ActionScript 3.0 :: GotoAndPlay From Button Class?

Mar 14, 2012

I need some assistance with making this button class file go to a frame label in the FLA. This is new for me so bare with me, but my goal is to have complete external control over creating buttons and adding new ones as they will change frequently. [code]...

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ActionScript 3.0 :: Creating A GotoAndPlay Function On A Button In A Document Class?

Oct 27, 2011

I got a simple block of code that stops the main timeline on a certain frame, but so far I've been unable to form a code that would gotoAndPlay when mouse click happens on a button I made, and mind you I'm doing this in a document class. I've heard different instructions how to make the button, some say make it a movieclip, some say nest it in a movieclip

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ActionScript 3.0 :: GotoAndPlay From A Class?

Apr 17, 2010

I�m trying to write a class file that listens for a mouse click on a tab menu then opens the corresponding page by jumping to a certain frame using gotoAndPlay().

When I run it Flash gives me the following 2 warnings:

1180: Call to a possibly undefined method gotoAndPlay.

Warning: 1060: Migration issue: The method gotoAndPlay is no longer supported. For more information, see MovieClip.gotoAndPlay()..

[Code]....

Im pretty sure it�s something to do with my class extending SimpleButton but then trying to use gotoAndPlay which is a MovieClip action. Do I have to make a separate MovieClip class and somehow link it to this? Or can I add some more code to this to get it to work?

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ActionScript 3.0 :: Doing GotoAndPlay From A Sub Class Not Doing Anyting

Mar 17, 2009

So in my document class, I'm doing import Enemy;. This Enemy class extends MovieClip and takes MCs from the library in flash by doing new Enemy1();. This MC in Flash has a timeline with stop();on the first frame. In my Enemy class, I want to tell it to gotoAndPlay(2), so I'm doing that with this. gotoAndPlay(2);, but it won't play. It just stays on the first frame. What am I missing to make this work?

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ActionScript 3.0 :: GotoAndPlay From Class File?

Jul 29, 2011

yFlexFlashApps tyvm I am having an issue I have a class file which extends MovieClip. It is a timer to call movie clips in the main timeline at a set interval. Only problem is when its supposed to gotoAndPlay it gives me
ActionScript

Code:
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at alerts/secondsListener()

[code].......

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Professional :: GotoAndPlay Nested Movie Clip In Class?

Dec 26, 2010

I have a class controlling all my targets, I want to play a death scene for each target when they get shot. My targets involve several nested movie clips, I want to put the death scene on the second level of my targets nested clipsWhat code do I use to tell flash to go to the second level in my targets and play there?Here is my class code in it's entirety. I have highlighted the part thats currently playing my targets.

package {import flash.display.MovieClip;import flash.events.Event;import flash.events.MouseEvent;import flash.media.Sound;
public class SquaresClass extends MovieClip {function SquaresClass()

[code].....

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ActionScript 2.0 :: GotoAndPlay Scene After Tween Class Finish?

Jun 2, 2008

I have spent many hours trying to nut this one out.. I have an animated button which I am animating using a tween class. It works fine, my problem is this, I need to jump to another Scene after the animation has finished.

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ActionScript 2.0 :: Tween Class - GotoAndPlay Function Not Working

Mar 12, 2010

I'm a bit rusty in flash.
import mx.transitions.Tween;
import mx.transitions.easing.*;
var mytween:Tween = new Tween(ball_mc,"_x",Strong.easeInOut,-320.10,47.90,5,true);
mytween.onMotionFinished = function() {
var mytween2:Tween = new Tween(ball_mc,"_x",Strong.easeInOut,47.90,-320.10,5,true);
} mytween2.onMotionFinished = function() {
gotoAndPlay(2);
}
It does the first and second tween but doesn't do the gotoAndPlay function?

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Actionscript 3.0 :: Call A Movieclip Using The String Class Together With It's Instance Name To Use GotoAndPlay() Method

Sep 20, 2009

I just want to ask if is it possible to call a movieclip using the String Class together with it's instance name to use gotoAndPlay() method. I know how to use the instance name and the method but then what if I want to use a string together with the instance name and the gotoAndPlay.

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A Button In A Video Symbol - Do A GotoAndPlay

Jan 22, 2009

I'm trying to work on a flash project. Essentially, when I press a button it initiates a video symbol. Once that video symbol is loaded, there are 3 buttons to choose from. When I click one of the buttons, it should do a gotoAndPlay. Instead, what does happen is I click the first button:

[Code]....

