ActionScript 3.0 :: GotoAndPlay From Different Movieclip?
Feb 22, 2009
I have a movieclip on the stage instance name: "man_mc"and another movieclip on the stage named: "tree_mc"At the end of the timeline in "man_mc" I want to call the"tree_mc" to gotoAndPlay('fall').I've tried tree_mc.gotoAndPlay('fall'); and a few others
im using as3 to make buttons, and basically when you click on something, all other tabs close, i can not get this to work....
invisible.addEventListener(MouseEvent.CLICK, fn_tab3_1); // invisible is the invisible button, mouse move in this area triggering this event// function fn_tab3_1(event:MouseEvent){
I have a video that starts after an introduction is played.it plays fine but my members are asking for a non autoplay video. So I'm trying to put a "start video" button or movieclip to start the video manually.
Is there a simple gotoAndPlay code to tell a scene what scene to go upon completition?I know they automatically go to the next scene in the timeline, but I have multiple scenes that I want to play through and all link to the same scene. I want to do this without a stop(); and without the user having to click a button or movieclip...
In the game there is a scene (called scene 1) in that scene there is a movieclip.. Inside that movieclip there is alot of frames, and on the last frame there shall be a gotoAndPlay script that makes you go to scene 2 that is outside the movieclip... I have tried with gotoAndPlay("Scene 2", 1); and stuff, but it doesn't work
In the game there is a scene (called scene 1) in that scene there is a movieclip.. Inside that movieclip there is alot of frames, and on the last frame there shall be a gotoAndPlay script that makes you go to scene 2 that is outside the movieclip... I have tried with gotoAndPlay("Scene 2", 1); and stuff, but it doesn't work
I have three symbols. First is a Shield MovieClip, where in the first frame I have placed a stop(); Action and the second frame is where the animation starts..Second is a Ship and third is a PowerUp. Inside the Ship symbol, I placed the Shield MovieClip. I wanted to create a hitTest when the Ship hits the PowerUp, the Shield MovieClip inside of the Ship will start playing.
This is my code that doesn't work: if(this.hitTest(_root.ship)) { root.Ship.Shield.gotoAndPlay(2); }
I'm making a flash site but I'm having a little problem: I preload my site with this code: Code: bytes_loaded = Math.round(this.getBytesLoaded()); bytes_total = Math.round(this.getBytesTotal()); getPercent = bytes_loaded / bytes_total; this.loadBar._width = getPercent * 200; this.loadText = Math.round(getPercent * 100) + "%"; if(bytes_loaded == bytes_total) { this.gotoAndPlay(3); } This code works perfectly when I test it, but if it goes to frame 3, the MC's on that frame won't start playing... ? If I just remove the frames with the preload bar (so frame 3 becomes frame 1), all works perfectly...
I am trying to get a movieclip that is on the stage to play at a certain time. it isn't working (not getting errors) and I'm so lost. The odd thing is, it is not just not doing it, but doing something else: it is going to the frame and stopping.
I have attempted with little (read as: none) success in having movieclip(s) play when triggered via Microphone activity/silence level. I would like to have the microphone act as a simple trigger that plays movieclip(A) depending on silence cut off level and loudness of microphone input.
If The mic user were to speak into the mic relatively loud, movieclip(A) would play.As soon as the mic level decreases; movieclip(A) would either play in reverse, or play another movieclip. (MOVIECLIP B) .The idea is to have an simple animated mouth open and close in time to microphone input.
I'm using movie clips to make buttons because I want a image to fade in and out. When you click on it it should jump to a different frame but it does not happen. I'm not should if it's trying to go in to the frame in the movie clip or or not. How do I get that movie clip when I use the on release to gotoandplay on the main sence and not the movie clip? There was an image in the background but for size, I had to delete it to upload it. Not important but pointing it out for some reason.
