ActionScript 2.0 :: Timer Image Swap With Alpha Fade In/out?
Jul 29, 2003
I am chasing a good tutorial on an image swap via timer. ( i dont want to tween).I just want to cycle around 10 small images, show for about 15 seconds then fade out/in the next image.
Im using the following bit of code to advance through frames at a set interval. Each frame consists of a different quote (text) and while this works fine I want to add in a fade effect so that for the last second of the frame the alpha of the frame reduces from 100 to 0.Here is the timer code im using:stop();function goNext(){gotoAndPlay(2);clearInterval(timer);}var timer = setInterval(goNext, 10000);
I have a tweened movie which plays on a loop. A click on the image area stops the movie and the image fades nicely from alpha 100 to alpha 0. A second click brings the image back immediately to alpha 100 and the clip continues. I would like the movie image to fade back in from alpha0 to alpha 100 before it re-starts; (the reverse of the fade out). At the moment the re-appearence of the image is a crude jump. So far my ill informed tinkering has not worked.
What I'm trying to do is have an image fade in, pause for 6 seconds and then fade out.My 6 seconds is doing something, but it's not what I want it to do and I'm not sure why. Here's my code:
What I want to do is fade one image out while fading another image in. The script that I am using fades one image to alpha 0 then fades the next one in to alpha 100.The script that I am using is this.On first frame of main timeline
back._visible=false; function goPage(whichWay){ slides.alphaChange=-5;[code]....
I'm creating a portfolio site with a handful of thumbnails. I want a short description of each thumbnail to appear when I rollover the thumbnail. I've got it set up to appear, but I want them to fade in. I can't seem to figure that out. In addition, I want an image to appear and move to the front when the thumbnail is clicked. I can get it to appear, but if it's not on top, then it will just show under the other images visible. I'm thinking that a simple command would solve all these issues, but I cannot seem to figure it out. I've included the action script for one thumbnail.
Ideally, I'd like for the clicked image to fade out and the next clicked image to fade in, but I think that that is beyond my Actionscript understanding for now.
I simply have one FLVPlayback component in the background and a movieclip on the layer above with an FLVPlayback component inside it. The first FLV component is constantly looping a five-second video. So all I need is for the movieclip containing the second FLV component to load the right file, fade in, and when the video ends, fade out. Absolutely all of that works... apart from the fading in. What I noticed was that my movieclip was fading in correctly, but the FLVPlayback component was empty and transparent until the fade had finished - then it played the clip. Here's my code, which gets called at random intervals:
I've got a function 'onIntroFinished' which starts two tweens (musicPlayerIntro and fullResetBtnIntro). After each tween, an eventlistener is added to that particular tween to see when it's ended, so it can call on another function to start a new tween. The first tweens complete within the 'onIntroFinished' function....however, they don't go on to start the second tween in the 'musicPlayerIntro2' and 'fullResetBtnIntro2' functions? The trace statements are getting called for the second tween functions, so they're getting through to that point, but why aren't the tweens starting? Ocassionally when I test it, the second tweens half work, fading out to 50% alpha, but then stop and stay visible, rather than fully fading out. Is this necessarilly the best way to do a fade In/fade out alpha tween?
I am trying to make a timer that swaps two movie clips, so that each two seconds? Here is the code: var leftPillar:MovieClip = new Right(); leftPillar.x=150; leftPillar.y=250; leftPillar.width=550; leftPillar.height=400; The idea is that each 2 seconds the movie clip should change to which ever one is now visible. What is currently happening is that only one of the clips ever shows, (newLeftPillar).
I am trying to swap a symbol using a button, but also have the old symbol fade out and the new symbol fade in. For instance say I have this blue circle with two arrow buttons to move forward and backward through a series of different colored circles. Like a red green and a blue one.When you click on the right button it should change to red, if you click it again it should change to green. If you were to click the left one now, it should take you back to the red.SO I basically want it to cycle you through the 3 different symbols. Unloading one, and loading the next. As an extra nicety, I would like the one that is leaving fade out, as the new one coming in to fade in.
