I am trying to create a text box which I can dynamically update from an XML file and move around in 3D at the same time. Is it possible?
I can create a dynamic text field and update if from an XML file and.I can create a dynamic text field, convert it into a Movie clip allowing me to move it round the screen but I can't do both without losing the text (I have also tried embedding the font).
Is it fundamentally possible in CS4 or CS3 to dynamically update a text field once it has been converted to a MovieClip/Symbol?
I've got a movieclip, which has got a dynamic text element.The movieclip uses a package for its codeThe package if obviously derived from the MovieClip classI've got a timer, that updates the dynamic text field every second.When debugging the code, I see that the timer works well. Its updates the value of the dynamic text field.
I have an empty textbox with the basic scroll bar component. Nothing is in the text box so the arrows are greyed out on the scrollbar. I have a button that loads text into the textbox, but the component does not update itself to accomodate text that is larger than the text box.
how can I make it so that the scrollbar changes when text is added.....also If I put text in the text box in flash, when I publish it gets the scrollbar fine, but it will not adjust itself when I click on the button that loads different text into the text box. what happens is the scroll bar stays the same regardless on the size of the loaded text.
This is basically my second 100% flash website where the client wants to be able to update the schedule section, for the first one I basically created an HTML document for each event and then loaded all documents to my .fla file using Actionscritp 3.0, then to update them my client goes directly to the cpanel and edit the HTML files there, but I was wondering if any of you have been this situation before where the client wants to do the updates (text only).This is not a problem when the page is 50/50 HTML and Flash since I can use a Content Management System such as Cushy CMS this way the updates are easy.
I am trying out the following code, so that whenever I make a movieclip null, the array containing it's reference too becomes null. I understand the following code cannot do this, but I want somehow, the array can provide information, if the movieclip has got null.
import flash.display.MovieClip; import flash.events.Event; var a_arr:Array = new Array(a_Mc,b_Mc); trace(a_arr); a_Mc= null ; trace(a_arr);
Output is: [object MovieClip],[object MovieClip] But I want something like null, [object MovieClip ]
I am deploying Updates via SCUP and SCCM to hundreds of Computers. Fortunately Adobe provides an SCCM Update Catalog for both Adobe Flash ActiveX and Adobe Flash Plugin. But now my Problem: After publishing the Update via SCCM, the client is not supposed to be interfered with the Update Progress (which is working) I figured the Updater works like this: First SCCM checks if a Update needs to be deployed, if this is the case, The Flash Updater begins. First the old Flash Version is beeing uninstalled. But now: if the Client has a Browser Window (IE, or Firefox) open, the Updater is not able to install the new Flash Version and quits with an Error. This leaves the Client PC without any Flash (because its being uninstalled before) How can I prevent Flash being uninstalled due to the Update progress not working while a Browser window is open?
When i hover over my button it successfully updates my dynamic text and upon moving off the button the text clears. the function works how i want it to but is there a more efficient way of doing this? i have many buttons that will update the text so it seems very long whinded to do it the following way.[code]...
I have an FLA file with a dynamic text symbol on it.Its a 3 frame movie, 1st frame is the menu, 2nd the game, 3rd the game over screen.
Frame 2 is where I'm trying to dynamically update the text. I have:
scoreDisplay.text = gameScore.toString();
When I do a trace( scoreDisplay.text ), I do see it changing, however on movie, it doesn't change. I don't get any errors, and the game plays fine. I have a class setup. I have the constructor, a function to handle clicking on the cards, and a function to handle updating the dynamic text:
Code: public function showGameScore() { scoreDisplay.text = gameScore.toString();
I have this problem that my text won't update in the movieclip. I can clear it txtName.text = ""; (works fine) but putting the label in it ain't working.[code]....
I'm currently about to hand off a simple XML site to my client for them to begin updating.To add images on the site, they'll need to update simple lines in an XML document.I'm on a Mac and I just use Text Edit to update XML files. Is there some easy text editing program on a PC that I can recommend they use?
I've been working on a project the last few days in AS2 and decided I'd try and re-write it in AS3 as I'm yet to venture in to the AS3 world. I've done most of the conversion, but I'm stuck on what should be an easy problem. I'm loading images from an xml. The images get put into movieclips.
I have a function that resizes the images when the stage is resized. This then runs another function to update an array of the image widths. The problem I have is trying to update the new widths into an Array. I just can't seen to reference my MC's to get the widths!
I have a dynamic text box that I'm loading data into from a PHP file using loadVariablesNum("data.php", 0);
The PHP runs a SQL query that fetches data from MySQL. The data in the MySQL database changes frequently, and I want to update the dynamic text box with the latest info.
How do you do that? Or is it possible? I assume you use setInterval.
Currently, it only updates the field if I visit the PHP file and refresh the data. Otherwise, the dynamic text box just displays the data from the last SQL query.
I've been trying to create a flash website menu that updates the menu text via an xml file. The problem I'm experiencing is that when I update the dynamic text in the menu, it doesn't seem to go through.I know I am referencing the dynamic text correctly as when I run the swf for the first time, I briefly see the correct text for about half-a-second before it is replaced by the default dynamic text. There is something that is overwriting the new text with the default values but I cannot see what is causing it.I am changing the dynamic menu text in _root although the dynamic text exists in nested movie clips .e.'_main.menu_mc.menu_panel_1.menu_button_1_1.menu_b utton_text'.The code in _root is:
I have created a dynamic textfield, but I doesn't change after the defined number of iterations .At the end of the script is a conditional setting, changing the textField.However, the text just dissapears.
