ActionScript 2.0 :: Alpha - Fade One Image Out While Fading Another Image In?
May 29, 2002
What I want to do is fade one image out while fading another image in. The script that I am using fades one image to alpha 0 then fades the next one in to alpha 100.The script that I am using is this.On first frame of main timeline
back._visible=false;
function goPage(whichWay){
slides.alphaChange=-5;[code]....
i have a set of images which i've converted to mcs and have given them all different instance names. The first image motion tweens to the right of the screen via actionscript and then the next one will motion tween from the bottom of the screen to the top and then the image after that will go to the right of the screen and next one goes to to the top, and so on. I have this actionscript for the first image,
[Code]...
I need the next image to start motion tweeing up to the top of the screen right when the first image starts fading out. Then when the second images starts fading out the next image is already motion tweening to the right of the screen and so on. Once every image has run through its tween everything repeats. Is there any way of doing this?
I have a tweened movie which plays on a loop. A click on the image area stops the movie and the image fades nicely from alpha 100 to alpha 0. A second click brings the image back immediately to alpha 100 and the clip continues. I would like the movie image to fade back in from alpha0 to alpha 100 before it re-starts; (the reverse of the fade out). At the moment the re-appearence of the image is a crude jump. So far my ill informed tinkering has not worked.
im working on an xml based slideshow. Random images loading (only ones and no repeated image) and fade in-out effect. That�s working fine, but the problem is that when animation starts it does it on white screen and then fades in to the first image. How can i keep my slideshow working the same way but starting with the first image already on stage (without fade in)? My Code:
code: import fl.transitions.Tween; import fl.transitions.easing.*; import fl.transitions.TweenEvent; import com.greensock.*; import com.greensock.easing.*; var my_speed:Number; var my_total:Number; var my_images:XMLList; var my_loaders_array:Array=[]; var my_labels_array:Array=[]; var my_success_counter:Number=0; var my_playback_counter:Number=0; var my_slideshow:Sprite = new Sprite(); var[code]..........
im working on an xml based slideshow. Random images loading (only ones and no repeated image) and fade in-out effect. Thats working fine, but the problem is that when animation starts it does it on white screen and then fades in to the first image. How can i keep my slideshow working the same way but starting with the first image already on stage (without fade in)?My Code:
I am chasing a good tutorial on an image swap via timer. ( i dont want to tween).I just want to cycle around 10 small images, show for about 15 seconds then fade out/in the next image.
I'm creating a portfolio site with a handful of thumbnails. I want a short description of each thumbnail to appear when I rollover the thumbnail. I've got it set up to appear, but I want them to fade in. I can't seem to figure that out. In addition, I want an image to appear and move to the front when the thumbnail is clicked. I can get it to appear, but if it's not on top, then it will just show under the other images visible. I'm thinking that a simple command would solve all these issues, but I cannot seem to figure it out. I've included the action script for one thumbnail.
Ideally, I'd like for the clicked image to fade out and the next clicked image to fade in, but I think that that is beyond my Actionscript understanding for now.
Ive just completed the Kirupa XML Slideshow today and have it all working well. But i cant figure out how to fade out the previous image as the next image fades in.
I have a single frame file that is a portfolio viewer. When I rollover a thumbnail an image shows up in my main_mc. This works fine, but am trying to get the image to fade in to make it a little nicer.I've spent countless hours already searching forums and testing code, but it doesn't work. I wonder if it's because I'm using only one frame?
I have 5 buttons that need to, when clicked fade the image in the background out and fade a new picture in. each of these buttons has a specific image related to it. how can i achive this smooth transition in and out for all of the buttons?
What I'm trying to do is have an image fade in, pause for 6 seconds and then fade out.My 6 seconds is doing something, but it's not what I want it to do and I'm not sure why. Here's my code:
I created a slideshow where the images fade out and in using a motion tween from 0% alpha to 100% alpha in 15 frames. The fading doesn't look right to me it is very jagged. Is there a better way to do this. My files are too big to upload even when I tried to limit them to 3 images.
I just need it to load some images from a folder into an array and when the user presses a button it goes through the image array and shows each image, fading the old one out as the new one comes in, stopping when each image has been seen once.
've got an image slideshow that dynamically loads images from an XML file, and it works great.It loads an image, and fades into the next one, no problem.But I want the image loaded to be zoomed in, and slowly zoom out, while still fading to the next image when it gets to a certain point.
