ActionScript 2.0 :: Scrollbar - Component Does Not Update Itself To Accommodate Text That Is Larger Than The Text Box
Dec 12, 2003
I have an empty textbox with the basic scroll bar component. Nothing is in the text box so the arrows are greyed out on the scrollbar. I have a button that loads text into the textbox, but the component does not update itself to accomodate text that is larger than the text box.
how can I make it so that the scrollbar changes when text is added.....also If I put text in the text box in flash, when I publish it gets the scrollbar fine, but it will not adjust itself when I click on the button that loads different text into the text box. what happens is the scroll bar stays the same regardless on the size of the loaded text.
I'm trying to have a scrollbar in my .fla for controlling images (put together in a movie clip) and viewing the different ones. The scrollbar component only seems to work with text boxes, and I can't find a decent tutorial on how to use scroll panes (or why I should) to save my life.It seems SO simple.
Look at e.g. [URL]. When the site loads, the section in the middle contains a scrollbar that scrolls the text with easing. However, the scrollbar itself appears to be the scrollbar component from Flash itself. Is this something that is maybe readily available in MX 2004? Or should this be scripted manually?
I'm trying to do the tutorial on scrolling dynamicly loading text- easy enough...I don't have a scrollBar component in the UI's and when using the one from the open source tutroial it doesn't snap to/resize to text box.....then whne test movie I get **Warning** Scene=Scene 1, layer=text, frame=1:Line 1: The identifier 'loadVars' will not resolve to built-in object 'LoadVars' at runtime.
I have a dynamic text box that acquires text from a txt file.
Sometimes the text is greater than the text field so I want to be able to show a page up and page down button. However I do not want these displayed if the text does not exceed the field.
Currently the buttons are always displayed.
I understand how to get the text field info, I do not understand the "easy" bit of only loading the buttons if the text field size is exceeded.
I've got a movieclip, which has got a dynamic text element.The movieclip uses a package for its codeThe package if obviously derived from the MovieClip classI've got a timer, that updates the dynamic text field every second.When debugging the code, I see that the timer works well. Its updates the value of the dynamic text field.
I'm building a site and I would like to add a scrollbar to a text area that swaps out xml text files. Currently, I have up and down arrows to scroll the text, but I would like to have an actual scrollbar instead since there is a lot of text in some of the sections. Here is a link to the current version of the site with the up and down arrows: [URL]
I can make the scrollbar work just fine if I put the text in the first frame, but whenever I set it up to call on text files, then the scroll bar won't work. Obviously, I'm pretty new at Flash. I've attached an FLA with the text box.
I have a scrollbar, this charge some external text, but the trouble is the next. I charge different text in the same text box when i move the scroll to down and charge another text the scroll continue in the same position i left the last time. I need when i change the text this begging in the 0 position.This is the code i used in the scroll.
Code: function FNSCROLL(){ if(this.scrollText != undefined ){ if(this.scrollText.maxscroll==1){[code]..........
when i charge the text in the text box. But i not sure
How i can to, knowledge, my text is smaller or larger of the value? If my text1.text the value is 10 and my text2.text is 20, how i can to flash detect if is smaller or larger?
When I click the type tool and drag a text box out and type a couple words at 235pt size it looks fine. as soon as I click off the text box, the text size jumps down. I have no idea why this is happening and I can't get it to stay. When I click the type tool on the box again the tet appears at the 235pt size. But when I click off of it and play the movie it is at the incorrect size.
I am making a simple quiz where the user inputs the answer into a TextInput and then gets sent of to a different frame. what I what to know is if there is any way to format the input text to make it larger and centralised.[code]
I want to accomplish this. I want to have two buttons and my piece of text. When the user clicks the plus button the text gets larger. When the user clicks the minus button the text gets smaller.
I use a popup loaded from different MXML file:[code]The problem is I don't know how to pass text values from text inputs to the main component after buttonOK is clicked in the popup. I tried custom events, but it didn't work.url...
I created a somewhat custom Spark button by doing the File > New > MXML skin and basing it on spark.components.button. The problem is that I need to add an extra text field to the button component and dynamically change that text...but of course, the property isn't recognized on a Spark Button.
