When i hover over my button it successfully updates my dynamic text and upon moving off the button the text clears. the function works how i want it to but is there a more efficient way of doing this? i have many buttons that will update the text so it seems very long whinded to do it the following way.[code]...
How can I update the dynamic text content which is inside a button ?
In other words, how can you address a dynamic text inside a button ?
I want to change the text label of a button, on the fly.
Isn't there any other way to achieve this than "making" a button with movie clip instead od a "real" button ? Does that mean Buttons were not expected to have dynamic text in them ?
I've got a movieclip, which has got a dynamic text element.The movieclip uses a package for its codeThe package if obviously derived from the MovieClip classI've got a timer, that updates the dynamic text field every second.When debugging the code, I see that the timer works well. Its updates the value of the dynamic text field.
I have a dynamic text box that I'm loading data into from a PHP file using loadVariablesNum("data.php", 0);
The PHP runs a SQL query that fetches data from MySQL. The data in the MySQL database changes frequently, and I want to update the dynamic text box with the latest info.
How do you do that? Or is it possible? I assume you use setInterval.
Currently, it only updates the field if I visit the PHP file and refresh the data. Otherwise, the dynamic text box just displays the data from the last SQL query.
I've been trying to create a flash website menu that updates the menu text via an xml file. The problem I'm experiencing is that when I update the dynamic text in the menu, it doesn't seem to go through.I know I am referencing the dynamic text correctly as when I run the swf for the first time, I briefly see the correct text for about half-a-second before it is replaced by the default dynamic text. There is something that is overwriting the new text with the default values but I cannot see what is causing it.I am changing the dynamic menu text in _root although the dynamic text exists in nested movie clips .e.'_main.menu_mc.menu_panel_1.menu_button_1_1.menu_b utton_text'.The code in _root is:
I have created a dynamic textfield, but I doesn't change after the defined number of iterations .At the end of the script is a conditional setting, changing the textField.However, the text just dissapears.
From my main timeline actions, how can I tell a dynamic text box inside a movieclip to update? I have a movie clip with the dynamic text box called catalog. The instance name for the text box is catalogtext. On the main time line, I am using a loop to repeatedly attach the catalog movie clip. I want the dynamic text to show the value of i, and each time the movie clip is reproduced, increase by 1 each time.
Here is my current attempt:
for (i=1; i<=9; i++) { container.attachMovie("catalog","catalog"+i+"_mc", i+200); mycatalog_mc = container["catalog"+i+"_mc"];
[code]....
Everything works fine, but the text box won't show the value of i. I must not be calling it correctly?
I'm using some dynamic text fields in my movie. When I change their contents in my code, they revert to the default style. For example, in the movie, they are Helvetica, style 75 bold. But when I update them with mytextfield.text = "something else", they revert to Helvetica regular. I have all the right styles embedded.
I am really stuck. How can I get a word from one dynamic text field to update another.For example, current Text1.text = Crap I want the text in Text2.text = Kwap.[code]
I'm using text that is set to "dynamic text". In actionscript 3 I tried: instancename.text = "abc"; trace(instancename.text); Trace returns "abc" when I test the movie but the appearance of the text doesn't change.
In action script 2 I tried: var1 = "abc"; instance1._text = "def"; trace(var1 + instance1._text); Trace returns "abcdef" when I test the movie but the appearance of the text doesn't change.
I know you can't target movieclips and text inside buttons in AS2, but I'm hoping there's a workaround in AS3. I've been handed a complex world map FLA with about 400 individually stylized buttons (various countries and regions) each with special text boxes in their rollover states. My job is to parse XML and push bits into the respective text area boxes.To simplify as much as possible, I've encapsulated all the buttons in an movieclipcountries_mc) and swapped the individual static text boxes for each country with an 'export for actionscript' classed movieclip (Overlay) containing a text area component (bodyCopy_ta).Kind of like this:-- stage----countries_mc------button (given instance name on stage, listened for MOUSE_OVER event)--------Overlay (shared in library, listened for ENTER_FRAME event)----------bodyCopy_taMy thinking is if I can listen for a button rollover, it seem like I should be able to change the text at Overlay.bodyCopy_ta through an event listener, regardless of where it's been placed on stage.
