ActionScript 2.0 :: Make A Movie Jump To A Random Fram
Nov 13, 2002I need a AS to make a movie jump to a random Fram
View 3 RepliesI need a AS to make a movie jump to a random Fram
View 3 Repliesim been trying to make a stationary movie clip do a jump move to the top, slowing down, and then comming back down (like a ball being thrown vertically up) within a given number of frames, ie 10 frames.
Also i would want to add a horizontal vector quantity whereby if a key is pressed (ie left) then it would move horizontally left while still in jump mode.
Does an actionscript like this exist?
I just have a button and a movie clip (MenuUp) and i want the button to be able to make the movie clip jump to different frames...
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I have 5 boxes on the stage as movie clips, each one with the same animation waiting to be targeted. What I need is a random script that will make them play in "random" order. This should occur after a few seconds of inactivity where they each play, but once there's mouse movement, whichever ones did animate should "reset" or play back to their original positions, (assuming there's more boxes and there's movement before all of them play). I have some code in there for arrays and some random script that isn't working right now. I just need the random setup, really. I may be able to figure out the time delay, (maybe), and then be able to tweak the rest of it for how I need. Right now, I've just simplified everything in a 5 box example hoping someone might be able to work with what I have.
View 6 RepliesI have a movie with 4 or 5 scenes. How can i make the movie jump from scene 1 to another scene by clicking on a button?
View 5 RepliesI'm trying to figure out the basics. Right now I'm just trying to make a flash sequence that continues to jump randomly from frame to frame without stopping.
View 5 RepliesIn realation to the following tutorial on [URL]
I was wondering if anyone can tel me how to do the following:
I have this xml gallery embeded on my webpage. Each time the page loads I want the xml gallery to jump to a random position and display the relevant information.
I have a movie with various movie clips on certain frames. What I want is the playhead to randomly jump to different frames I specify within the movie after each Movie clip has played. So at the end of each movie clip there would be a random script forcing the playhead to play another movie clip randomly. My movie has 100 frames but I only want the random sequence to occur on the following frames 10, 13, 25, 86, 75, 56. Or If I labelled the frames how would I label them?? Would they all have to have the same label, or each label different?
View 2 RepliesI have a strange problem. I use flash.net.FileReference to let the user upload files to the server. The strange thing is that sometimes when I doubleclick a file in the select file dialog flash jumps to a previews frame.
View 3 Repliesi want to make the character in my flash game make a jump when the player presses a key,e.g. 'space',even the player release the key instantly,the character will still finish the complete jump process.
View 1 RepliesI do have a problem to make jpeg images random in a swf movie.
I have found a tutorial which explains people to apple a single line of code:
imagenes_mc.loadMovie("ima00" + (1+random(5)) + ".jpg");
to the first frame of the movie which contains an empty mc "imagenes_mc" which should load a diferent JPEG each time someone gets into the website.
Thing is: ON my published swf nothing happens with that code and on the output windown i get "1120: Acess of undefined property mages_mc" and also "1180: Call to a possible undefined method random"
How do you make a movie clip play at a random time? And keep on playing at random times until the flash movie is over.
View 1 RepliesI think what I am looking for is a random action script. I want to make a swf (mainmovie.swf) that would call up random swfs. What would be ideal is that every time the person goes to the site a different file is called up out of the files I created. So what I have done is put my (mainmovie.swf) into a folder with all of the other swf files I want to be random. It does not need to load to any specific level or anything it could even just replace the original move (mainmovie.swf) what ever is the easiest.
View 5 RepliesI am using different keyframes in my document to represent different pages on my website. However, when I change the document length, this changes all of the pages. How do I give each page a different size? I want some pages to be longer as I add more content to those pages.I'm sing CS4, flash 9, and action script 3
View 7 RepliesHow to call a fram on one swf from other swf?
View 1 RepliesI'm trying to do a game in as3, but i get a problem, i got an array :var movieClipArray:Array = new Array(new monClip1(),new monClip2(),new monClip3(),new monClip4(),new monClip5())that each clip appears randomly and for a random time, but for special buttons, you can suppress some clips, the problem is that with monClip1, and monClip5, its quiet easy with shift() and pop(), because they will always be the first and last of the array, but for the rest, s they wont be the same order, we cant only use a splice(), so I tried with indexOf, but it doesnt work ...
if(blablabla ...)
