ActionScript 3.0 :: Custom Video Player - Jump Ahead Of Their Current Download Position
Dec 23, 2008
I have a custom video player that I built with AS3. When people are viewing the videos I want them to be able to jump ahead of their current download position so that they don't have to wait until the video downloads to watch that portion.
I'm trying to figure out how to get the name of the current file being played using a flash 8 video player (custom). Here's the code im using :
[Code].....
How does flash know which video is currently being played? Basically I want to set it up so that there is a 'activeVideo' varible that updates based on what video is currently being played.
With the Flash Player that comes with CS3 and on my PC XP Pro laptop.I want the player controls to appear at the _bottom_ of the video not on top of the video and not under (behind) the video.
- my video is 640 x 480 - so I modified the "properties" tab at the bottom of the screen to 640x480... (it was 550x400) - but that just makes everything larger when I click File > Publish - and then look at the video in Internet Explorer... the Player Controls are still _On Top_ of the video.
I guess I need to learn how to
- Make the stage bigger - Position the Player controls below the actual video
I've developed a video player using NetConnection/NetStream that works fine, in as2 and also in as3. The peculiarity of my player is that read an xml file (editable by a cms) that sets if needed some "cuepoints". In the stream version it's not possible to inject ascuepoints in the video file, so i read the xml and with a listener i set a menu that sets the seek point of the video. Also the user when watch video sets an exit point by closing it. From the second time the user lands on the player, my code put the seek point in the last position seen.
I've seen youtube player and I know that youtube uses progressive download. It's awesome to know that because you can jump from one position to another like a streaming service. It seems an hybrid version with the capabilities of the streaming and the band saving of the progressive download. There's something that i can't imagine..
I'm trying to get a video (flv) or an swf video player to work on Facebook walls, however no matter what I do - facebook posts the raw fbml and ignores the code.
I have a video player that doesn't have "seek from unloaded time" functionality. I want to add it now. I simply load video like this; stream.play("vidurl.flv"); (pseudo streaming) Server side is ready. I can call videos like videourl.flv?start=xxx but cant play them in player cuz video comes without metadata To sum up: 1. stream.play("vidurl.flv"); works, video plays 2. user clicks to seek bar. on unloaded part. I get the position and convert it to seconds stream.play("vidurl.flv?start=10"); Doesn't work! No metadata what I should do after?
Is there any way to disable the "Download This Video" button from RealPlayer. It seems that when users have RealPlayer installed on their machines, it automatically adds a "Download This Video" button to any SWF that loads an FLV.
Edit: My intention isn't to prevent someone from downloading the SWF or FLV, I would just like to remove the ugly button that RealPlayer adds on top of my Flash content.
i did the Video Basic Tutorials and the XML Playlist, because this was a chance to insert more than one videos. Altouhgh, i customized the skin of the Videoplayer.
When i'm finished, the videoplayer shoud look like this:
Okay, so i took the functions shown in the tutorial. So i've got an XML-Playlist, play/pause button, replay button, mute button.
But as you see in the screenshot there should be some more
First of all i want to stop the "Autoplay-system" and "Autoreplay-System". I want to show the preview-picture and if i klick on "play" i want the TV to start. If one video is finished, there should be the "screenshot" again.
Screenshots -> Because i want to use the player with a lot of movies, i want to write down screenshots next to the videourl (XML Datei), something like this
Than there are some "Arrowkeys" like this », so i want to switch between the screenshots to choose your video. Because i want this as "navigation", i don't need the Playlist next to the player (if i delete the layer i cannot use the player anymore).
Third: I would love the "minutes"-display (shown on the screenshot).
All I want to ask is that, can I use netStream and its functions for like resume(); or play(); to control playback of swf files. more importantly, can i use netStream for swf files?
I am working with the scrub element in my custom video player. The code for this in AS2 is as follows (this is the whole of it). How the scrub portion is coded in AS3?
HTML Code: var nc:NetConnecttion = new NetConnection(); nc.connect(null); var ns:NetStream = new NetStream(nc); theVideo.attachVideo(ns); ns.play("vegas.flv"); [Code] .....
for a project I need to develop a custom video player that needs to be able to go fullscreen, with custom control (play btn etc) overlay. The player will be used in a flash application (say as a window in the application.
Now I can figure out how to build a player from NetConnection, NetStream, Video etc, but I have no idea how you would implement the ability to go fullscreen and have the control overlay when in fullscreen as well.
Note that I cant tell the SWF to go full screen, it needs to be just the player.
how to make an actionscript to move punto_mc from current position to random position after release, and then from this new position to mevo to another randon position after release?
Does anyone know how to embed a custom video player into the Google Plus' Stream?You can share videos by uploading, via YouTube, or from your phone, but you can also embed the Vimeo player into the stream, for instance, by just dropping the Vimeo video's URL into the Stream.I assume Google is parsing the markup of the URL for specific meta so that it can render it as a video, much like you can do with Facebook's Open Graph:
-> progress bar which control with the coding & it's jumps into time line. what i would like to do -> on the same time it's jump into the particular frame too
var manTimer:Timer = new Timer(1000,14); manTimer.addEventListener(TimerEvent.TIMER, moveMan); function moveMan(e:TimerEvent):void {[code]....
I just need to make the tween's position relative to it's current position, as opposed to starting at the stage's 0 position then moving the the stage's -40 position. It needs to start at its current position the move -40 from that position.
I'm looking for a Flash Video Player (something like JWPlayer) that I can embed in an html page, that provides a JavaScript API with a method to get the exact timestamp (aka position, or frame-count) for the current frame.
If I have several items that move across the screen but the user can click any of them at any time, how do I record the current position of any of the items item in order to use that data to change the position of the item after the user clicks?
This is what I am doing: I have 11 images that slide accross the screen. The user can click any of them at any time. When he clicks one I am scaling the image so it looks like it is comming forward (z axis) and then the rest of the images are scaled down so it looks like they are going back on z axis. So what I am trying to do is get the current position of the image when the user clicks the image so that I can use that to correctly estimate the scaling and moving of the image to make it look like it scales from the center and not from the top left corner. So if have a variable that gets the current position of the image being clicked I'm thinking I can change its position using something like: x = currentposition + -45;
im working on an image gallery, its the one from kirupa (photogallery) the nextImage() function stops working when it has reached the last picture, but once it has reached the last picture and the user clicks 'next' i want it to start at the beginning again.
must be something like if (p == (total)) { p = 0;
Here is the current code.
function nextImage() { if (p<(total-1)) { p++; if (loaded == filesize) {
I was wondering if anyone can tel me how to do the following:
I have this xml gallery embeded on my webpage. Each time the page loads I want the xml gallery to jump to a random position and display the relevant information.
I can only find how to download the actual PLAYER for 10.1, but which library is used in conjunction with it?Will the latest release of the Flex SDK have the libraries for the multi-touch events etc?Or is the SDK for 10.1 only available to people who work for Adobe? will porting to iPhone supported formats only be available in Flash Professional, or will SDK users also have that option?
I've developed Players that have a xml based playlist, that play external SWF's.
I have many such players, the situation is that a player has a maximum of 5 files to play. So if I'm playing 1st player, which has 5 files, when the 5th file of the player is being played, and I click on next button, the 2 player should load, and start playing its 1 file.
Similarly if I'm playing the 2nd player and the 1st file of the 2nd player is being played, and if I click on previous button the 1st player should load and start playing its 5th file.
Is there an SWF player with a slider control, play and Stop, total play time; so you can jump to different sections in an SWF movie without having to watch it from beginning to end?