ActionScript 2.0 :: Making A Camera Roll AND Track At The Same Time?
Mar 3, 2007
making a camera roll AND track at the same time?All the 3D tutorials I've found deal with rotation OR camera movement, but never both at the same time. Can't quite get it to work, so I must be missing something.
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Jan 31, 2012
Is it possible to create a new folder in the Android gallery (Camera Roll) to save my created images in the Air mobile application?
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Mar 10, 2006
[URL]
On the first page, my player begins to play like a radio show. i have different sections which are all individual tracks. the player works and plays each track when i manually press next or previous...but it doesn't automatically play through all the tracks. instead it pauses after the first track and i have to manually press next.
here is what i used...can you find the problem:
stop();
playlist = new XML();
playlist.ignoreWhite=true;
[Code].....
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Jan 19, 2012
I have a flex mobile application that I am working on that I am having issues with selecting an image from roll/taking a picture. My application is not tabbed, however one part of it contains a Tabbed View Navigator with tabs across the bottom. Within one of those tabs, I have the ability to upload an image to a webservice that I have created. However, when I select an image or take the picture, it pops back out to the initial splash screen and the application restarts. If I use the component standalone (outside of the tabbed view navigator) it selects the image and uploads without any problem.
[Code]...
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Jan 6, 2010
I have a wall of Planes at different angles and positions. I'd like to get the camera to rotate and look straight at the focused plane. I have created a dummy Plane (lookAtMe) that tweens to the Plane I click on as follows:
private function planeClicked(e:InteractiveScene3DEvent):void
{
lookAtTarget.copyTransform(this);
[Code]....
The camera centers on the looAtMe Plane but doesn't rotate so that the selected Plane is straight on.
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Jan 5, 2011
Does anyone know of a way to track the load time of an XML document? I have an xml document that has over 150,000 lines and it takes a little time to load. I am ok with the load time in general however I would like to create a preloader to tack its process.
I have tried putting the xml load/onLoad code in a movie clip and use getBytesTotal and getBytesLoaded to track the mc progress but it seems as though when that mc is loaded the application freezes until the xml is fully loaded.
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Jul 14, 2008
I'm trying to create a board game with a dice. I have a pawn which is supposed to move through the fields on the board according to the number on the dice, after it was rolled. The board has rectangle shape.I've created a function rollDice() which is controlling dice rolling and the movement of the pawn. The dice itself is event handlerThe board itself is within movie clip "map_mc" in which I've created a separated mc, called "node" + the number of the field, for each board field. So, there are "node0" to "node37" inside "map_mc", as there are 37 fields on the board. The pawn "tiger_mc" is also inside the parent "map_mc".
The problem is next:I somehow can't achieve that the pawn move from the current field to the next (according to the dice number) step by step. The movement is too quick and the pawn "is cutting" the corner of the board.Explanation of the code:The whole code for dice rolling and pawn movement is inside rollDice() function which is called by pressing the dice itself. It tracks both current position of the pawn (var curr_position) and it's next position (var next_position). It also push index of all fields in between into array fields_arr. I've created a counter inside that function which goes through fields_arr elements and changes the pawn's _x and _y accordingly, up to the last field - the new position. But the pawn is moving as directly from the current to the new position (not gradually over the fields in between). So the effect of such movement is that the pawn "is cutting the corner of the board". For instance, if the current position is "node7" (which is on the one side of the rectangle/board) and the next position is "node12" (which is on the next side of the rectangle/board), the pawn is not moving gradually node8-node9-...-node12 but as directly from node7 to node12,
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Mar 8, 2010
I'd like to keep an object appear to remain in the same place while moving the camera.I'm using this scriptto orbit an object using a mouse drag. But I have an object in the scene that I would like to keep still. How to I do this?
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Jan 11, 2011
The timer class seems to accrue a lot of error over time so I'm wondering what other solutions people have come up with for a more accurate Timer.
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Jan 11, 2011
Is there a way in which to track the time a Flash page is viewed? For instance, once the page loads, a timer begins. When the user moves to a different page, the timer is stopped?
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May 12, 2011
How to track the date and time using flash.The current date and time must be picked up from a standard time server on the internet.
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Nov 18, 2010
making a simple game with video stills matching a running audio track.my audio is an MP3 i built in GarageBand. all works well in flash, but when rendered to QT, the audio and video go out of sync, and some video drops out too.have put all audios on their own layer and streamed them all too, set settings in Publish to 64, but still have same problem
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Aug 10, 2008
about_btn.onRollOver = function() {
delete about_btn.onEnterFrame;
about_btn.play();[code]....
I have 6 buttons I'm trying to make roll over actions for. The above code works perfectly but I want to make it a function so I don't have to repeat the same code 6 times. However the below code does not work. The first time I roll over the about_btn nothing happens. and the second time everything works fine. In the debugger it tells me the argument is undefined. But the trace action returns _level0.about_btn.
function rollOvers (whichButton) {
trace("whichButton "+whichButton);
whichButton.onRollOver = function() {[code]...
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Dec 17, 2011
If I understand this correctly, most timer examples I've seen in AS3 are limited by a certain number of occurrences. Such as:
var timer:Timer = new Timer(1000, 2);
timer.addEventListener(TimerEvent.TIMER, blah);
timer.start();
[Code]....
Where it would fire twice (again, if I interpreted this correctly)
So if what I assumed is true, is there a way to make a timer where it would continuously keep track of time?
