ActionScript 3.0 :: OnEnterFrameHandler + GotoAndPlay To Control Embedded Movieclip
Jun 2, 2010
A method I've used many times on AS2, is not working in AS3. I'm using a gotoAndPlay command within an Event.ENTER_FRAME loop to go to a particular frame on the timeline that holds a movieclip containing a looping movieclip.
[Code]...
It successfully moves the timeline to the "goright" and "goleft" labels, but the problem I'm having is that it never gets past the first frame of the embedded movieclip - clearly because it is resetting the mc every time the onEnterFrameHandler is called.
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>>Main Movie<<
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Code:
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[Code]....
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I have my main movie that has a container movieclip called vulture_container_mc. That container MC loads "vulture_mc.swf" into it. There is a button on the main movie that loads that swf into the container MC. I did the if statement in the beginning so the person couldn't keep reloading the animation when you click on the button over and over. It works so they can't do that, but now they can only press the button once, after that one time the button doesn't work.
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>>Main Movie<<
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Here's the code in the email button:
Code:
on (release) {
if (vultureClicked == 0) {
loadMovie("vulture_mc.swf", "_root.vulture_container_mc");
[Code].....
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[code].....
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ActionScript Code:
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Code:
bytes_loaded = Math.round(this.getBytesLoaded());
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}
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