ActionScript 3.0 :: Loading External SWF With Button With Class?
Aug 2, 2009
I'm trying out a game from a tutorial for a project, and I'm trying to load the next game from within the first .swf by means of a button, in this case loadButton, when this MC displays on the main swf (this is the GameOver menu screen). The syntax seems fine and there are no errors displaying, but the .swf itself isn't loading.The startLoad function I'm having problems with is at the bottom. I've tried loading external .swfs before but that was without classes... this is my first try with classes so I'm not sure if I named the public functions wrongly or put the wrong codes in the wrong places, screwed up my public vars, etc.
Lets say I have Main.swf and sub.swf, and I wanna load sub when I press a button from Main, but sub.swf has its own external class file attached, so here is the problem, when I load sub using loader class and I would get this message from the output panel:
TypeError: Error #1009: Cannot access a property or method of a null object reference. at subScript()
seems loader class can not access sub.swf's external class when sub is being loaded.
I used to do this fine with AS2 and now i'm struggling to get it to work in AS3.my code is as follows:
PW1.addEventListener( MouseEvent.CLICK,loader1 ); //==================== PS function ============================================= var ldr:Loader = new Loader();
I found some code that let's you load variables from an external swf. I'm trying to adapt it so that I can use the symbols from external swf library in my main swf. I get an error telling me 'call to an undefined method...' and then the name of the symbol I am trying to import to the main swf (testMe123_MC). Here's the code of my external swf as:
I have encountered a problem loading an external swf in my application. The external swf file is using a class and when I load it in my other flash it didnt load I think the class have a problem!!. I use the flash.system.ApplicationDomain and LoaderContext. It didn't have no effect in the my flash program.
I'm trying to load an external swf that's controlled by an xml file as I have loaded other swfs, but I get an error saying that it can't locate the class of the swf that I'm trying to load, and now it wont display an error, but it still wont open.Here's the code that I'm using to load this file:
function Main2(fla:MovieClip,m:MovieClip) { var newSWFRequest=new URLRequest(event.target.name + ".swf"); loader2.load(newSWFRequest);
[code]....
how to load this file in as3 and if you can please tell me how to add/remove & edit buttons in this swf.
so from using both my Actionscript 3 Bible and a friendly tutorial here on Kirupa... and another online, I attempted to create a class to load an .swf. I worked through the Kirupa tutorial, and it worked, but I wanted it to be in a class! This is where the problems come, when I run it, I get no errors, the bar flashes as if it's full, and it loads the content. When I try to simulate download however, the screen stays white and I receive an error
"Error #2044: Unhandled IOErrorEvent:. text=Error #2036: Load Never Completed."
i am trying to load images on movie clips using class,but i did not get the visibility of images on those movieclips ,the class doesn't contain any errors the functions are also worked correctly. Here i am sending my class code :
package{ import flash.display.*; import flash.net.URLRequest; public class customerloading extends MovieClip{
My flash application has lots of resources which will change all the time. In order to keep the the user from having to download my main .swf file over and over again, and in order to keep the main file's size low, I would like to put the resources into separate .swf files and load them dynamically from a url using a Loader.
Once downloaded I would like to extract the classes that are in the resource swf and use them in the main swf. Can anyone share some code for doing this? Note that I am not just interested in using a symbol from the resource swf. I would like to use a class, with all of its methods and everything, and my main swf does not contain the class definition. Only the resource swf does.
I have been searching for information regarding the use of loading an external xml file from a variable (string) that contains the location of the item and passes it to the document class.
I receive the following error: Error: Error #2136: The SWF file file:///C|/Documents%20and%20Settings/xmikxm0/My%20Documents/workingDocuments/freelance/brightStar/webSiteStructure/core.swf contains invalid data. at BuildSiteElements/::frame1()[BuildSiteElements::frame1:2]
FLA code:
ActionScript Code: /* variables to load XML */ var BuildItems_obj:BuildSiteElements = new BuildSiteElements(); BuildItems_obj.loadSiteXML("templateBuild.xml");
[Code]....
fla is in same folder as class and the fla compiles the swf in another location (outside the folder and pulls xml from the xml folder).
I have created a image gallery. it uses a document class and several supporting classes. It works great. I need to load that swf gallery.swf into a another movie. When I try to do this I get this error. TypeError: Error #1009: Cannot access a property or method of a null object reference.at oxylus.rotator::Main()oxylus.rotator.Main is my document class for the gallery.swf that is being loaded into another flash movie.I don't get why it would cause errors as its a compiled swf and should not have references to that class.
i got a problem with my gallery. my script only loads the loadImageComplete function, when all Thumb-Images are loaded. I want the loadImageComplete-function for every Thumb/Image.