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Flash 9 :: Gotoandplay Using A Button Or Movieclip In AS3?

Aug 23, 2008

I have a video that starts after an introduction is played.it plays fine but my members are asking for a non autoplay video. So I'm trying to put a "start video" button or movieclip to start the video manually.

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ActionScript 3.0 :: GotoAndPlay WITHOUT A Button Or Movieclip?

Oct 9, 2009

Is there a simple gotoAndPlay code to tell a scene what scene to go upon completition?I know they automatically go to the next scene in the timeline, but I have multiple scenes that I want to play through and all link to the same scene. I want to do this without a stop(); and without the user having to click a button or movieclip...

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Actionscript 2.0 :: GotoAndPlay Button That Controlls MC

Nov 23, 2009

is there anyway to have a button play frames 5-10 on a movie clip inside the current frame, as well as skipping to...lets say...frame 10 of the scene?

i want to create a site where buttons go to different pages, but those pages have animations in and out. so if someone is in one page, and clicks a button to go to another, that page plays the "out" animation while the other page plays the "in" animation.

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Actionscript 3.0 :: Have A Button GoToAndPlay A Few Frames Only?

Apr 7, 2010

It seems like no matter where I check, there isn't a clear answer to this particular issue.Rather than blabber on about the code, I think it is important for me to address that I may just not be setting up my document correctly. At present, I created several layers, some in folders, for a basic portfolio website. I have my problems with my main buttons, in my "Sections" folder, where each button is a distinctive layer so it can be animated when it is pressed.I have a button called 'architecture' that is pressed, but instead of just statically moving the frame to the desired content, I want to play 5-7 frames that I tweened for a small transition (sometimes opacity, sometimes sliding mask) that occurs right before the content. All my transitions and everything is just on this one main timeline.

Basically, I sort of want to have the best of both worlds, where I can goToAndPlay, but then stop it at the end of that segment, as to not run into my next frames of content.My first solution was to simply place a stop(); at the end of the transition, but then the menu just locks and stops. Of course this was on my top layer named 'actions.'I then tried applying each event listener to it's buttons' layers, but that resulted in the button simply not working.I segmented up the actions layer into keyframes, but then realized that it didn't call on the event listeners if I did that.

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ActionScript 2.0 :: [CS4] GotoAndPlay Button Not Working?

Apr 10, 2010

my timeline I have animated and placed all the images and info as well as 'stop();' and 'gotoAndPlay();' actions here and there, they are mainly to constrain part of the timeline so when the user clicks on a button he's taken past those constraints further on the timeline to another page with information. Problem is, I have four buttons, the first one has a on (release) { gotoAndPlay(107); } on it and frame 107 is past my first stop(); action and is working fine. The second one with the same properties and the same action just a different frame, doesn't work at all! All the buttons have instance names. I can't understand what's wrong. All I have are some stop();, gotoAndPlay();, gotoAndStop(); actions! Do they affect the button behaviors? It's really annoying me and giving me headaches... What am i doing wrong here?

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ActionScript 2.0 :: Goto And Play Scene - _root.gotoandplay And Even Scene1.gotoandplay Won't Work?

Nov 9, 2007

For some reason i'm having problems swapping scenes in my flash movie. At first i put the action in a "actions" named layer and a link to a button. So basicly when scene1 loads the frame 1 action is "stop ();". The viewer clicks on button1 which has a code of;

[Code]...

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ActionScript 3.0 :: Make A Button With GotoAndStop, And GotoAndplay?

Sep 2, 2011

How do you go abouts on making a game menu???
 
I Know how to make a button with gotoAndStop, and gotoAndplay. I understand timeline coding. And have started with classes and OOP, im ok at writing classes i guess.
 
But I have know idea how to make a menu that has basic things like instructions start ect basic things.. I have a library with a exported SWC, so i presume i need to grab my graphical assets from this, correct? or is there other ways?

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ActionScript 2.0 :: Commanding A MC In Root To GotoandPlay From A Button In Another MC?

Jan 7, 2009

I've a button in MC1 (MC1 is resting in root) and I want it to take another MC2 (also resting in root) to go to a certain frame.. the instance name for MC1 is 'blah1'

How'll i make the button in MC2 to take MC1 to lets say frame#10.. ?

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ActionScript 3.0 :: A Button In One SWF Gotoandplay In Another SWF On The Same HTML Page?