Is there a simple way to add this field to my custom button skin & its property so it can be addressed? If not, is there a simple way to take what I've done and just extend the Spark Button? I can't seem to find any examples that show how to do it without writing it all up in ActionScript.
I am trying to display an HTML formated file in the text Area.It should be straightforward task using the following code:
//----------load text file------------------ var loader1:URLLoader =new URLLoader();loader1.addEventListener(Event.COMPLETE,displayText);[code].....
This uses a text area component dragged to stage and named myCV_TA. No text is displayed with that code.It does work when an ordinary text is used and myCV_TA.html/text is changed to myCV_TA.text.Tried many things and decided to live with the simple text file and apply some formating to it://----create textformat object
var mytextformat:TextFormat = new TextFormat();mytextformat.font = "verdana";mytextformat.size = 16;mytextformat.color = 0x006600;[code]....
This code does not apply any formating, the simple text file is displayed but without any formating .
I am trying to create a text box which I can dynamically update from an XML file and move around in 3D at the same time. Is it possible?
I can create a dynamic text field and update if from an XML file and.I can create a dynamic text field, convert it into a Movie clip allowing me to move it round the screen but I can't do both without losing the text (I have also tried embedding the font).
Is it fundamentally possible in CS4 or CS3 to dynamically update a text field once it has been converted to a MovieClip/Symbol?
This is basically my second 100% flash website where the client wants to be able to update the schedule section, for the first one I basically created an HTML document for each event and then loaded all documents to my .fla file using Actionscritp 3.0, then to update them my client goes directly to the cpanel and edit the HTML files there, but I was wondering if any of you have been this situation before where the client wants to do the updates (text only).This is not a problem when the page is 50/50 HTML and Flash since I can use a Content Management System such as Cushy CMS this way the updates are easy.
When i hover over my button it successfully updates my dynamic text and upon moving off the button the text clears. the function works how i want it to but is there a more efficient way of doing this? i have many buttons that will update the text so it seems very long whinded to do it the following way.[code]...
I have an FLA file with a dynamic text symbol on it.Its a 3 frame movie, 1st frame is the menu, 2nd the game, 3rd the game over screen.
Frame 2 is where I'm trying to dynamically update the text. I have:
scoreDisplay.text = gameScore.toString();
When I do a trace( scoreDisplay.text ), I do see it changing, however on movie, it doesn't change. I don't get any errors, and the game plays fine. I have a class setup. I have the constructor, a function to handle clicking on the cards, and a function to handle updating the dynamic text:
Code: public function showGameScore() { scoreDisplay.text = gameScore.toString();
I have this problem that my text won't update in the movieclip. I can clear it txtName.text = ""; (works fine) but putting the label in it ain't working.[code]....
I'm currently about to hand off a simple XML site to my client for them to begin updating.To add images on the site, they'll need to update simple lines in an XML document.I'm on a Mac and I just use Text Edit to update XML files. Is there some easy text editing program on a PC that I can recommend they use?
I have a dynamic text box that I'm loading data into from a PHP file using loadVariablesNum("data.php", 0);
The PHP runs a SQL query that fetches data from MySQL. The data in the MySQL database changes frequently, and I want to update the dynamic text box with the latest info.
How do you do that? Or is it possible? I assume you use setInterval.
Currently, it only updates the field if I visit the PHP file and refresh the data. Otherwise, the dynamic text box just displays the data from the last SQL query.
I've been trying to create a flash website menu that updates the menu text via an xml file. The problem I'm experiencing is that when I update the dynamic text in the menu, it doesn't seem to go through.I know I am referencing the dynamic text correctly as when I run the swf for the first time, I briefly see the correct text for about half-a-second before it is replaced by the default dynamic text. There is something that is overwriting the new text with the default values but I cannot see what is causing it.I am changing the dynamic menu text in _root although the dynamic text exists in nested movie clips .e.'_main.menu_mc.menu_panel_1.menu_button_1_1.menu_b utton_text'.The code in _root is:
I have created a dynamic textfield, but I doesn't change after the defined number of iterations .At the end of the script is a conditional setting, changing the textField.However, the text just dissapears.