ActionScript 2.0 :: Gotoandplay - When The Button Is Pressed The Animation Should Run. But It Doesnt?
Dec 4, 2004
I have a button and a movie clip animation, when the button is pressed the animation should run. But it doesnt. I can make it all work if I place a second frame on my main stage and make the button gotoandplay that frame which has the animation on it. But the problem arises when the animation is done it just loops over and over. So I placed a gotandstop AS on the last frame. This only makes it so that if you want to click on the button a second time (to see the animation) you have to click twice
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Here is the main movie I'm talking about:
>>Main Movie<<
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Code:
on (release) {
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[Code]....
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I have my main movie that has a container movieclip called vulture_container_mc. That container MC loads "vulture_mc.swf" into it. There is a button on the main movie that loads that swf into the container MC. I did the if statement in the beginning so the person couldn't keep reloading the animation when you click on the button over and over. It works so they can't do that, but now they can only press the button once, after that one time the button doesn't work.
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>>Main Movie<<
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Here's the code in the email button:
Code:
on (release) {
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[Code].....
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Code:
// initialize arrow variables
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HTML Code:
<buttons>
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[code].....
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Jul 20, 2010
i have a movieclip with some buttons with blur, when you rollover on them they become normal, when you rollout they return blur.
what i would like to do is that when you press on of them it becams normal and remain in that state untill you press on onother button.
Is there a way to do this? maybe something that prevent onRollOut when you pressed the button?
My code:
Code:
import gs.*;
this.buttonMode = true;
TweenMax.to(this, 0.5, {blurFilter:{blurX:5, blurY:5}});
[Code].....
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