I've made a flash movie which will load four movie clips at runtime. Actually, the number of movie clips will depend upon number of "NODE" in XML file. Keeping XML file thing aside, I've tried hardcoded values; 4. Let me describe you the structure very well:
There is a main empty movie clip, instance name "mc_scroll" which will be only item on stage. In this movie clip, another movie clip whose identifier name is "blueMovie" will be loaded dynamically. Inside this "blueMovie" MC, there is a button instance name is "blueButton" and inside this button there is a "Dynamic Text" field instance name is "btn_text".
Phewww.. so long chain... inshort: mc_scroll->blueMovie->blueButton->btn_text
Now, I can load 4 or any number of "blueMovie" inside "mc_scroll". But I also want to set the button text for each button inside each MC!! I'm sure you guys are getting what I want to do. But its not working. Below is the code:
Code: //INSIDE THE MAIN TIME LINE for(i=0; i<4; i++) {
[code]....
how to assign the text dynamically which is inside a button and this button inside a MC which is created dynamically inside a main MC!
Attachment 54101my problem is in bitmap explained:1. after loading external text into dynamic text field,2. how to call/make visible "button over text" on the Scene by pointing a mouse over specific word in loaded external text?3. javascript, html, actionscript (asfunction, variable)
Im trying to build an XML / Loader that has the ability to to be fed a large to infinite amount of content/assets dynamically, IE, you can add all the swf's/text you desire via the XML file, without having to edit the fla / as doc. ORRRRR if you do have to edit the script, it would have to be like after the user added 30 assets (which theyll never have to)heres my current "code", Im stuck as to where / how to correct the "image1.gif" string so you can add as many assets there.[code]
Created a text box and assigned an instance name of mainText... Created a button with an instance name of mainBtn and placed an instance of the mainText textfield inside... AS2 solution --> mainBtn.mainText.text = "Some New Text"; and it WORKS!!! AS3 solution --> dunno yet...one thing's for sure, the code above doesn't work...tried a bunch of things, none work... Tried adding root, this, stage, and none of them help...Always comes up with "Access of undefined property instanceName through a reference with static type flash.display:SimpleButton" I need to write several of these so, naming the textfield inside a button should be the most efficient way...right??? Other solutions provided involved some XML file solution...Don't even need that...Just need something simple that works.
I have an empty textbox with the basic scroll bar component. Nothing is in the text box so the arrows are greyed out on the scrollbar. I have a button that loads text into the textbox, but the component does not update itself to accomodate text that is larger than the text box.
how can I make it so that the scrollbar changes when text is added.....also If I put text in the text box in flash, when I publish it gets the scrollbar fine, but it will not adjust itself when I click on the button that loads different text into the text box. what happens is the scroll bar stays the same regardless on the size of the loaded text.
I am using attachMovie to load my_mc which has ten frames and a stop(); on the first frame.Also in the first frame is a dynamic text box named txt2 that is filled with text and btn_mc using an xml file. The button loads into the text box at the end of the text but I can't make it gotoAndPlay(2); of the ten frames.I have tried everything I can think of to get it to work including:
txt2.btn_mc.onRelease = function () { this.gotoAndPlay(2); }
I'm trying to have a button with dynamic text to change the name for each button. Here is the code I entered (btn is my button, and btn0 is my dynamic text field):
Code:
btn.btn0.text="Work";
but here is the output error I receive:
TypeError: Error #1009: Cannot access a property or method of a null object reference. at MadP2_2_fla::MainTimeline/frame1()
I'm new to Flash Pro programming, and am trying to create a button-type symbol where I can set the label. The problems I'm running into are as follows. If I make the symbol type=Button, I can't add ActionScripts in the frames and/or access any subcomponents? Why is this so? If I make the symbol type=MovieClip, I can add ActionScript and access sub-components, but can't figure out how to make the HandCursor show up on hover?