Code: function loadThumbs(src:Array,name:Array) { var xPos:Number = thumbXStart; var yPos:Number = thumbYStart;
I am able to use the Loader class to import an external swf into my project, its working great. But Im also trying to do a ImageSnapshot of the stage which works fine before the external swf is imported. After the swf is imported the ImageSnapshot no longer works. is there a event that the external swf is bringing with it that would disable it?
I'm unable to load forces.swf (assume I can't edit it, as I don't have the source code) through an external swf, due to Stage reference in the base class how would I go about loading it (and any other possible SWF) without errors being thrown?
Here is a link to the problem I am trying to fix:[URL]..
I'm trying to write a class that will have 3 parameters in a function call to specify: the dynamic textfield, an external HTML file, and an external CSS file. My attempts haven't worked, but I'm not getting many compiler errors. Here's my class file:
Code: // loadText // Loads external HTML file and styles it with an external CSS file // Created by Al Lemieux on 2010-04-19. // Copyright (c) 2010 Lemieux Design. All rights reserved.
I am trying to load external classes into a document class and initialize the page by loading one of them (which loads xml and videos) I feel like I should be able to do this but have not found documentation on this. Below is the code i am using...
I am busy with a big project, for a brief outline, its an induction program kind of like a media rich slideshow done in flash (AS3). It consists of 10 chapters / modules, each module is a SWF with its own class file. Each module loads external and embedded videos and also mp3 sound voice overs at run time.
Each module loads and works fine by itself, but now the problem comes in where I am trying to create a main container swf to load and unload each of the other 10 module swfs, sequentially (ie first load module 1 swf, then when module 1 swf is finished, unload it and load module 2 swf etc)
I have researched for days and realize that when loading external swfs that have their own class files, problems arise because the external swf makes references to stage but it does not have access to the stage yet and I need to use something like this.addEventListener(Event.ADDED_TO_STAGE, whateverFunction) in the constructor of the external file, and "... the loaded content must be on the Display List BEFORE any code in it referencing 'stage' is executed. " as quoted from Barbara Kaskosz's experiment on flashandmath.com. (I cant post links as I am under the 50 post restriction).
After trying for days with this and other guides I found, I still have not been able to successfully apply it to my projects files. If anyone would be willing to take the time for me to send them some sample files maybe my container FLA and two of the smallest modules and have a look at what I've done
My deadline is approaching fast and failing this deployment phase of combining all the swfs into one executable is like tripping at the finish line.
I am posting a link to my simplified and cut down files (for testing purposes) in hopes that someone may assist me. I also want an event to fire on the last frame of each of the modules, and for the main.swf to listen for it so it can unload the current module and load the next module.
dispatchEvent(new Event("loadNextModule", true)); //I think this should go on the last frame of the last slide of each module, //then in main.as add a listener addEventListener("loadNextModule", nextModule);
But would this listen for the event firing in an external swf?
I have deleted a lot of content in the modules to help with testing purposes, and simplified and made them only 3 slides each.
TL;DR : I have a container swf with a single movieclip that will contain external swfs that will load one at a time. Each swf works fine by itself, but I get errors when compiling the container swf because (I assume via research) the container swf AND EACH external swf has its OWN class file. In summary, I need the main swf to start by loading module1.swf, then when the user reaches the last slide of module 1, main.swf needs to unload module1.swf completely and then load module2.swf. You can traverse slides by pressing the 'right' and 'left' keys on the keyboard.
This is the error I am getting when compiling main.fla :
TypeError: Error #2007: Parameter child must be non-null. at flash.display: DisplayObjectContainer/addChild() at main/loadFirstModule() at main()
I am attaching what code files I can given the restrictions, if you still require the two external .fla files
I've been trying to figure this out for the past couple of days and couldn't find a solution and Im sure its something I have completely overlooked on my part. I'm attempting to load in an external swf in my fla file using this custom loader class I created. I keep receiving this error in an attempt to load the swf, which is in the same directory as my fla file that is loading it:
TypeError: Error #2007: Parameter url must be non-null. at flash.display::Loader/_load() at flash.display::Loader/load() at com.proj.load::SWFLoadClass() at test_fla::MainTimeline/frame1()
But when it comes through to the onLoadComplete Function, I get a sandbox violation. I've tried using Security.allowDomain and a crossdomain.xml file, but it just won't work. Even more annoyingly, if I do the exact same thing, but within the main class file, it works fine.5 or so of these classes that need to load images are loaded from an XML file (which also works fine without allowdomain etc). Is there some sort of conflict going on because of there being more than one of them?
i am still on the same big project, if anyone read the post - but for a brief outline, its an induction program kind of like a media rich slideshow done in flash (AS3). It consists of 10 chapters / modules, each module is a SWF with its own class file. Each module loads external and embedded videos and also mp3 sound voice overs at run time.
