ActionScript 3.0 :: Button In A Class To Run Function In Main .fla?

May 15, 2011

Does anyone know of a way to have something in a class, run a function in the main .fla? I have a class that creates a drop down menu and I would like that when a btn is clicked, a function is run.....but it is important that this function is in the main .fla and not in the class.

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I'm not sure that I'm on the right track here. I've got what is essentially a 'gateway' movieclip and depending on the CLICK a corresponding movieclip (form) is loaded -- these all being in their own AS file. There are multiple corresponding pages that will all load/close in their own fashion but the 'gateway' will reload in it's own function-- consequently, I have this function on the main_AS.  Can I trigger this function from the sub class or do I need to move the 'reload' function to a 'reload' class.

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Flash - Listener In Main Document Class For Custom Dispatch Event From Another Class Does Not Respond Or Call Function?

Apr 1, 2011

I have a document class called Main.as In the class constructor I have the following listener:

enter code here
var listeningFORModeChangeToStudent:Sprite = new Sprite;
listeningFORModeChangeToStudent.addEventListener(TellAllModeChangeToStudent.STUDENT,exp);
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[code]....

In a third class I make a call to the despatcher in the previous class:

enter code here
var ThisTellAllModeChangeToStudent:TellAllModeChangeToStudent = new TellAllModeChangeToStudent;
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ActionScript 3.0 :: Access Function At Main Class From A Sub Class?

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My first experience is build an aquarium with a lot of fish swimming, and they can be clicked. When one of them is clicked we should receive a trace message saying ("I�m a Fish!"). To do this, I thought that the best way will be:

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ActionScript 3.0 :: Access A Function In The Main Class From Another Class?

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i have a game that i want to put load screen on, which i created a separate class for. first the main class is initialized and in the constructor function, it does an addChild(loadScreen) which places an instance of the loadScreen MC on the stage. within the loadScreen is a "Play Button" that when a user presses this button i want it to continue startGame in the Main class. the way i tried it was Main.startGame from the loadScreen class, but that obviously does not work. is it possible to call a function from a different class.i have three files:

Main.fla
Main.as
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the Main.as file:

Code:
package
{
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[code]....

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I have a main.swf that loads in an external swf called home.swf. I want to be able to call a function in main.swf's doc class from the loaded swf:

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in the main timeline of home.swf I'm calling it this way:

Code:

function timeToGo(m:MouseEvent):void {
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the home.swf compiles fine but when loaded in the main.swf & the button is pressed i get this error:

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ActionScript 3.0 :: Access Main Class Function From External?

Feb 9, 2009

I'm quite confused about how to do it, look at this [code]...

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ActionScript 3.0 :: Getting Loaded SWF To Use A Function From Main.fla Document Class?

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How can a function in main timeline be called from class file?

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I've got a main.as that loads SWF to the stage. the loaded SWF seppoused to pass a link to the main.as and trigger a javascript function to popUp that photo from that link.

I know there are two ways:
 
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isnt the (root as... )  more efficient if all i need is to pass a link?

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i write a sound playback class that stop the older sound and play the new sound.After that i need an extra method in this class that trigger when the sound play is complete.I successfully achieve this, but i need to inform the main app (main.mxml) about the completion of that sound playing.

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package com.m2b.data
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[Code]....

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Actionscript 3 :: Call A Function In The Main Timeline From A Class In A .as File

Feb 15, 2012

I have some functions defined at the main timeline, and I need to call them from a class, how can I do this?

I've tried object(parent).function();

and object(root).function();

but didn't worked

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ActionScript 3.0 :: Class Hierarchy Design - Trigger A Function In Main.as

Nov 9, 2009

Im making different quizes and small games. I always use a Document Class when coding, and usually i call this Main.as. Usually the Main.as contains pointers to different classes like:

private var _menu:Menu;
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[Code]....

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ActionScript 3.0 :: Playing A Movie Clip From A Function In Main Class?

Jan 1, 2012

I have a timer which times how long the game takes and I made a highscore function: if highscore < timer - newhighscore(); This all works fine. My problem is that I want to have the words "Your highscore" flash up on the screen if a highscore has been acheived or to just stay still if a highscore has not been achieved.

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[code]...

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ActionScript 3.0 :: Calling A Function Inside A Class From The Main Timeline

Aug 12, 2009

i am getting a "ReferenceError: Error #1069: Property beginTargetLock not found on AimCursor and there is no default value."

[Code].....

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ActionScript 3.0 :: Change The TxtField.text Without Using The AddChild Function In The Main Class?

Feb 19, 2012

I have the following scenarios.

[Code]....

how can I change the txtField.text without using the addChild function in the main class?? because the Content Class is already visible when you compile it.. and when I remove the that addChild function, the txtField.text is still in its default value which is "Lorem Ipsum"

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ActionScript 3.0 :: Flash Need Buttons Inside Movieclip Call Function In Main Class

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I'm having some trouble finishing an interface i'm working on,the function indica() adds a menu listing of items (indicadores) inside a mask because its too large, and i added a scrollbar that allows to scroll through the items but now i need to add the buttons inside the movie clip indicative,i can add symbols and buttons, but i'm having trouble having them call functions inside the same class that the function indica() is running.[code]

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I have a movieClip named MC, and it's enabled with action script, with the class name MC_Rectangle and a Stage.I override the MC_Rectangle class file in a mc_rectangle.as external file.here is the code:

package{
import flash.display.*;
import flash.events.*;[ code].....

