ActionScript 3.0 :: Jump To Random Frames Continuously?
Oct 11, 2009I'm trying to figure out the basics. Right now I'm just trying to make a flash sequence that continues to jump randomly from frame to frame without stopping.
View 5 RepliesI'm trying to figure out the basics. Right now I'm just trying to make a flash sequence that continues to jump randomly from frame to frame without stopping.
View 5 RepliesI have a movie with various movie clips on certain frames. What I want is the playhead to randomly jump to different frames I specify within the movie after each Movie clip has played. So at the end of each movie clip there would be a random script forcing the playhead to play another movie clip randomly. My movie has 100 frames but I only want the random sequence to occur on the following frames 10, 13, 25, 86, 75, 56. Or If I labelled the frames how would I label them?? Would they all have to have the same label, or each label different?
View 2 RepliesThe button tells the playhead to jump to the next frame with this code:
on (press){nextFrame ();} Where can I put a "+ 2" in there to make it jump 3 frames ahead?
I recently completed the kirupa tutorial on the loading of a random movie, but after the loaded movie has finished playing I would like it to load another random movie and continue to do so.Being a newbie to flash 8 I was wondering if I could get some help with the actionscript.
View 1 RepliesI have several labeled clips in my timeline for a website i am making. the clips are in and out transitions and are labeled like this: home_in, home_out, products_in, products_out, contact_in, contact_out, etc. so, my button code is like this:
[CODE]....
I'm trying to build a basic website, and I want it to where when I click a button for another page, it plays the out animation for the current page, then the in animation for the page selected. Basically, for example:
Frames 1-10 are the out animation for a page, frames 20-30 are the in animation for page 2. When I click the button for page 2, I want it to play 1-10, then jump to and play 20-30.
I'm using the Flashdock component from FlashWebTools. The online tutorial gives the code for loading a swf in the mcTarget:
Code:
navigationMenu.addEventListener("onRelease", this, "onNavigationMenuRelease");
function onNavigationMenuRelease(Sender) {
// Sender is the released button
[code].....
What I want to do is have two of the buttons open an html page (_blank), and the rest of the buttons to jump to a specific frame in the current flash movie. What code would I use for this? I'm assuming there would be no more need for the mcTarget symbol, right?
i have on a close button code which says gotoAndPlay this frame (the onrelease effect) etc...anyway at the end of this effect i have a stop aswell as _root.gotoAndStop("home"); the home that appears there and what your looking at, at the end of the effect is the same thing...so why am i getting this jumping or flash? before it goes back to normal?
View 1 RepliesI want to make an interactive flash file, and the way I want to have it layed out is that a steady animation will play in one layer, while being able to jump around in frames with events such as a mouseover.I'm going to give a generic example, this isn't what I'm going to do, but it gets the point across.Theres a house and a tree. The leaves on the tree are falling, and upon mouseover of the house door, the door will open. Yet the leaves will remain falling (without skipping frames in the animation) while the door is still opening.How do you do this without using a goToAndPlay(x) or such that jumps the whole animation?
View 11 RepliesI'm using a combobox to jump to different frame lables. Nothing is working. Here is my code:
menuCombo.addItem("Home", "Home")
menuCombo.addItem("About Us", "About Us")
menuCombo.addItem("Products", "Products")
[Code]....
I have been tasked with making this happen [URL] - What Ive done is take out footage and include keyframes for each frame (cue points on every frame), which i read helps with scrubbing... and it does. however using an invisible scrubber bar (seekbar) just isnt smoooth enough... So i was wondering if I could register an eventListener on the mouse and when it moved forward, jump x frames/time forward in the flv clip.
View 1 RepliesI want to be able to add an action script for a button that is able to jump to different frames of a movie and play them in sequence. For example I want to be able to add an action script to a button so that when the button is released I want the movie (animation) to start at frame 10, play till it reaches, frame 20, then immediately jump to frame 30, play to frame 40 and then stop. The Idea is to play different animations in sequence with just one button. Whenever I press the button I don't want to see the animation in frames 1-9 or 11-19. If I can figure out how to do this I will be to have different buttons controlling different sequences of the animation of the movie.
View 3 RepliesI have my main swf and another swf in "/tools/FrameJumper.swf" In my main swf I have a movieclip container on the stage "myContainer" and when I click a button it loads that "FrameJumper.swf" into that container. Now in that "FrameJumper.swf" I have a txt box and a button. here is the code on that button
[Code]...
I just have a button and a movie clip (MenuUp) and i want the button to be able to make the movie clip jump to different frames...
[Code]...
In realation to the following tutorial on [URL]
I was wondering if anyone can tel me how to do the following:
I have this xml gallery embeded on my webpage. Each time the page loads I want the xml gallery to jump to a random position and display the relevant information.
I need a AS to make a movie jump to a random Fram
View 3 RepliesI have a strange problem. I use flash.net.FileReference to let the user upload files to the server. The strange thing is that sometimes when I doubleclick a file in the select file dialog flash jumps to a previews frame.
