field (feedback_txt).How would I create a variable which would hold the random number? How would I display the code on the subsequent frame so the string would display?
var myNum1:Number = Math.round(Math.random()*9); var myNum2:Number = Math.round(Math.random()*9); var myNum3:Number = Math.round(Math.random()*9);
I have a short movie which consists of 6 MCs. What I would like to be able to do is to start the movie on a random clip and then proceed as usual playing each consecutive MC. The movie then loops back round to frame 2 thus avoiding the random selector code which sits on the first frame of the movie.I have tried three different solutions of AS, two of which I got from a 2008 posting on this site from CBadger and although all versions work in Safari and v1 & 3 work in Google Chrome on the Mac. None of them work in Firefox on a Mac (the 1st version displays but doesn't randomise and v2 & v3 don't display at all) and I have not yet tested them on a PC.Here is the code that I have used for each version on the first frame in the root:
Array.prototype.shuffle = function() { for (var ivar = this.length-1; ivar>=0; ivar--) { var p = random(ivar+1);
I have a movie with various movie clips on certain frames. What I want is the playhead to randomly jump to different frames I specify within the movie after each Movie clip has played. So at the end of each movie clip there would be a random script forcing the playhead to play another movie clip randomly. My movie has 100 frames but I only want the random sequence to occur on the following frames 10, 13, 25, 86, 75, 56. Or If I labelled the frames how would I label them?? Would they all have to have the same label, or each label different?
I guess its some kind of random array.. but i dont know how to form it, need it for game(dont want same frames repeat its stupid ) And only specific frame numbers(i have motions between specific frame numbers).
I'm trying to create a button that plays random frames, and not repeat the frame. Like, if Frame 3 was shown, it won't be shown again. I'm kinda new to Action Scripting.
I am building sort of a slideshow that features a counter. Everytime the countdown gets to 0 it should go to another frame RANDOMLY and start itself again. So far, I was successful at that using a Math function [i.e. gotoAndStop(Math.round(Math.random() * 5)+1);]. However, i needed the random function to include UNIQUE instances, so that it would not go twice to a same frame. Everywhere I looked for I was told that the way of doing that was creating an Array.
However, it all worked with the Math function and now that I have an array not only it doesnt work but I get a runtime error, an ArgumentError: Error #2109: Frame label 0,2,3,1 not found in scene Scene 1. It's like it cannot find the source of the randomiser function. How did this happen and, how can I make it work and still obtain a unique randomised order?
I want to create a preloader that plays a certain amount of frames as it loads the rest of the frames. So, I have labels on the frames basically and need a preloader to play the "loading" frames as it is loading the "content" frames. Does that make sense? I have no idea how to even start this one... p.s. I am using AS 2.0, but if it can be done in 3.0 easier, I can switch over its no biggie
there seems to be no accepted method of playing multiple flv using buttons. My latest attempt has me putting multiple instances of the flvPlayback component in different frames and using buttons to navigate to those frames. It works but nothing anyone has posted anywhere will result in removing the flv when you go to a different frame and instance. This was simple in AS2. Load movie to a traget and each time you load a new movie the other one goes away. REALLY goes away.
basically im making a quiz on my main timeline ive got my questions and answers and on the last frame i want it to say how many answers the user got right. ive made a movie clip on this last frame. in the movie clip ive got 11 frames with the posible totals so frame one would be 0/10 frame 2 would be 1/10 etc what i want to do is when the user clicks the correct answer on the other frames i want flash to make the frames within the movie clip to go 1 step forward.
I have a function that counts days and some other variables and displays the values via dynamic text.
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I have to place the incrementCount(): function every 12 frames so that it increments the values. Seems like it would be easier to simply modify the script to count "every 12 frames" but I can't find anything that tells me how to "count frames" in flash. Seems to be this is probably basic but I've searched unsuccessfully....so how do you do this. How do I get my script to work so it's frame based so I don't have to put incrementCount() every 12 frames?
Is it possible to have an movieclip of about 50 frames and navigate between these 50 frames? As if u put a marker on frame 10 and one at frame 30 and if u use a button it plays to frame 10 and stops and use another button to go from frame 10 to frame 30 and stop... and reverse if u use the earlier button.
I want to preload all of the voiceover swf files before a lesson starts so that they are instantly available when each frame / page that incorporates a voiceover is first visited.
I want a movieclip consisting of a dynamic text box that, from the time it's loaded onto the stage, loads a randomly selected text string from an array, and continues to loop until the clip is removed from the stage. I also want the text strings to appear in the text box for random intervals between 500 and 3000 milliseconds.
While I've found tutorials here and elsewhere on loading one element from an array, usually triggered by a button, I don't know how to combine/alter it with the other elements.So I want this movieclip on the stage randomly flashing phrases from an array, some for a barely perceptible time, and others for a readable time.
What I want is for my mc to slide to a new random x position when it is less than 5 pixels away from its target, it keeps doing this. the problem is for some bloody &*�$(()** reason my random numbers only keep going up!! why is this?? i want to produce random numbers between 1 and 770 - this is my code..