ActionScript 2.0 :: Make Cursor To Automatically Jump To 2nd Field
Mar 9, 2011
i have 3 fields where it's possible to type. What I need to know is, when I am on the 1st field, how do I make the cursor to automatically jump to the 2nd field after I write on the 1st, and so on.
If i have two or more input boxes to create a crossword puzzle, how can i make the cursor automatically jump to the second input box after the first input box is filled with a character?
I would like to make a dynamic text field wich write the instance name of the symbol when the cursor is over one. I have more than 1300 symbols so it would be a really big help if I wouldn't have to write thousands of lines.
if i move the cursor to a point A, it automatically moves by itself to a point B. then if i move the cursor from B to a point C, it bounces away to a point D. i stumbled upon this site while googling around. i'm not a techie, but yeah, i can handle word processors.
Is it possible to make a custom cursor with restraints (meaning you only see the cursor when you put your mouse in a certain spot, by defining both the max and min of the x & y), that is placed inside a movie clip; then make the movie clip move on the stage when you click certain buttons.
I have a flash header for an html site that is about a megabyte and obviously needs a preloader. Unfortunately it won't work to have the preloader loading at the top while the rest of the html below is visible — it will end up looking like the top navigation is cut off, as the top 10 pixels of the nav bar is actually in the swf header (fully loaded it will look contiguous)Is there a way to preload it in one html page and then once it's loaded into the cache automatically jump to the page with the big swf?
i want to make the character in my flash game make a jump when the player presses a key,e.g. 'space',even the player release the key instantly,the character will still finish the complete jump process.
how to tell the cursor(vertical text flasher) to jump to the end of the text in a input textfield - so that you can continue typing from the end of existing text?
does anyone know how to make the initial text in an input text box disappear once your cursor changes from the arrow to the type cursor? For example, I have an input text box which has the text visible saying "enter your email address here" I want this text to disappear automatically when the user goes to type something there...
User would type in the input 1000 or 5000000 and the immediately have commas added resulting in 1,000 and 5,000,000
I would think it would also need to ignore / remove any commas the user has put in to prevent any errors. The final number is being processed as part of a calculator.
I need to be able to get the coordinates of the cursor when a user is typing in a text field. For example, something like cursor_x = 200; cursor_y = 100; Is this possible?
I would like the cursor to appear and blink in the first text field in a movie clip that gathers information to be sent to a php. The following does not work. stage.focus = textField; textField.setSelection(textField.text.length,textF ield.text.length); And the only other things I find are for custom cursors. I just want the visitor to see the blinking cursor in the firstName_txt input box when the page appearss. Also, if the visitor tabs from one input text field to the other, the blinking cursor appears in the first three input text fields but not in the fourth. Yet, the visitor can enter text in the fourth input text field.
Say you have a form setup with one input text field and one submit button. Is there a way to have the cursor automatically be present in the input field when MC is loaded so that the user doesnt have to click in input field to begin typing.
I have textfield and a custom curso movie clip on a parent movie clip. Now I need to move the cursor the characters on the textfiled ,whenever there is righ of left movement. It is similar to the movement of the cursor on the webpages or the login textboxes.I'm trying to find a solution for placing the cursor movie clip on the particular character, but could not.
I'm trying to get the cursor to start in a specific text field a la:
Code: Selection.setFocus("inputTextInstance");
The problems:
When previewing just the swf: * The cursor doesn't blink, but the text field is selected.* After entering text, pressing backspace doesn't work, you need to press shift+backspace to delete text.
When previewing the swf embedded in html in a browser: * The cursor doesn't select the text field automatically - I need to click on the swf then hit tab, or select the text field directly.
So really, I'm looking to get it so that when the swf is loaded in html, it pops up with a blinking cursor in that text field, and I thought the setFocus would do that, but it's not working for me.
I am creating a game in flash using spirte sheets of megaman and I have a problem setting up script to make him jump. I am able to have megaman run side to side and also shoot but I can not get him to jump. Here is a sample of my code:
I am creating a dynamic text field in the IDE and putting it on top of a simple one-color square movie clip. I've attached a listener to the movie clip in AS 3, to make it act like a big button. However, since the text field is on top, it blocks the button from reading the cursor, within the text field. I set "selectable" to false in the IDE, on the text field, but that didn't seem to work. Any ideas? Do I have to add a listener to the text field, also?
When I Selection.setFocus(someTextField); the cursor doesn't start blinking in the text field. I've tried it in the flash IDE as well as in a HTML page, I can't seem to get the cursor to start blinking automatically in an input TextField.
I even did an onEnterFrame script to make sure the TextField was loaded and ready before I did the selection. I've also used Selection.setSelection(0,0) , etc. It just never shows up.
If I click the input TextField the cursor shows up as normal though. I just want it to automatically appear as this is a form and I want it to be clear to the user which textfield is currently selected when I change focus.
This is for a touchscreen project with an on-screen keyboard so the user has no mouse.
Even if the user types some letters and sees them appear in the input box properly the cursor STILL doesn't appear. Only when I click the input does the cursor appear.
I have a multiline input text box which a user can type stuff into, then click a button which will save what they typed and load another lot of text (all using XML). What I would like is to set the flashing cursor to the end of this box when it is updated. I've tried a few things:
i want to make a bar jump smoothly from one scale to another, basically like a visual sound output without the sound. I've been stuck on this one for a few hours now and i know it must be just a logic problem
[Code].....
Whats happening here is that the Bar is scaling to the first random point perfectly but as soon as its target becomes a number around 0.50ish it will stick around that forever because the difference will be too small from there to the next point (i think). So is there any way that it can still make large jumps while using Zeno's Paradox type easing?
I'm basically trying to make a bunch of particles jump around. I've used the draw tools to draw a small red puff. When you click the puff shoots up from the cursor a few pixels before falling down.
how to call the information from this .as file in another file. This way I will take out the click functionality from the file I have done and have the puffs shoot out automatically at the mouseX and mouseY coordinates.
I eventually want to have these puffs shoot out from a character as it runs across the screen in a game I have planned. It will make it much easier to have these puffs called from a seperate file I believe.
how do i make my animation not fall of the stage when i make it move with they arrow keys?also how do i make my character jump when i hit the space bar using actionscript?
I am trying to make a character jump on to a platform this is my code. The block1, block2 etc are the blocks that I want my character to jump on
PHP Code: var onBlock:Boolean; var blockHolder:Array = new ArrayblockHolder.push(block1) blockHolder.push(block2) blockHolder.push(block3) stage.addEventListener(KeyboardEvent.KEY_DOWN, checkBlock) [Code] ....
The onBlock boolean is used later but my problem is that the code doesn't work.