Nov 21, 2011

Basically i have two SWFs on my page, one of them has a button which i want to affect the SWF to the right of the page. So when you click the button, it simply goes to and plays from a frame in the second swf!

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ActionScript 2.0 :: Commanding MC In Root To GotoandPlay From A Button In Another MC

Jan 7, 2009

I've a button in MC1 (MC1 is resting in root) and I want it to take another MC2 (also resting in root) to go to a certain frame.Supposing, the instance name for MC1 is 'blah1'.How'll i make the button in MC2 to take MC1 to lets say frame#10.. ?

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ActionScript 3.0 :: Variables - Have The Same Button In The Same Frame When Clicked Gotoandplay An Mc

Jun 25, 2010

this is so complicated i don't think i'll ever be able to do it a button is clicked to start the game which is all playing in the second frame of main timeline according to the maths for as3 but i need to be able to have the same button in the same frame when clicked gotoandplay an mc which exists in frame 3

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Professional :: Possible To Have A Button Gotoandplay A Frame Inside A Different Movieclip?

Mar 22, 2010

hi i am having trouble getting my buttons to work right in flash cs4. is it possible to have a button gotoandplay a frame inside a different movieclip? if so how?

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ActionScript 2.0 :: Gotoandplay - When The Button Is Pressed The Animation Should Run. But It Doesnt?

Dec 4, 2004

I have a button and a movie clip animation, when the button is pressed the animation should run. But it doesnt. I can make it all work if I place a second frame on my main stage and make the button gotoandplay that frame which has the animation on it. But the problem arises when the animation is done it just loops over and over. So I placed a gotandstop AS on the last frame. This only makes it so that if you want to click on the button a second time (to see the animation) you have to click twice

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ActionScript 2.0 :: Make A Button Use The Gotoandplay Action To Go To Another Scene?

Jun 1, 2006

how do you make a button use the gotoandplay action to go to another scene? Its scene 420 i need to get to

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Button Inside Of ScrollPane To GotoAndPlay Frame On The Main Timeline?

May 5, 2011

I have a scrollPane on my stage, and I have a movieClip inside of it with a bunch of buttons. When you click on one of the buttons, I need it to gotoAndPlay a frame label on the main timeline. So far I cannot get this to work.

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ActionScript 3.0 :: Adding Two Functions To One Button (gotoAndPlay - Stop Sound)

Dec 10, 2010

I`d like to say that i`m total newbie regarding to as3. Ok, lets look at my problem.. I have 2 scenes (first is main menu with New Game button; second scene is intro for game). I`m having difficulties to make two functions within one button. Why do I need that? First function is to go to next scene (in my case, IntroScene). Second is for turning off sounds, so I can`t hear them in next scene. Here is the code:

[Code]...

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ActionScript 3.0 :: Function - Button Will GotoAndPlay One Frame Beyond Where The Timeline Presently Is Stopped At

Feb 23, 2011

I'm taking a class on Flash right now but its set up in this strange manner where they barely teach you actionscript at all but expect you to be able to take the examples in class and work and amend them into your projects. I am trying to write a function for a button that will gotoAndPlay one frame beyond where the timeline presently is stopped at.

[Code]...

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ActionScript 3.0 :: Button - GotoAndPlay(frame Label) For A Movie Clip With The Instance Name Content

Jun 12, 2011

I want to do something like gotoAndPlay(frame label) for a movie clip with the instance name content. I am using an array for my buttons placing multiple instances of the button mc on the stage. When I add content.gotoAndPlay I get an access of undefined property error. If I add it inside the parenthesis I get an expecting identifier before my frame label name error.

[Code]....

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ActionScript 3.0 :: Code The Button Inside The Movieclip To GotoAndPlay To Frame 1 On The Main Timeline?

May 11, 2011

ive made a simple game for a uni project, when you get game over a movieclip comes up and inside the movie clip there is a button to restart the game. how to i code the button inside the movieclip to gotoAndPlay to frame 1 on the main timeline?

[Code]...

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IDE :: GotoAndPlay Button - Play Frames 5-10 On A Movie Clip Inside The Current Frame?

Nov 23, 2009

is there anyway to have a button play frames 5-10 on a movie clip inside the current frame, as well as skipping to...lets say...frame 10 of the scene?

i want to create a site where buttons go to different pages, but those pages have animations in and out.so if someone is in one page, and clicks a button to go to another, that page plays the "out" animation while the other page plays the "in" animation.

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