{
movieClipArray.splice(movieClipArray.indexOf(new monClip2()), 1);
}
I have a project i'm doing for school making a game with a tile back ground and duplicate movie clips for the dudes. and when i go to a new empty fram the crap is still on there i need it off i know the remove movie clip thing but the back ground it is made like
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I place the code in the timeline but I dont know where to place them to make the movie clips work?
* do i have to place them on the time line?
* Do the have to be named a certain Way ?
* Do they have to have some code ?
I am creating a game in flash using spirte sheets of megaman and I have a problem setting up script to make him jump. I am able to have megaman run side to side and also shoot but I can not get him to jump. Here is a sample of my code:
var hspeed = 0;
var vspeed = 0;
var i = 0;
[code].....
i want to make a bar jump smoothly from one scale to another, basically like a visual sound output without the sound. I've been stuck on this one for a few hours now and i know it must be just a logic problem
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Whats happening here is that the Bar is scaling to the first random point perfectly but as soon as its target becomes a number around 0.50ish it will stick around that forever because the difference will be too small from there to the next point (i think). So is there any way that it can still make large jumps while using Zeno's Paradox type easing?
I'm basically trying to make a bunch of particles jump around. I've used the draw tools to draw a small red puff. When you click the puff shoots up from the cursor a few pixels before falling down.
how to call the information from this .as file in another file. This way I will take out the click functionality from the file I have done and have the puffs shoot out automatically at the mouseX and mouseY coordinates.
I eventually want to have these puffs shoot out from a character as it runs across the screen in a game I have planned. It will make it much easier to have these puffs called from a seperate file I believe.
Here is the code I have so far:
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how do i make my animation not fall of the stage when i make it move with they arrow keys?also how do i make my character jump when i hit the space bar using actionscript?
View 1 RepliesI was wondering if there is a nice little bit of code that will effectivly skip a certain amount of frames in addition to the frame its already on..e.
Code:
on (release) {
gotoAndPlay(currentframe+8);
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I am trying to make a character jump on to a platform this is my code. The block1, block2 etc are the blocks that I want my character to jump on
PHP Code:
var onBlock:Boolean;
var blockHolder:Array = new ArrayblockHolder.push(block1)
blockHolder.push(block2)
blockHolder.push(block3)
stage.addEventListener(KeyboardEvent.KEY_DOWN, checkBlock)
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The onBlock boolean is used later but my problem is that the code doesn't work.
I am brand new to scripting in Flash, and was hoping I could get some help on a question. I have an animation that is 300 frames long. The first 100 frames are an animated 'ad' (for lack of a better term), the second 100 frames are a different ad, and the third 100 frames are the last ad. This can be viewed straight from beginning to end (and is intended to loop if no action is taken), but I would also like to add some functionality to the animation, so that people can jump forward to the next ad, or back to the previous ad (hitting back from the first ad would take them to the third ad, and vice versa.)
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This does not turn up any errors when I test the movie, but the functionality does not work. Am I anywhere near a working script, or am I attempting this in a completely wrong way?
I have a button that when clicked,i want it to play an animation from frame let say 3.
View 2 RepliesHow do I make the main timeline jump to frame 1 when the mouse moves out of the entire embedded swf?
View 1 RepliesI have two movies, home.swf and scrollpane.swf On home.swf i have an empty MC that holds scrollpane.swf.On scrollpane.swf I have a UIScrollPane component called scrollPane4 that holds a MC called "symbol 1" on this MC I have buttons that make the scrollpane scroll down ...
on (release) {
_root.scrollPane4.vPosition = 225;
}
This all works fine untill I load scrollpane.swf into home.swf, now the scroll buttons don't work.
i have 3 fields where it's possible to type. What I need to know is, when I am on the 1st field, how do I make the cursor to automatically jump to the 2nd field after I write on the 1st, and so on.
View 1 RepliesI have three buttons all in a movie clip called 'container'.
I am loading variable into container from a text file and doing a test to see which button is the correct one. At the moment that is all working fine, when the correct button is pressed I output "yes" using the trace command.
I want to however jump to another movie entirely called 'Succ' when the correct button is pressed and jump to a movie called 'Fail' otherwise.
Each button has the following code attached to it
on (press) {
if (this.p1) {
trace("yes");
gotoAndPlay("Scene 1", "Succ");
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I have created a layer called 'Movies' at the Scene 1 level and on the sixth frame I have inserted a keyframe and called the frame 'Succ'. I have my successfull movie here, which is what I am trying to jump to when my correct button is clicked.