Each module loads and works fine by itself, but now the problem comes in where I am trying to create a main container swf to load and unload each of the other 10 module swfs, sequentially (ie first load module 1 swf, then when module 1 swf is finished, unload it and load module 2 swf etc)
I have researched for days and realize that when loading external swfs that have their own class files, problems arise because the external swf makes references to stage but it does not have access to the stage yet and I need to use something like this.addEventListener(Event.ADDED_TO_STAGE, whateverFunction) in the constructor of the external file, and "... the loaded content must be on the Display List BEFORE any code in it referencing 'stage' is executed. " as quoted from Barbara Kaskosz's experiment on [URL]..
After trying for days with this and other guides I found, I still have not been able to successfully apply it to my projects files. If anyone would be willing to take the time for me to send them some sample files maybe my container FLA and two of the smallest modules and have a look.
TL;DR : I have a container swf with a single movieclip that will contain external swfs that will load one at a time. Each swf works fine by itself, but I get errors when compiling the container swf because (I assume via research) the container swf AND EACH external swf has its OWN class file.
I'm unable to load forces.swf (assume I can't edit it, as I don't have the source code) through an external swf, due to Stage reference in the base class.
How would I go about loading it (and any other possible SWF) without errors being thrown?
This is simple, however I am having trouble. I am adding a swf to the stage in my Document class (Test.as) - it works. I am trying to add the same swf to the stage in a different class called Control.as, it doesn't work. Can someone please help and explain what I am doing wrong?
// Document class Test.as // Adding bg.swf to the stage - this works.... package ca.blah (
My project has about 400 independent files. It was originally created in AS2 using the following script.
on (release){loadMovie("A_002.swf", _root);}
This same script is used every time I need to load the following .swf movie.I would like to use a similar (equivalent) script using AS3. (Please note that the objective is not to load dynamic content into a particular file as when creating a "Gallery". My objective is for the new loaded movie to applear in its own screen. At the same time the file on scree shall unload completely or disappear.
I'm creating a flash portfolio, I have small image icons, each icon when clicked on loads a diff. swf file, image gallery that loads bigger external images. I would like a different external text file to load every time a diff. image gallery loads, for some reason I cant find the answer to my problem,
I would like to add some actionscrpt to each icon/button so it will load a new txt file when clicked on.
(each image icon is a button and has the instance name of icon 1, 2 etc.)
Someone here recently helped me immensely with a question I had about creating a previous button in my flash file that would allow the user to click on the button and view the previous swf file. I'm hoping someone can help me with making the Next button now, too.
I have a movieclip that loads an array of external swf files. I thought making the next button would be as simple as changing just a select few things to the previous button.However, that's not working. When I try that, the movieclip doesn't even load the swf files. Below is my AS2 code for my file. I bolded the part at the end that is for the previous button. Does anyone know how to make the previous button?
First of all, right now I have 2 buttons, which are defined as buttons. Clicking on button1 loads swf1, clicking button2 unloads swf1 and loads swf2. Heres the basic code for that transition which is pasted ON the button...
on (release) { if (_root.currMovie == undefined) { _root.currMovie = "F2"; container.loadMovie("F2.swf"); } else if (_root.currMovie != "F2") { if (container._currentframe >= container.midframe) { _root.currMovie = "F2"; container.play(); }}}
This works like a charm, no problems. The problem I am having is that I need the button (which will eventually be a part of an animated drop down menu) to have more functionality. When I try to make a movieclip button, no variation of this code above will work to load the swf. I am totally lost. Here is the latest incarnation of the movie clip button code. This version is in the timeline, but I've tried variations directly on the movie clip as well
mc_HeightTest.onPress = HeightMovie function HeightMovie(){ if (_root.currMovie == undefined) { _root.currMovie = "F2"; container.loadMovie("F2.swf"); } else if (_root.currMovie != "F2") { if (container._currentframe >= container.midframe) { _root.currMovie = "F2"; container.play(); }}}
Why the code pasted on the button will not work when its used in conjunction with a movie clip button?
i am working on a project where i require to load an external swf movie in a container at frame3 when i click on a button at frame1..and at he same time the movie should fit exactly into that container..and at the end of the movie it should bring back me to the frame1 where all my buttons are there..another thing is my first frame of the external movies which i have to load is blank so i want to load a movie directly from frame2i have tried several things but everythng is not working at he same time..
I used this AS to load external text (load on its own). loadTexts = new loadVars(); loadTexts.load("speaknote.txt"); loadTexts.onLoad = function() { textBox.text = this.speaknote; };
How can I modify this AS so that it will load when I press a button. I try to change it to this loadTexts = new loadVars(); loadTexts.load("speaknote.txt"); buttonToLoad.onPress = function() { textBox.text = this.speaknote; };
I have tried to add a button a .fla and code it with a packaged class (Main.as).is it possible to use a button from the GUI and code it with a external imported packaged class?