I have new a object in the main stage var

mc_rect:MC_Rectangle = new MC_Rectangle()

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1. how can i access the variable "sequence" in "mc_rect"

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3. how can i call the function in addSequence() in mc_rect.

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I have a main time line and a button defined. Can I define functions in actionscript anywhere and call them from anywhere? For example, if I call a function in main timeline and it's defined in the button, does that work?

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ActionScript 3.0 :: Button Function - Load The Swfs Placed On The Same Folder As The Main Swf?

Jan 4, 2011

This function loads external swfs movieclips from a folder named "swfs" using the buttons istance names How can I change it so it will load the swfs placed on the same folder as the main swf?

Code:
function btnClick(event:MouseEvent):void{
removeChild(loader);
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[code]....

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ActionScript 3.0 :: Creating Custom Button Class Into Main Timeline

Dec 23, 2009

I had watched a CartoonSmart Tutorial on AS3, and the amount of code that goes into a button seems to much (especially coming from AS2). I tried to create a custom class to make my life easier for this, but... I ran into a snag.

Errors:
Code:
1046: Type was not found or was not a compile-time constant: MouseEvent.
I receive that error 4 times in these locations.

Code:
function ButtonClick(event:MouseEvent):void {
function ButtonRollOver(event:MouseEvent):void {
function ButtonRollOut(event:MouseEvent):void {
function ButtonDown(event:MouseEvent):void {

Here is my button_class.as file.
package {
public class button_class {
function button() {
}buttonVar.addEventListener(MouseEvent.MOUSE_UP , ButtonClick );
function ButtonClick(event:MouseEvent):void {

I am using Flash CS3 Professional. And when I have the class put directly into the main time line ( Copy and paste) It works perfectly, but not here.

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ActionScript 2.0 :: Button Inside MovieClip To Call Function In Main Timeline

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I'm having a bit of a hard time with calling a function in the main timeline through a button in a movieclip. The mc is in the main timeline and in it I added a button with this.removeMovieClip(); and so far it works, but when I try to call a function from the main timeline it just doesn't seem to work.

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ActionScript 3.0 :: Import Other Classes Into Main Class Or Extend Other Classes To Main Class?

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how to get a Class file up and going in Flash and that works fine but say I want to import other classes. I try "import testCass" above in my import statements section of my as file and that doesn't work. What do I have to do to get that to work?

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ActionScript 3.0 :: Execute Functions In Main Document Class When Main Timeline Reaches Frame X

Oct 16, 2009

I have 3 functions in my main document class that I want to execute when the main timeline reaches a particular frame number. how do I do that?

see the code and comments

public function mainClass()
{
//stage declaraction
stage.align = StageAlign.TOP_LEFT;

[Code]....

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ActionScript 3.0 :: Access A Public Function (main.as) From Main.fla?

Oct 8, 2010

If I have a main.fla and main.as (where I written a Main class).

How can I access a public function (main.as) from main.fla?

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ActionScript 3.0 :: Call A Function From Custom Class On Button Click?

Oct 9, 2009

Let's say I have a Widget class that extends MovieClip:

[Code]...

How would I call doWidget(i:int) from the specific widgetRay[] instance clicked, using onClick from the main?

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ActionScript 3.0 :: Creating A GotoAndPlay Function On A Button In A Document Class?

Oct 27, 2011

I got a simple block of code that stops the main timeline on a certain frame, but so far I've been unable to form a code that would gotoAndPlay when mouse click happens on a button I made, and mind you I'm doing this in a document class. I've heard different instructions how to make the button, some say make it a movieclip, some say nest it in a movieclip

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ActionScript 2.0 :: Command External SWF-file To Play Outside Of The Main Movieclip Via Button From Main?

Jan 17, 2012

I Have a flashmovie thats almost done and will soon hit the internet, but I want to add some animations into the website it�s two gears that I�m about to put at the bottom of the page and when a button releases in the main flashmovie the two bottom gears will turn a few frames and just stand still.These three movies are all separate (main movie, first gear and second gear).

It's a homepage designed in HTML and flash that has this "main flashmovie" in the middle of the screen, the size is about 1500(width)X800(height). And the gears is about 800wX200h placed at the left and right side bottom of the page. Dont worry the site is easy to apply to any screen resolution.I have been looking everywhere for any soul out there who suffering from the same problem but no success. Is it possible to script a button in the main movie to launch two separate movies in their own contents?

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Actionscript 3 :: Calling A Method, Which Is Defined In Another Class, From Main Class Gives Error 1120?

Aug 16, 2010

I have two classes. The Main class calls a function, which is defined in a Second class.I'm getting the following error:Error 1120: Access of undefined property myFunctionBasically, I am creating buttons in the Main class that will add a corresponding Child to an Object in the Second class (if you click one button, child x1 will be added, if you click another button, child x2 will be added, and so forth).Here's the relevant code for the Main.as file:

package
{
import flash.display.MovieClip;

[code].....

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ActionScript 3.0 :: Removing Instantiated Objects - VideoPlayer Class From Main Class

Nov 8, 2009

I have question regarding removing instantiated objects. Let's say i have a main class in which i instantiate a custom video player (or whatever) class:

Code:
...
var videoPlayer = new VideoPlayer(...);
addChild(videoPlayer);
...

And inside VideoPlayer class i have of course dozens of objects (movie clips, sprites representing different parts of VideoPlayer) and dozens of event listeners attached to them. My question is, if i want to remove this VideoPlayer class from my main class is it enough to just do:

[Code]...

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