ActionScript 3.0 :: How To Get Random XML Gallery
Nov 3, 2011I have to make a gallery in a random. I bought a gallery, but I do not know how to change this. The gallery is attached.
View 3 RepliesI have to make a gallery in a random. I bought a gallery, but I do not know how to change this. The gallery is attached.
View 3 RepliesThe code below is what runs my gallery. I wish that the first image is random
Manuel
function initGallery()
{
function loadXML(loaded)
{
[Code]...
Is there any ready built images gallery as shown in this link? [URL]. If I were to build it by retrieve from database contains links to images and display on each containers, would TileList be useful as I'm will be using it for displaying Classifieds images.
View 2 RepliesAtm the home page loads up a swf gallery that literally just displays a photo then fades in/out onto the next photo etc
it always loads the first frame obviously but i was wondering if there was a way to randomly jump to another part of the timeline each time the home page was reloaded?? its not essential but would be a nice touch
How do I make a random XML auto gallery. The actionscript is for my auto gallery, which loads and changes every 15 seconds. How do I make it so that it loads from the XML file randomly?[code]...
View 2 RepliesIn realation to the following tutorial on [URL]
I was wondering if anyone can tel me how to do the following:
I have this xml gallery embeded on my webpage. Each time the page loads I want the xml gallery to jump to a random position and display the relevant information.
I used the fade class to build a fade in-out image gallery. It s quite easy and it works fine. But then they asked me to load the images randomly and thats when the thing got complicated.[code]...
View 0 RepliesI'm using Flash CS3 and would like to create an image gallery that randomly loads images listed in an XML file without repeating any of the images until all have been displayed once.I've managed to combine a couple of tutorials to create an image gallery that randomly loads images from an XML file, but images often repeat before all images have been displayed once (there are over 2 dozen images). Here's the code:
Code:
delay = 3000;
function loadXML(loaded) {
if (loaded) {[code]....
Is it putting the first random var and then the second, like this?
frases.push(myXML.pais.frase1[ps][r]);
What I want to do is to make a gallery based on the tutorial gallery here (thumbs), but I want the user to be able to choose different galleries from within the movie. I figured that I could make a loop to cycle through the galleries, then nest another loop inside it to cycle through the pics, captions and thumbs. While I wrote, I constantly tested the output with trace commands, but when I tried nesting the loop I lost all output.. I'm pretty new to both Flash and Actionscript, so if theres an obvious solution I havent been able to see it.. This is my temp XML file:
[Code]...
Im using a dock gallery fx from flash xml components. But for some reason when I preview in browser the dock gallery scales out of the swf area. This doesnt happen if i change the p[ublish setting to match movie. But if the publish setting is set to perscentage gallery scales.
View 3 Repliesi was looking for gallery looking like this site [URL] i was looking gallery first page title gallery then Big image like this with description.
View 1 Repliesi am trying to add extra images to the photo gallery attached. I would have thought it is easy and it seems so. I add an extra image to the gallery. I publish it. The html file shows the extra image in the gallery but the swf doesnt. driving me crazy, cant work it out?
View 14 RepliesI've made a gallery slideshow before but wasn't as intuitive looking back at it now and I want to start fresh on this new project. I would like to convert a jQuery lightbox style gallery into a flash XML based AS3 image gallery with categories. I don't want to code the FLA, I want separate AS files.
This is a school project for my website. I would use jQuery and I have more experience with it but this project needs a flash component. I'm just not sure where to start and looking for some advice on how and where I could find resources. I want it to be minimal as I can make it;
- 8 thumbnails to a "page/section" with more flowed into page 2 or 3 etc. (or a srcoller)
- a few buttons for categories
- images fading in full size with a description when hovered over and a close button
- preloader (simple bar)
Esentially something like this > http:[url].........works which is using http:[url].... for the thumbnails. That might be ambitious but I'd suffice with a simple fade effect.I've downloaded some galleries out there but most of the code is messy or outdated.http:[url]... this is alright, but all the code is done in the FLA. I might break it into AS files but it depends.
In my "actions" layer I have a function that loads a gallery of a external file called gallery.swf. The swf loads successfully but I cant remove that. The only way to remove is to call removeChild(mLoader.content); I noticed that the movies loads without addChild.
But sometimes also calling removeChild(mLoader.content) the content of mLoader is not removed and still appears in the stage.
[Code]...
I have a flash site that I'm working with that has an xml photo gallery as one of it's menu items. the photo gallery has three pages, all three containing thumbnail images that once clicked, load the larger image. The larger image dissolves in covering the page with the image. Once you click the larger image it dissolves out returning you to the gallery.
What I want to to do is to change the first page of this gallery to a video gallery, or player, leaving the other two galleries as image galleries. I tried simply replacing the images listed in the xml document to flv files and the flv file does not load. I simply want to know what it is I need to do in order to change this one page so that I can embed videos on it.