I'm working on and xml loaded slideshow. I have a script that I got off of this site where the image fades out before the next one is loaded. The only problem is that the last image does not fade out, it just goes back to the first image which makes it inconsistant
I'm working on a website that is going to have images fading in and out of eachother. Instead of a plain fade, I would like to use the fade grid that I found on this site. I have it working with 1 image, but can't get it to work with more. I'm not great with action scripts and there is only 1 frame in the timeline so I can't put a go to action at the end of the animation. I tried adding a second scene but then it just gave me a white screen when I tested the movie.I would like to have 6 images fading with the grid. How to get it to work? Using Flash MX. Actionscript is here: [URl].
On the timeline I have a bunch of buttons which point to different frame labels with images and content. Is there a way that I can make the images fade so that no matter what order a button is clicked, the images will still fade in/out from the previous image?
The loops fades a random image, which works great the first time round, if I go to another page and then back the home page (which is where this code is on frame 1) the first image loads but the random image code does not continue. I think it has something to do with nextHolderBool.
var numbers:Array = [1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20]; var numRemaining:Number; var randomIndex:Number; var currNumber:Number; var nextHolderBool:Number = 1; [Code] ......
The images are loaded via XML and fadeIn in the order set in the XML file.At the moment a new image is required, it fades in. After the set time it gets deleted (setEndFlag) and the next image fades in.i guess i need to set a timer in order to fadeOut the "previous" image and fadeIn the "next" image. and after the "previous" image has run out of time it gets deleted.how could i include this in the script below? i really don't now how to do it anymore, since my as3 knowledge is not yet there where i'd like to be... and after hours trying to get my head around it i'm getting blind.[code]
The images are loaded via XML and fadeIn in the order set in the XML file. At the moment a new image is required, it fades in. After the set time it gets deleted (setEndFlag) and the next image fades in.
do i need to set a timer in order to fadeOut the "previous" image and fadeIn the "next" image. and after the "previous" image has run out of time it gets deleted. How can i include the cross-fading in the in the script below?
I'm creating a shape in code based on some random points and then using it as a mask for an image. What I'm hoping to do is have the mask fade the image to transparent around the edges. I know I can do this using a gradient mask, the issue is how do I create a gradient on a shape that just fades out around the edges? The shape is not regular, so a radial or linear fill just won't cut it.
I am trying to create a canvas which will display 5 images ( one in each corner and one in the middle) now the trick is that the loader should be able to load any jpgs uploaded into that directory and display them in a random order in one of the 5 spots, and also the images should fade in and out.
I'm trying to create a simple yet effective image slideshow for my homepage. It'll be a bar, 600 pixels wide, by 300 pixels high. There will be 4 buttons that will line the bottom, numbered 1 through 4, that will control 4 separate slides that'll appear in that window. If you don't click anything, the images will fade in and out after x amount of seconds. Clicking on the numbered buttons will load the appropriate slide, and each slide when clicked will take you to a certain part of the website.
I wish to do this in actionscript... not using the timeline as I prefer to do all transitions in actionscript. Can anyone shed light on how to set this up? I've been trying to use the TransitionManager function... however I'm getting mixed results. Here's a screenshot:
I am working on an xml based slideshow. Random images loading (only ones and no repeated image) and fade in-out effect. That's working fine, but the problem is that when animation starts it does it on white screen and then fades in to the first image. How can I keep my slideshow working the same way but starting with the first image already on stage (without fade in)?
I simply have one FLVPlayback component in the background and a movieclip on the layer above with an FLVPlayback component inside it. The first FLV component is constantly looping a five-second video. So all I need is for the movieclip containing the second FLV component to load the right file, fade in, and when the video ends, fade out. Absolutely all of that works... apart from the fading in. What I noticed was that my movieclip was fading in correctly, but the FLVPlayback component was empty and transparent until the fade had finished - then it played the clip. Here's my code, which gets called at random intervals:
I have assembled a preloader using the method from this site, everything seem to work except for one problem My site supposed to start from a black background and the image fading in. However once I placed the preloader the image dose not fade in but appears right away to the full strength after the preloader gone to 100% Looks like it jumps to a few frames after the first frame of the main swf file. Please take a look at [URL] If you reload again you will see how the image fade in.
I'm making a gallery of image. The situation is there is a small image as a thumbnail whenever I click it it will fade out the previous image and fade in the itself.I can do a fade in but how can I do fade out because the logic here is to fade out the previous image first but I have to check which image is the previous one so I dont know how to do it.