From my main timeline actions, how can I tell a dynamic text box inside a movieclip to update? I have a movie clip with the dynamic text box called catalog. The instance name for the text box is catalogtext. On the main time line, I am using a loop to repeatedly attach the catalog movie clip. I want the dynamic text to show the value of i, and each time the movie clip is reproduced, increase by 1 each time.
Here is my current attempt:
for (i=1; i<=9; i++) { container.attachMovie("catalog","catalog"+i+"_mc", i+200); mycatalog_mc = container["catalog"+i+"_mc"];
[code]....
Everything works fine, but the text box won't show the value of i. I must not be calling it correctly?
I have a dynamic TextField in one of my movie clilps called artistBox.bottomFrameForScrollPanel.artistsFound_t xt and when I trace out the artistsFound_txt.text, it shows the current value that I set which is "1 artists found". I ran the following code below to trace out the contents[CODE]...
I'm using some dynamic text fields in my movie. When I change their contents in my code, they revert to the default style. For example, in the movie, they are Helvetica, style 75 bold. But when I update them with mytextfield.text = "something else", they revert to Helvetica regular. I have all the right styles embedded.
I am really stuck. How can I get a word from one dynamic text field to update another.For example, current Text1.text = Crap I want the text in Text2.text = Kwap.[code]
I have this issue where I'm incapable of viewing any text in the chatlog box, the text entry line, the userlist, or the pop-up Flashplayer option menus when using [URL] online chat application. The pop-up Flashplayer option menus do have outlines for buttons as well as having icons in the bottom-row of buttons yet lack text completely.
***Re-install as officially directed by the site did *not* work even after several iterations. This is becoming a nuisance.
This began after the installation of the latest version of Flash Player about two weeks ago (I've been busy )
operating system: 32-bit web browser/version: Firefox 3.6.3 Flash Player version: 10.1
i want to generate 12 TextFields matrix and update their text from time to time.. i managed to Generate them but i can't access after to update their texts...
I am trying to build a search angine for an application I am developing. I need my list to update itself every time there is a change in the Input Text box (backspace or additional character). I have no errors but the function does not work the way I want it to.
The function compares letters in a specific position within my 2 strings (charAt(j)) and disregards the previous letters, plus it deos not "update" but only adding new strings to my list.
I want to constantly reload data from a text file on a website, and make that data the .x property of a movieclip. Like this: movieclip.x = int(externallyLoadedData);I know how to do this, but I want it so I can ftp rewrite the text file with a different number, and the flash movie updates live without having to refresh/restart. How would I do this?
I'm using text that is set to "dynamic text". In actionscript 3 I tried: instancename.text = "abc"; trace(instancename.text); Trace returns "abc" when I test the movie but the appearance of the text doesn't change.
In action script 2 I tried: var1 = "abc"; instance1._text = "def"; trace(var1 + instance1._text); Trace returns "abcdef" when I test the movie but the appearance of the text doesn't change.
I know you can't target movieclips and text inside buttons in AS2, but I'm hoping there's a workaround in AS3. I've been handed a complex world map FLA with about 400 individually stylized buttons (various countries and regions) each with special text boxes in their rollover states. My job is to parse XML and push bits into the respective text area boxes.To simplify as much as possible, I've encapsulated all the buttons in an movieclipcountries_mc) and swapped the individual static text boxes for each country with an 'export for actionscript' classed movieclip (Overlay) containing a text area component (bodyCopy_ta).Kind of like this:-- stage----countries_mc------button (given instance name on stage, listened for MOUSE_OVER event)--------Overlay (shared in library, listened for ENTER_FRAME event)----------bodyCopy_taMy thinking is if I can listen for a button rollover, it seem like I should be able to change the text at Overlay.bodyCopy_ta through an event listener, regardless of where it's been placed on stage.
am trying to update a text field from the input of a combo box.For some reason, the function updates the variable but does not update the text field.I is a very long code, so I am just showing the part dealing with the issue. But I am starting to wonder if it would be because it is at the wrong place in the code??Anyway here is the code:[code]....
How can I update the dynamic text content which is inside a button ?
In other words, how can you address a dynamic text inside a button ?
I want to change the text label of a button, on the fly.
Isn't there any other way to achieve this than "making" a button with movie clip instead od a "real" button ? Does that mean Buttons were not expected to have dynamic text in them ?
I am trying to create my first semi-serious flash game. The problem I am having is I want to be able to click a button in the players inventory to equip a different armor to the player, and have that armor work in the game on the same movieclip(Player) without having to re-make all the attacks and moves etc. for each change on another movieclip. My ideas are extremely novice like putting each armor and update on a different frame inside the Player movieclip and then doing a gotoAndStop to the frame. Though that may work I don't know how to goto a frame inside a movieclip. I would like to control this using as much code as possible.I would paste my code but I don't have any code for this part of the game so far. I have tried some simple coding but so far I cannot get the pieces together.
I now have radio dials on my radio which rotate when the user presses the left and right arrow keys. I now am trying to update the numbers in a display window of the radio so that as the user turns the knob the digital numbers in the radio will increase or decrease accordingly.
Here is the current code: var gasAmount:Number=0 stage.addEventListener(KeyboardEvent.KEY_DOWN, spinPointer) function spinPointer(ke:KeyboardEvent):void { trace(ke.keyCode) switch(ke.keyCode){ [Code] .....