I know this question has been asked a thousand times already, but I simply can't get it to work. I've looked at various other threads posts, but none of them seem to work. Here's what I'm trying to do: I have a button (Instance name: "go") and a MC (instance name: "fader"). Now, I want the MC to fade in on rollOut and fade out on rollOut. Currently, I have this code: In frame 1 of my movie: (taken from this thread)
I have 5 buttons that need to, when clicked fade the image in the background out and fade a new picture in. each of these buttons has a specific image related to it. how can i achive this smooth transition in and out for all of the buttons?
I am new to Flash and am using Flash CS4. Can someone send me the code to make a top picture fade out to reveal a photo underneath when hovering with a mouse and then fade back in after you move the mouse?
I am using Flash 8 - trying to get started by simply fading in/out using Alpha. I totally get on the first layer converting image to movie, inserting key frame and motion tween, selecting clip and changing alphato 0%. Where I am absolutely lost - is when it comes the second, third, fourth and fifth image. I have tried inserting new layers and repeating the steps - but for some reason 2-5 images do not transition like image one.
I want to be able to fade to a colour, rather than alpha as I'm loading movies into a holder, when the alpha fade function is used it shows the surface beneath the holder and I don't want this to happen, so I tried to use a setRgb but it didn't work, how to fade to a colour not to opacity.
on button rollover, the button and title of the page fade in on button rollout, they both fade out on button release the MC fades in on new button release, the last MC fades out
so far i have the following code for button so that on the rollover state, the title loads in a text field:
[AS] on (rollover) { _root.x + 1; _root.caption.words = "shows";
[code]....
how and where to nest the rest of the actions into what i have so far.
I'm trying to place this scrollPane inside a movie so I can fade the text in.
//create text field - WORKS PERFECTLY this.createTextField("content_initial",getNextHigh estDepth(),280,140,217,350); content_initial.XML = true; content_initial.multiline = true;
What I'm trying to do is have an object go from 0% and fade to 100% when I move the mouse cursor over it.
For the life of me, I can't figure out the code to work this. I'm sure this is the easiest thing on the planet, but I've been working with AS for only about a week.
I've made the object a button symbol and given it an instance name of "btRed." I found the following code in the help file, but it isn't working.
function fadeBlock(event:MouseEvent):void { btRed.alpha = 1; btRed.addEventListener(MouseEvent.mouseOver, fadeBlock); }
I made the following AS tween that moves the MC from right to left. It should fade its alpha after the tween finishes. But it doesn't fade. Why not?[code]
What I'm trying to do is make a movie clip button that will fade from a certain alpha to a different alpha when I mouse over. Is this possible to do withing the transitionmanager fade effect? Or do I need to make separate movie clips for the fade in and fade out sequence for the button over and button out parts?
I have a picture on the stage that is coverd by 24 small squares (suare01, square02,. square24) The alpha property for all squares is50. I would like the squares randomly fade to alpha 0 (stay on alpha 0 for approx. 8 seconds) and then fade back to alpha 50 again, while another one fade to alpha 0
i think this is like the 5th time i'm asking this question, i'll ask it differently this time. I just want the button to fade out on rollover. at the same time, i would like text (that is loaded externally in a text field called "caption") to fade in also on rollover.
I had to make a simple slide show for a client and they wanted it done in flash. I am not very good in flash and am having a problem trying to get the first image and text to fade in once the user clicks on the category they want.
I want both the image and the text to fade out and have a new image and new text to fade in when the user clicks the next or previous button. I would also like it if I could have the text be timed so that it will fade in AFTER the image it goes with fades in.
Right now the slide show is really ugly, I will make it pretty once I have it built and working correctly, so don't judge the look...haha.
Anyway, here is the .swf file which is what it looks like now...my .fla file was too big to upload on here. I would post the code, but I have so much in different places that I don't know where to start as far as what you will need.
I can't see the swf file that I uploaded when I click on it.
I have a basic alpha motion fade which works using my flashplayer but not in flash players less than version 10 (no fade is present its just instantly there). If I change the player I am developing for in my movie settings the fade just does not work.