View 3 RepliesI am brand new to scripting in Flash, and was hoping I could get some help on a question. I have an animation that is 300 frames long. The first 100 frames are an animated 'ad' (for lack of a better term), the second 100 frames are a different ad, and the third 100 frames are the last ad. This can be viewed straight from beginning to end (and is intended to loop if no action is taken), but I would also like to add some functionality to the animation, so that people can jump forward to the next ad, or back to the previous ad (hitting back from the first ad would take them to the third ad, and vice versa.)
[Code]...
This does not turn up any errors when I test the movie, but the functionality does not work. Am I anywhere near a working script, or am I attempting this in a completely wrong way?
In my movie I have a movie clip that I want to circulate between a random selection of 12 frames automatically. Basically I want the movie clip to load like this.
[code]...
I don't mean exactly this order, I just want it to cycle randomly through the 12 frames. How should I go about doing this?
I recently came across this script which I believe I have used before. However, I can seem to recall how to use it right as I can't get it to work. It is suppose to play the frames at random and not repeat any. Once that takes place I want it continue that cycle over and over. [code]...
View 4 Repliescreated a (what I thought was simple) gallery.I have all the large images on a timeline layer were each image fades in over the course of half a second then stops. I created navigation buttons, next and previous on each frame that are supposed to navigate to the next image. The action script for the nav buttons is different depending on which image (frames) you are on. However, when I publish the swf the next and previous buttons don't go to the frames I prescribe for them in Actionscript, but just go to random frames in the timeline. Also, I have a series of thumbnails that have actionscript that navigates to pictures/frames when clicked so I don't know if they are interacting badly. Does anyone have any idea whats going on?Here's an example of the AS for the previous and next buttons (instance names prev_btn and next_btn):
prev_btn.addEventListener(MouseEvent.CLICK, navback1);
function navback1 (event)
{
[code].....
i dont want to include first 2 frames when this runs..and also is there any way by which we can avoid repeatation of the framescoz when this runs couple of time same frame gets Repeated:Following is a code:
var randomFrame;
var numFrames;
numFrames = _totalframes;
[code]......
So i have a website, made in AS2. its very simple- the only AS on the whole site is a few stop commands. and some
" on (release) {
//Movieclip GotoAndPlay Behavior
this.gotoAndPlay("1100");
//End Behavior
}"
commands.. now i have some buttons that all have the above script on them,the only difference being the "1100" number. they all work fine except 1 of them. If you go to the site and click on this problem button it will go to where you tell it , but if you go to this site and click on any other button first and THEN the problem button it will go to a random frame. it usually has about 10 particular frames it goes to but they are never in any order. The real kicker ... is that it will only do this once, after the button has taken you to the correct frame once it will keep taking you to the correct frame, until you refresh the page.
I'm trying to make a series of 16 short movies loop infinitely in a random order. I have a master movie clip called "random_mov" that has 17 frames. In frame one is an action:gotoAndStop(1 + Math.floor(Math.random() * 17));Frames 2 - 17 are my individual movies (movie1, movie2, movie3, etc...), one per frame. The code above does seem to work, but it only works once, looping a randomly selected frame forever. I need it to go back to frame one after each movie is complete so it can select another random frame
View 2 RepliesThis time I'm trying to access random frames between 1 and 10.
function randRange(min:Number, max:Number):Number {
var randomNum:Number = Math.floor(Math.random() * (max - min + 1)) + min;
return randomNum;
[code].....
I can't seem to find one. All I get are date timers. how to do timers?
I'd like my movie to randomly stop on a frame every minute.
Let's say: after one minute, randomly jumps to another frame
So I have a movie with 20 frames...on each frame...there is a question...so I want the user to access that pool of questions...when it pops up...it will randomly choose a Frame to go to...Now...how do I go about...when that Frame is chosen...take it out of the pool of the random questions...so it doesn't land on that frame again...I'm thinking with variables maybe...but I actually don't know how to even begin to write the code for that.
View 1 RepliesI need to tell a button to go to a random frame of 6 frames. Lets say these frames are 20 to 25.
Now I think I understand most of this except one thing. How do I change this script to pick a number from 20 to 25, rather than 1 to 10?
Here's my starting point:
ActionScript Code:
generateNew = function () {
n = Math.round(Math.random()*10);
};
[Code]....
I have a quick queshtion about movie clips. I was wonderng how to make them randomly go to a frame within themselves.
View 1 RepliesI ve recently done an animation that shows 4 different images when any of 4 corresponding buttons are clicked. This part works ok, but Im currently stuck on how to go about creating a function that scrolls through each of these 4 images in sequence from 1 - 4 without clicking any of the 4 buttons.This is the actionscript code so far:
stop();
btn1.addEventListener(MouseEvent.CLICK,play1);
function play1(event:MouseEvent):void{[code].....