ActionScript 3.0 :: Replacing XML On Button Click Through A Class?
Jul 12, 2010
Basically I have a media gallery loading xml through a document class. I have buttons set up to load different Movieclips from the library, and inside these movieclips is the media gallery with the xml.
My question is.. What can I use for my buttons that can replace the default "xml path"?
Like in a way of "deleting the default xmlPath" and over riding it with a new one?
Here's the code on the stage of the fla, with different buttons...
ActionScript Code:
/*
These Variables are different MovieClips for the building to load
Choose based on your liking
*/
I have a class file which prints a flash object. I don't want the print job to activate until a button is clicked. The print activation is a package and referenced by the document class. How would I code this to activate only when a button is pressed/ Currently it activates when the movie is played.
I have a timer on my main flash document, and a package class that opens a MovieClip on a button click.
I want to stop the timer when the user starts the movieclip and then restart it when they close the movieclip. I don't know how to send information back to the main flash document from the package though.
Calling an object's method from the main flash doc is object.method(); But I need to do the reverse. I know this a low level super easy question, but I cant find the answer. Something like _MainDocument.function(); would be my guess. Or is there a addEventListener(class Deconstructs, doSomethig) ?
i am creating a simple set of a few rectangles stacked on top of eachother (going to be like a stack of postcards) and i want to have the user click on the top rectangle and it moves to reveal the one underneath it. i have it all set up to work except i can't think of a way to stop it from being clickable after it's been moved to the side and the 2nd rectangle is revealed. does this make any sense? here is my code:
Lets say i have a button on frame 1. And if you press it normal, you ll get to frame 2. But then if you click it on another way, you ll get to frame 3. How do i do that easy?! With another way i mean like shift click or ctrl click or is it an easier way?
Scenario: InputTF, button MC, and a dynamicTF on the stage. What I want to do:When a user inputs text into the inputTF and presses the button, any spaces are replaced with _ and the "string" is placed in the dynamicTF. EG: I type "this is an example" into the InputTF. I then press the button. The dynamicTF now reads "this_is_an_example" You might be able to see how useful this kind of process is for many projects. Plus, I'm super curious
I have read all threads and can not find a solution but i am not somebody with a lots of knowledge about actionscript so here is my problem i am using this script .
[code]....
the problem is that when i click on the first button loads ok but when click on second still showing the first movie clip in the back ,,,,, i have try everything without luck ,,,, i guess i need to keep reading but will like to find an answer to this situation ,
I created a movieclip animation that only activates when i rollover the movieclip button. I further extended the frames and created another frame animation that i active only when user clicks the button. So i have a roll over/out animation and click animation in the same movieclip in the same layer. Now the problem is that when i click on the button, its supposed to take me to another page, and it does, unfortunately without the click animation. That means after i click on the button its supposed to first finish the click animation and then go to another page. But when i click, it takes me to another page without showing the click animation
SO I tried the If function, but i seem to make a mistake somewhere and i dont know what to do. Now there is no error in script, but onw there is a problem in link, the button finishes the click animation but it does not go to the tarrgeted"about" frame. here's the code
Basically, I have a button and on click it displays a menu. I want to click that menu a second time and the menu closes. Currently, every time you click the button, the menu reopens. I pasted the Flex livedoc example below. If you click the button, the menu keeps reopening.Now, I rigged it up by setting a var to open and closed, so when clicking the button it does a check. However, if you click away from the screen, the HIDE event gets dispatched, and the menu closes. This messed up the open close var being set.
How could I make this Flex example below show the menu on button click, and then on a second button click, it closes the menu? Take into affect that if you click away from the menu, it closes it.Also, I played around with the MOUSE_DOWN_OUTSIDE event for the button and set the preventDefault, and the FlexMouseEvent event.cancelable is set to false.Changing to a PopUpMenuButton is not an option. I have to much skinning involved.Here is the Flex example:
<mx:Script> <![CDATA[ // Import the Menu control. import mx.controls.Menu;
I am building a flash interface and I would like a menu where it is hidden to begin with (just a tab). You click the tab to expand it, and click again to collapse it. I've made a movieclip with animation of the menu opening up and closing, but I can't seem to work out how I'd go about making the movieclip open and close properly.
I have a test button i would like to have play a movie where a graphic expands. Once stopped, I would like to be able to click that same button and have the graphic go backwards. I would prefer to have timeline reverse, rather than lengthen the timeline of the mc because then i have to line up the start and end, and if one changes, i have to remember to change the other.