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Apr 14, 2006
Im trying to make a flash music player, and im having trouble displaying the length of the track and the time played. Here is the actionscript used, all it does is give me undefined/undefined. Im using flash mx 2004 pro.
[Code]...
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Mar 13, 2012
I asked for help earlier with a banner and a button that counts roll overs. I am having an issue where the first movie clips in the array play much more often than the others. When I mouse over every couple of seconds or so, only the red mc plays. When I go a little faster the red and blue mcs play back and forth, and when I do a bunch of mouse overs really fast, then all 3 play in order. What part of the code has something to do with amount of time between roll overs? I want it so that even if I roll over once and then again a minute later, I want the second movie clip in the array to play instead of the first again. Here is the code I have in the first frame of the main timeline, as well as a stop(); in the first frame of each mc.
[Code]...
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Jul 13, 2011
how to switch audio track in real time? For example, show the audio tracks and choose one of them.
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Jan 28, 2010
I need to make a local shared object (or javascript cookie function- below) that I can use to calculate the time since an ad was last loaded. It's an expanding ad, and I only want it to expand once every 2 hours. (Trying to keep the expanding-annoyance to a minimum!) I understand the basics of creating an "lso" but the action script for retrieving the time, placing it as a variable in the lso, and later retrieving it to figure the time is well beyond me. I considered a normal browser cookie, set to delete after the session, bypassing all time calculations... Forcing javascript to create a cookie ONLY when flash tells it to (after the ad has expanded) is tripping me up and creating a function to check for the cookie on the first frame to decide whether or not to continue is also beyond my simple animation skills.
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Feb 21, 2012
I need the ActionScript (2.0): 1) When rolling over a moving image (like a filmstrip), I want the image to stop and then it zooms into a larger image. 2) Then when you click on the larger image, it goes to another URL page in my webiste.
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Jun 12, 2010
How does the url of FMS real time video stream look like?
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Mar 3, 2011
Im trying to get a movieClip to change its tint on roll over and back to normal on roll out. But this has to happen gradually like a tween. Im trying to use the code for alpha tween but its not exectly i also tried the tweenlite but im to confused :S here is my code:
[Code]...
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May 30, 2011
I want to create a button that toggles but has a roll over, roll out and click animation. Anyone willing to point me in the direction I need to be so that I can achieve this. I can create the roll over and roll out animation for the buttons but then how could I toggle between the two buttons. Ultimately this is for a start and stop situation. I want when I roll over the button for it to have a transition then click and it toggles to the alternate button with animation. I have been tackling this now for a week and with no success. So far I have found ways to toggle but loose the animation or vice verse.
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Jan 4, 2006
i've been trying to code a small variation into the normal roll over roll out animations... i want the animation to stay on the last frame once i click the button. but when i put the code in it dosent even bother playing the rollover/out animations it just goes to the end frame...
Code:
stop();
this.onEnterFrame = function(){
if(rewind == true){
prevFrame();
[code]....
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Sep 27, 2011
So I have a menu that fades in on a movie clip rollover. It fades out when the mouse rolls out over a 'hit area' mc. All is working fine except when you move fast off the hit area. Sometimes the fade in menu remains up when the mouse should have traveled over the hit area and told it to fade out... any reccomendations to remedy this?
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Jun 7, 2009
Button class:
[Code]...
The Roll Over and Roll Out State isn't working.
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Jan 28, 2011
make a roll over and roll out? with roll out appear image and with roll over disable
[Code]...
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Aug 17, 2009
I have MovieClip A on stage, that when the user rolls over it another MovieClip (B) is added above it to the stage (it's not added as a child of Movieclip A). Now, when the user rolls over this newly added clip, it triggers the roll out event of the clip 'below' it. So, how can I prevent this from happening ?Basically, it's a movieclip that displays a button when rolled over and hides it when rolled out. I need the roll out NOT to be triggered when the user rolls over movieclip B.
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Feb 19, 2002
I just want to design a button when the mouse roll over the button will gradually become larger (to a fixed size) and gradually comes to the originally size when roll out. I try to use "Adding Buttons to Movie Clips" method, ie, one MC with two layers, an amimation MC (tween from small to big and then big to small) and a button. Add script as follows:
on the first frame:
if (Playing eq "True") {
play ();
} else {[code]....
When I roll over the MC tween small to big and big to small and when roll out the MC gradually small. What I want is when I roll over the MC tween small to big and keep it is except when I roll out.
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Apr 1, 2012
I am capturing camera on flex for android using air 3.1,and found that the camera is only showing the a part of of actual camera video.When i view camera using normal camera application in android galaxy tab, it shows full camera area but when i am capturing the camera in flex its showing only the center area for it.I tried using setMode to set the resolution, but its not of any use.Is there any way to get full camera area captured inside flex using camera.getCamera ?
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Oct 11, 2010
From a Flash object, I would like to be able to detect the presence of a webcam that the user might grant access to, without actually asking the user whether they want to grant access. This is to streamline a large application that has extra features if a webcam exists — if there is a webcam, the application will present several dialogs that lead up to the normal cam-security prompt, but if the user doesn't have the hardware, I want to skip over them altogether. Requesting access to the cam before those dialogs won't make sense to the user.
It appears not to be possible to call Camera.getCamera() without the security prompt happening. Is there a workaround? (For instance, could I, perhaps, call getCamera in a hidden Flash object and inspect its return value, or does it block until the user acknowledges the security prompt?)
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