Actionscript 3 :: Flash - Button Class By Instance Name

Jul 19, 2010

I'm so use to timeline code, that this baffles me. How do I get a button class to recognize a button instance on stage?

[Code]...

Error: 1120: undefined property The error indicates it's the mouse event, not my instance name mc. LINK TO THE FILE

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Flash :: Unable To Convert An Instance Of A Class To An Instance Of The Class's Subclass?

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I'm using a library that has a function that returns an instance of some class Engine.

I'd like to tack on some interfaces to Engine, so I subclass it class InterfacedEngine extends Engine implements AwesomeInterface. but when I change the code that uses the classes from this:

var engine:Engine = generateEngine();

to this: var interfacedEngine:InterfacedEngine = generateEngine();

It gives me a runtime error (elision mine):

TypeError: Error #1034: Type Coercion failed: cannot convert ...::Engine@1bc2bf11 to ....InterfacedEngine.

What about AS3 classes am I misunderstanding?

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ActionScript 3.0 :: Flex - Construct A Derived Class Instance From An Existing Base Class Instance?

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I have a base class which is being created via remote_object [RemoteClass alias] from the server.I have other specialized classes that are derived from this baseclass, but serialization with the server always happens with the base class.The base class has meta data that defines what the derived class is, for example

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ActionScript 3.0 :: Access Values Held By A Class Instance From Another Class Instance?

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I have to admit I pretty much ran away from Flash when AS2 came along and only used it for animation purposes over the last 5 years.So I'm having a major crash course in AS3 in Flash CS3 and I'm not enjoying it one bit. I'm getting maybe 10mins of finished work per hour as I try to figure out the limits and rules of AS3. Quite often it seems that AS3 simply can't do what I want it to. Anyway: Characterchecks.as is the main class and it loads a bunch of XML into four arrays. The file starts like this:[code]If I trace the value of, say, cc._Categories from the main FLA, it's empty. I'm guessing that the next line of AS in the main FLA doesn't wait for the previously called function to complete? (This may tie in to my next problem)My next step is that I want to display various things based on the data in the array. I have another class, Display.as which will hold all the functions to create the items on display. I thought it would be best for these to be a separate object. I wonder if I'm right?

So I declare an instance of Characterchecks in the main FLA and call it cc, and then run the functions to populate the arrays... Now I create an instance of Display and call it cd. How can I get functions in cd to see the values of the variables in cc? And if the main timeline can't tell that the functions aren't finished filling the arrays, how is cd supposed to know?I might be asking dumb questions, or maybe I'm doing things ***-backwards, I don't know. I'd appreciate any help, I really would. This whole thing has me at the end of my tether... being the most technically advanced person in my circle of co-workers and web design friends means I have no-one to explain why things need to be done a certain way or what the best way is.

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Flash :: Play Movie Clip Instance Inside Of Button Instance?

Apr 16, 2011

I placed a movie clip instance inside a button, and I want this movie clip to play when the button is released. I'm using this code on the frame containing the button:

function playMovie(event:MouseEvent)
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[code].....

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ActionScript 2.0 :: Custom Class To A MC Containing A Button With A Instance Name 'cool_button'?

Jan 28, 2005

[AS]
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I assign this custom class to a MC containing a button with a instance name 'cool_button'.This code gives a me a compile error of 'variable cool_button not defined', what i am trying to do is reference something that is in the MC itself. The only solution i have found is to name the var the same as the instance name you are trying to reference.

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ActionScript 3.0 :: Sending A Class Instance Reference To A Different Class Instance?

Apr 14, 2011

I'm creating a little game - The player controls a character that follows the mouse. Pigs run away from the player, and the player has to get them all into a pen. To make the game a little more difficult I'm trying to add an enemy - wolves, that attempt to perform a 'hunt' method every x seconds. This method sends a reference of the wolf instance to Main (my document class) and Main then loops through the pigs on stage to see if there's any nearby. Now as far as I know this works - my problem is I'm unsure how to send the pig instance reference back to the wolf that called the hunt method, so it can then 'target' the pig, and then attempt to pounce on it.

This is my Wolf class:

Code:
package
{
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[Code].....

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Flash :: Creating An Instance Of A Class That Implements An Interface Based On The Class Name?

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Is there a way to generate an instance of a class that implements an interface based on the name of the class?

I am trying:

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-But I am getting an error message ReferenceError: Error #1065 (OuterSpaceMovement) not defined.

I have several classes that implement the same interface (IMovement) but I need to be able to generate new instances of these classes and then pass these instances as a datatype (IMovement datatype) to other classes...

So then I tried:

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Actionscript 3 :: Reference A Class Instance From Another Class Instance?

Dec 10, 2010

Quick question. I have been Googling this all morning, but it's either not there, or else written in a way that doesn't register. I am inclined to believe the latter, as this seems like it should be something completely trivial to me. I made a small Flash file using AS 3.0, and this is the first time I've really been able to stick to the OOP way of doing things and not hack together a mix of stuff from the timeline to get around not having everything work in the classes.

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[Code]....

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ActionScript 3.0 :: Instance Or No Instance - Call A Function From Another Class?

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I have a general / somewhat newbie question. Is it better practice to call a function from another class like so:

[Code]...

Does one way free up more memory or enhance performance?

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Flash :: "Instance Name At Design Time" Vs "Instance Name Added Dynamically" Vs "Variable Name In Related Class"

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Say i have a movieclip named a_Mc ( ClassA ) I have a sub-movieclip named b_Mc ( ClassB )

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( Since Flash IDE has "Automatic instance naming" OFF )

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[Code]...

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[Code]....

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Edit: here is some code to show what I've tried(cutting everything else). This is in the .as file of the linked class:

package {
import flash.display.*;
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ActionScript 3.0 :: Flash - Access Stage Instance In Other Class

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im trying to access Stage Instance in other class but i cant

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I trying to create a TextField in a Actionscript file, But when I try to create an instance of the class in flash no textfield is appearing. [code]...........

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If i create a movieclip named player and in this class there is the proprety map(a string) and level(an int); I would like to know if there is a way of modifying these propreties without actionscript when i create an instance of that symbol.For exemple, like you would modify the height and the width of the object in flash, but modify this instance's proprieties instead.

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I'm trying to create a new instance of a MovieClip when the original one has been used. Would sound easy enough. Just use: var

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the class name/mc in the library im trying to duplicate is MCg1 so

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I've done a class to be able to listen to the event for a CLASS not on an instance.

Code:
class net.webbymx.events.XClassEventListener {[code]....

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Let's say i have a bunch of balls/cells. I'm having trouble figuring out how to make it so that every other ball bounces off of every other ball.

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I have a class called Unit. When I use this class in a .fla file, I create it by saying:

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PHP Code:

[code]....

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I mean a have a class called Login and when I make an instance of this class

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I've created a button in Flash, and inside that I have a TextField and a MovieClip, both with instance names set. They cover all 4 frames of the button, with no keyframes.I found I couldn't access the objects using the instance names I'd set, so I used this piece of code to see what's going on:

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[code]....

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[Code]....

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I'm having a problem where I can't make an instance of a class in one class like I can in other classes all in the same package. When I call the update function from another class it doesn't work. I traced the xPos of the instance of the class I was talking about and I get zero, but that is incorrect so I'm thinking it's the above problem. If anyone knows what the problem is please tell. Here's my code:

[Code]...

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