I am trying to work out this issue in as3 and I'm sure its simple but can't seem to get my head around it. If anyone can see a sollution I would be very happy to hear from you. [URL]..If you click on the red button and click back and previous you will notice that the speed it goes back when you click previous is much slower the further through the slides you go?
[Code]...
This is a simplified version on the code, I'm sure its in this chunk somewhere.
If I have say 7 buttons, each containing text that changes color on rollover using the "Up" "Over" and "Down" keyframes in the buttons' timeline. Is there a simple way to get the button's text to change color when clicked, stay that way, and then change back to the original color once one of the other 6 buttons are clicked?
The only thing I can come up with is writing pages of code for each button that changes the color of every other button regardless of whether it was active.
ActionScript Code: var currentLink:MovieClip = a_mc; //buttons mode[code]...........
when i click on the button the alpha of this button will be 0.5 , when i click on another button the alpha of the previous button is still 0.5 , and so if i clicked on all buttons the alpha of all buttons will be 0.5,,,i didn't want that , i want when i click on the button , alpha return to 1 for the previous button .
I'm designing an interface for a class, and the buttons that I am using all have multiple functions.For example, when the story button is clicked, I need the mc to stop playing and change to text (in the same window/screen, just no mc playing). The mc is 31 frames long, but if there's a way to just make it loop continuously until told not to, Currently, my code looks like this:
stop(); story_btn.addEventListener(MouseEvent.CLICK,story); function story(event:MouseEvent):void { gotoAndStop(32);}credits_btn.addEventListener(MouseEvent.CLICK,credits);[code]...
When I click the button, the mc does not stop playing and the text does not show up.
i new to actionscript and am not sure where to begin so i will explin what i would like to do. i have a myspace site that i have created a div overlay with...<a [URL] now what i would like to do is use actionscript so when you click on the menu button a image wil pop up in the ipod screen and when u click the play button something else will pop up
Ok- so the idea is that when you click a button it plays the movies assigned to the variables gallery & button to the frames mentioned. Then the variables are changed and then when another buttons is clicked it does the same - 'except it doesn't - it does it once then sits there I have to use variables because there's a lot more buttons..but i don't understand why it doesn't work - it seems such a simple and obvious thing to try and do - why is it so HARD???
I'm trying to figure out how to disable a button after it is click and then enable it once another button is clicked. I'm stuck on how to enable the button.
on (rollOver) { this.gotoAndPlay("s1"); _root.slideshow.gotoAndPlay("s4");
by the way you need to make a symbol and need to export for ActionScript and class name is "ball". And the button instant name is:bButton. So here's the script I wrote so far.
var boundaryRight:Number = stage.stageWidth; var boundaryLeft:Number = 0; var balls:Array;[code]....
As you can see that code made the multiple ball go to left and looping over and over again. So here's what I want to do. I want to make a button and when I click the button it'll change direction like click and it change direction to right. I click it again and it'll go left again. How do I write the code for that?
i have my main timeline with all the code on the first layer all is good there. But then inside a movie clip that is inside another that plays an animation i have some more code to load an external swf.
the code works fine i have tested it but it does not seem to want to work when its put in the timeline inside a movieclip.
I know i can put it on the first main stage layer with all my code and it will work but i want it only to work after i click a button and that button has played its animation.
I am making a video player based on the Video Basics tutorials Lee put up a while back.
I am working on a custom controlBar with autohide. Basically, when i mouse over the video area I want them to pop up, and when I mouse out of the video area I want them to disappear. I have setup the controlBar movieclip itself with "show" and "hide" frame labels. Each one plays a fade in/out sequence a few frames long, no big deal. That is the easy part and works fine.
In order to detect the onRollOver and onRollOut events for the video area I made an invisible button on top of it called "butt". It works fine too.
Invisible button layer above controlBar layer: When i roll onto the video area the controlBar pops up, but I cannot access the buttons on it (play, rewind, etc) because they are now underneath the invisible button that monitors the rollOver and rollOut of the video area, which apparently wont let anything under it be clicked. How can I gain access to these buttons?
Controlbar layer above Invisible Button layer: When I roll onto the video area the controlBar pops up fine, but once I mouse over the control bar flash thinks I am leaving the bounds of the invisible button and tries to hide the controlBar right away, which causes me to "re-enter" the invisible button, so it just bounces back and forth between showing and hiding the controls.
How can I monitor the video area and still have access to the buttons on the controlBar once it pops up?