In AS3 I have a button on the stage and above it I create a textbox box dynamically with code. My problem is that the area that is under the text (i.e. that part of the button) is no longer clickable.
OK... so I simply want to enter text dynamically into a button for a quiz answer.So I created a text field named "answer01" and put it into a button symbol (not named)then I wrote:
ActionScript Code: answer01.text = "1. Machaut"; but testing it produces:
I am in the process of developing a fully dynamic website, and I'm running into a large issue.I can generate multiple unique buttons from an asset I've got in the Library, I can assign them each their own unique text field information as well as unique text to put into another text field (which is where I"m having trouble), but for the life of me I can't figure out how to code each button to display it's unique text in that second text field! The issue I keep running into is AS3 won't save a unique eventListener for each button like it does for all of the other unique pieces, so when I go to pass any variables into it, it takes the last variable that existed instead of what I would assume would be the unique one from it's for-loop pass![code]I can also post up the .fla file if someone actually wants to take a look at it.The jewel.year_txt and jewel.info_txt will wind up coming from an XML file once I've gotten this to work.
i have some animated buttons in a comon library. i need to generate n number of buttons using for loop and the button labels to be acquired from xml file and the same has to be assigned to the buttons as labels. ( i know it is possible in movieclips ). how to change the button's label dynamically?
I'm trying to have a button with dynamic text to change the name for each button. Here is the code I entered (btn is my button, and btn0 is my dynamic text field):
Code: btn.btn0.text="Work";
but here is the output error I receive:
TypeError: Error #1009: Cannot access a property or method of a null object reference. at MadP2_2_fla::MainTimeline/frame1()
Im having is that I cant update the information that I get from my XML file at runtime. I have some static textfields that updates just fine, but it�s the dynamic ones that don�t play nice.
The project is a small display that shows the amount of minutes that is left from the time set in the XML to the current time. I don�t want to bore you too much with the details of it all.
Heres the code! Right now though it doesnt update at all. Removed those bits of code since it got me nowhere
Code: var container:Sprite = new Sprite(); bottom_mc.addChild(container); var loader:URLLoader = new URLLoader();
I am making a site where each page has a 'mini menu' and when you click on each item you get different text, problem is, I am having real trouble loading my text in, I have tried loads of different tutorials and there always seems to be errors.
I also know for a fact that as soon as i actually get this working, some other error will come up when I want to make the text change (or another text box to become visible) when you click the menu item.
I have attached an image of a page from my site, hopefully someone will be able to work out what i mean from this description, there is more info as comments in my actions window.
I would like to input a numerical value into a dynamic text field using a button. The numerical values is one, the button is called a1_btn The dynamic input text field is called results_txt
This is the code I am using. Even though it shows no script errors, clicking on the button doesn't input the number on the dynamic text field
//Mouse event code a1_btn.addEventListener(MouseEvent.CLICK, onClick); //this is the value of the number var number1:Number = 1;
I'm trying to create a flash button so that it can toggle between "Sound On" and "Sound Off" but I feel like I'm doing something wrong and it errors out on me.I have a button on stage as, and in my up/over/down/hit in different colors I have a dynamic text field identified as sound_txt.Here's the script I have so far for my frame:
stop(); mutebtn.addEventListener(MouseEvent.CLICK,muteDo); function muteDo(event:MouseEvent) {[code]........
I created a movie clip that I'm using as a button The text label on the button is determined dynamically by a variable (txtVar1) in the code. The EventListeners tell the button movie clip what frame to display acording to the mouse state. The problem is, when you mouse over the button, it "forgets" the var:String in question. It should continue to display the text from the variable ("One Bedroom") regardless what frame the button clip is currently on. I think I need a way to update or refresh this variable with each mouse movement. Also, the whole thing seems to only function once, or sporadically at bestAnother weird thing is, it's ignoring the "buttonMode = true" statement for some reason.
stop(); var txtVar1:String = "One Bedroom";this.lgndOneBedroom_mc.addEventListener(MouseEvent.MOUSE_OVER,