ActionScript 2.0 :: Xml Gallery To Jump To A Random Position?
Apr 8, 2009
In realation to the following tutorial on [URL]
I was wondering if anyone can tel me how to do the following:
I have this xml gallery embeded on my webpage. Each time the page loads I want the xml gallery to jump to a random position and display the relevant information.
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Dec 7, 2010
im working on an image gallery, its the one from kirupa (photogallery) the nextImage() function stops working when it has reached the last picture, but once it has reached the last picture and the user clicks 'next' i want it to start at the beginning again.
must be something like if (p == (total)) { p = 0;
Here is the current code.
function nextImage() {
if (p<(total-1)) {
p++;
if (loaded == filesize) {
[Code]....
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Aug 29, 2009
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[Code]...
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Nov 8, 2010
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[Code]...
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Nov 13, 2002
I need a AS to make a movie jump to a random Fram
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I have a custom video player that I built with AS3. When people are viewing the videos I want them to be able to jump ahead of their current download position so that they don't have to wait until the video downloads to watch that portion.
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Apr 20, 2004
I have a movie with various movie clips on certain frames. What I want is the playhead to randomly jump to different frames I specify within the movie after each Movie clip has played. So at the end of each movie clip there would be a random script forcing the playhead to play another movie clip randomly. My movie has 100 frames but I only want the random sequence to occur on the following frames 10, 13, 25, 86, 75, 56. Or If I labelled the frames how would I label them?? Would they all have to have the same label, or each label different?
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I am brand new to scripting in Flash, and was hoping I could get some help on a question. I have an animation that is 300 frames long. The first 100 frames are an animated 'ad' (for lack of a better term), the second 100 frames are a different ad, and the third 100 frames are the last ad. This can be viewed straight from beginning to end (and is intended to loop if no action is taken), but I would also like to add some functionality to the animation, so that people can jump forward to the next ad, or back to the previous ad (hitting back from the first ad would take them to the third ad, and vice versa.)
[Code]...
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Aug 15, 2010
I'm using the code below to create a simple gallery of thumbs in a line with space between each thumbnail.[code]I have a rollover/out function that scales up/down the thumb outwards from the centre of the thumb.I was expecting the scaling thumbnail to "push" the other thumbnails left and right as it scaled...but it only shifts the thumbs to the right of it and the thumbs to the left do not move.I need code to allow a scaling thumbnail to push aside the other thumbs in every direction.
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Aug 17, 2010
I'm using the code below to create a simple gallery of thumbs in a line with space between each thumbnail.
ActionScript Code:
onEnterFrame = function () {
for (projIdx = 0; projIdx < projectsArray.length; projIdx++) {
//space between photoThumbs
[Code].....
I have a rollover/out function that scales up/down the thumb outwards from the centre of the thumb.
I was expecting the scaling thumbnail to "push" the other thumbnails left and right as it scaled...but it only shifts the thumbs to the right of it and the thumbs to the left do not move.
Imagine a 3 thumbnails in a horizontal line, I want the middle thumbnail (thumbnail 2) to scale from the centre and push thumbnail 1 to the left and thumbnail 3 to the right. But obviously I want this to work for x amount of thumbs.
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Dec 10, 2010
I`ve been trying to make a scroll gallery depending on mouse movement, but I couldn't make it work.
Now, i found a script that works fine, but i have a problem at the beginning and at the end, because i can see a part of each image. If i put the mouse off stage, each one is shown enterily but when i tried to click them, i can see a small part of them.
I guess i should adjust the code, but i can't understand all the lines..
the code i founded on kirupa's forum is this one:
Code:
this.onMouseMove = function() {
constrainedMove(bg_mc, 4, 0);
};
[Code].....
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Jun 12, 2009
I'm trying to randomly position images on the stage without having the images overlap?
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Nov 13, 2011
I wanted to built an enemy that is able to move on stage randomly in xposition and perhaps able to detect my character within the detectable zone and chase after me.. but currently I just wanted to make the enemy move randomly in x-position for starter.
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addEventListener(Event.ENTER_FRAME,initGames);
function initGames(e:Event):void{
moveEnemy();
}
[Code].....
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Mar 23, 2010
How to stop MCs from overlapping each other?
[Code]...
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how do can I position around 50 dynamic create movieclips from the library on the stage without overlapping.
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Nov 3, 2011
I have to make a gallery in a random. I bought a gallery, but I do not know how to change this. The gallery is attached.
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Mar 4, 2011
The code below is what runs my gallery. I wish that the first image is random
Manuel
function initGallery()
{
function loadXML(loaded)
{
[Code]...
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Jun 7, 2008
I am building a gallery which scroll the thumbs according to mouse position. It all works but I try to tell the scrolling to stop with the last thumb on each side, and there I am stuck. I attach the scroll function. The inner if statement is meant to stop the scrolling at a certain point (the 800 is just a number I try, I need to make it more flexible). It works when the mouse move to the right but does not work when it moves to the left.
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Jan 23, 2010
I have made a gallery with xml, and my problem is that when the thumbnails are loaded they move on the Y axis and doesn't want to be in their original placed position. I am attaching a zip with my problematic sample to see what i mean.
Attachments: another_problem.zip (147.0 K)
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Jan 8, 2010
I am working in Flash CS3. I am having problems with gotoAndStop and mozilla. I am loading an external swf ( which is Flash MX 2004 ) swf. In this swf, there are 200 keys frames. Here, I am using a command gotoAndStop(110). Now after publishing, when I am viewing in IE browsers, I can able to see the 110th keyframe position exactly. But when I am viewing the same html in Mozilla, I am getting random positions. Here am not getting 110th position.
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Code:
function addShape():void{
var obj:Objects=new Objects();
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[Code]....
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Code:
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Is there any ready built images gallery as shown in this link? [URL]. If I were to build it by retrieve from database contains links to images and display on each containers, would TileList be useful as I'm will be using it for displaying Classifieds images.
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[Code]...
I've sourced this code, but I'm having trouble trying to change the y position of the images?
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[Code]...
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