For some reason i'm having problems swapping scenes in my flash movie. At first i put the action in a "actions" named layer and a link to a button. So basicly when scene1 loads the frame 1 action is "stop ();". The viewer clicks on button1 which has a code of;
I have a frame with a movieclip in it (named "theclip" in the library and has the instance name of "guy"). The movieclip has two frames with stops on them. The second frame inside this movieclip has the label "guy2"
Now back in the basic frame i also have a button (outside the guy movieclip) that i'd like when i press it it jumps to the "guy2" frame of the "guy" movieclip.
Code: on (release) { gotoAndPlay("guy2"); }
what do i add to the script that makes it refer to the movieclip? Is there a line like the _root or _parent and so on?
A method I've used many times on AS2, is not working in AS3. I'm using a gotoAndPlay command within an Event.ENTER_FRAME loop to go to a particular frame on the timeline that holds a movieclip containing a looping movieclip.
[Code]...
It successfully moves the timeline to the "goright" and "goleft" labels, but the problem I'm having is that it never gets past the first frame of the embedded movieclip - clearly because it is resetting the mc every time the onEnterFrameHandler is called.
hi i am having trouble getting my buttons to work right in flash cs4. is it possible to have a button gotoandplay a frame inside a different movieclip? if so how?
I am trying to learn ActionScript 3. I have a MovieClip called Ship in the library and have made class of it called ship. The Ship movieClip glows from Frame 6 to indicate when it crashes into an asteroid.The myShipMovieClip child is controlled by arrow keys and asteroid approaches. The hitTest works but I cant get the ship to glow i.e. from the timeline go to the Ship MovieCli in the library and go to frame 6 to start it to glow. I have managed to do this in ActionScript 2 but have tried for the last few days to try and do it in AS3here is my code :
I have an animation inside a movieclip thats located on the main timeline. There is a stop on the first frame of the movieclip, and whenever I try to do the _root.MC.gotoAndPlay(2) it will play like one frame then stop.
I am using an older version of flash. This is technically a game question but it is in older flash.My MC is a movable char that can jump, fall, and land on platforms. I would like to program a way for if the char falls and doesn't meet ground (i.e. falls out of view entirely) for a new frame to play on the main timeline OR for a movie clip to load asking it to try again OR for the game to start over completely. Whichever method is easiest.
I just want to ask if is it possible to call a movieclip using the String Class together with it's instance name to use gotoAndPlay() method. I know how to use the instance name and the method but then what if I want to use a string together with the instance name and the gotoAndPlay.
ive made a simple game for a uni project, when you get game over a movieclip comes up and inside the movie clip there is a button to restart the game. how to i code the button inside the movieclip to gotoAndPlay to frame 1 on the main timeline?
I am currently creating a project in flash. Basically I have nearly a hundred frames. I want my next button to play scene 90 to 100 and then play 60-80 after the previous one has finished. I have already put action script in the top layer to make sure it will stop at 100 and stop at 80 but i cant get them to play after each other. I haven't a clue of what function to use only go to and play but then they would play at the same time right?
How can I get a movie clip to play when pressing the right arrow key? The movie clip is called helicopter and it has stop(); on its first frame (with an animation following).
Here is the loop that tells the arrow keys what to do when pressed:
public function loop(e:Event) : void { vy += gravity; y += vy;
hen you click on a button within my swf it loads an external swf into an MC that sits on top of the 1st swf, which continues to play underneath.Within swf2 I have lots of pages that you can navigate to, which works fine on its own, but not when I try to play it through swf1.When I click on any of the navigation buttons they don't work.I've tried making an MC within swf2, putting all the pages in there and on the navigation buttons doing:
I am trying to perform a simple jump on a button with this basic code,
on(release) { gotoAndPlay("ToMain"); }
This works most of the time. Other times it simply skips the jump and continues on. This jump is aimed to skip over an intro (so heavy image transitions with music and commentaries added). I am guessing the intense cpu processing is the cause of the skip. Is there a sure way of performing this jump?
On the same frame, I have two buttons - one with alpha transparency above an image, and one regular one. Both have the " on (release) { gotoAndPlay (2) ; }" code. The transparent one doesn't work, but the other one does.