I've attached the Action script that loads the xml gallery in .txt format
i am trying to put some things together following the tutorials on this site. I did the tutorial 'Photo Gallery Using XML and Flash'and I followed it step by step and uploaded it with all the necessary files onto my remote server (xml file, Gallery folder, fla, swf, and html) - however, when I test the movie with flash, it seems to work fine (except the description test, my question to that later), but when I test it online it shows only the first image (but displays the correct number of images in the gallery); even when clicking the next button, it keeps loading the first image the first image. In other galleries (I use the structure for multiple galleries for my portfolio) the first image never loads at all.
Also, about the description text, in between the <caption> and </caption>, can I use <strong> and <em> and <br /> to change the appearance of my text? All it says is 'null'.If you want to look at what I mean check out my portfolio in the making. The problem with the first image displaying only is under 'paintings' and both the projects in 'design - packaging'. The second problem (no picture loading at all) is on some of the buttons in 'design - identity' (where I have not changed the description text of the tutorial yet).
Again,
I want a movieclip consisting of a dynamic text box that, from the time it's loaded onto the stage, loads a randomly selected text string from an array, and continues to loop until the clip is removed from the stage. I also want the text strings to appear in the text box for random intervals between 500 and 3000 milliseconds.
While I've found tutorials here and elsewhere on loading one element from an array, usually triggered by a button, I don't know how to combine/alter it with the other elements.So I want this movieclip on the stage randomly flashing phrases from an array, some for a barely perceptible time, and others for a readable time.
why is this code NOT loading a random image, despite tracing random number?
package {
import flash.display.Loader;
import flash.display.Sprite;
import flash.events.*;
import flash.net.URLRequest;
import flash.display.MovieClip;
[Code]...
What I want is for my mc to slide to a new random x position when it is less than 5 pixels away from its target, it keeps doing this. the problem is for some bloody &*�$(()** reason my random numbers only keep going up!! why is this?? i want to produce random numbers between 1 and 770 - this is my code..
[Code]...
I've been putting data into an array via XML, and then selecting at random an image string to load in a pic at random. But whilst doing this, I wanted to remove the String from the Array that I have just used, so I don't get repetition of the same image in the output. I initially thought that pop would remove the string I had just used - But of course it Removes the last value in the Array instead, which doesn't really help.
Ok - so how about randomizing the data once inside the Array, after it has been pulled in from XML!? That way I can load in the 'last' image, and then pop it out! Keeping a randomized selection of images each time 'it' is loaded
1) what value is seeded to Math.random() to generate the random number?
View 2 RepliesA background music looping in the back, that starts with the opening of the swf and never stops. I think I achieved that with this bit of code :import flash.media.Sound;
import flash.net.URLRequest;
import flash.media.SoundChannel;
bg music[code].....
Finally I need to jump from frame to frame randomly to play various animations. For example :Project starts, background music starts playing, we hear random sounds played one after the other, while some animations can be seen on screen, playing in a random order.
I have a picture on the stage covered by 12 squares (sq1, sq2, sq3.......sq12)
When the movie opens I want the squares to move down, but i want a random sequence ( 3, 9, 2, 12...........8). I already made de function for the movement:
[Code]...
im playing with the load random movie (but loading a random xml file instead) based on the wonderful tutorial from front page and was wondering whether anyone can show me the work around/upgrade to AS2 for this bit of script since im publishing to Flash 8 /AS2 and it doesnt work:
[Code]....
Making a random number between lets say 0 and 99 is relatively straight forward using the Math.random class What is the best way to create 100 unique random numbers from between 0 and 99 where no random number is repeated?Would I make a random number, chuck it into an array then the next random number created is checked against the array, and if the number has been created before try for another number?
View 2 RepliesI am now using the code for my background image which will rotate when you enter a new gallery.I can't get it to randomize.[code]I have tried adding: Math.floor(Math.random() * total); and it almost works. It seems everytime the last node is called it stops working (also at other random times, haven't found a pattern).
View 1 Replieshave a question about loading new photos into a already populated image gallery.So I have my gallery set up so first loads my stage pics. What I would now like to do is load different set of images via the click of a button.So for example the loaded gallery already has all thumbs loaded and the user can click on them to view the full size image. next instead of the user having to close this gallery to allow a new gallery to open with a different set of pictures I would like to have a button. This button will unload the existing thumbs from the gallery and load in new ones.
View 1 RepliesWhat I want to do is to get the movie to display random images (from a selection) for random amounts of time (subject to minimum and maximum times).
View 3 RepliesHow can i create a random number without using Math.random() I think this can be done with a array... i just don't know how.
i need it for a google banner. they don't allow Math.random() of random() in the sript