ActionScript 2.0 :: Text Larger Or Smaller?
Jan 16, 2005How i can to, knowledge, my text is smaller or larger of the value? If my text1.text the value is 10 and my text2.text is 20, how i can to flash detect if is smaller or larger?
View 1 RepliesHow i can to, knowledge, my text is smaller or larger of the value? If my text1.text the value is 10 and my text2.text is 20, how i can to flash detect if is smaller or larger?
View 1 RepliesI want to accomplish this. I want to have two buttons and my piece of text. When the user clicks the plus button the text gets larger. When the user clicks the minus button the text gets smaller.
View 3 RepliesI want a circle to get large. No problem:
onClipEvent (enterFrame) {
if (_xscyle<200) {
_xscale+=10;
}
}
but now: when the circle has reached the desired size I want him to shrink back to e.g. 150
onClipEvent (enterFrame) {
if (_xscyle>150) {
_xscale-=10;
}
}
I have problems because at a certain time both if-conditions would be fullfilled and nothing happens.
I have 2 .swf files.#2 will be dynamically loading into #1.
Lets say the stage size of #1 is 600x400.
Lets say the stage size of #2 is 800x600.
Is it possible to load a larger .swf file (#2) into a smaller one (#1), and somehow see the whole thing? As in, not crop the embedded file to the dimensions of the smaller "containing" file?
How can I set the parameters of a smaller mc, to be placed on top of a larger mc, and not have the active ingredients (such as some random floating objects) roam outside of the smaller mc? The problem I am having at the moment, is my objects will not stay inside the smaller mc, but instead, roam all over the larger mc below it. So I'm thinking I need to set up some solid parameters for the smaller mc. I was up late, late last night on all sorts of actionscript boards, and still haven't found the answer. I am using flash 5, and the small mc is, once again, on TOP of a larger mc.
View 3 RepliesFor lack of a better description, I have a world of bitmaps, but some are outside the boundaries of the stage. How can I scale my world larger and smaller to effective zoom in and out?
View 7 RepliesBackground: Sorry for the complex title, but can't think of a better way to describe this. So I have an image which is constantly moving and rotating (using matrix rotation around a specific point) on the stage. Problem: So I'm looking for a way that, when the user presses a button, a smaller image (exactly the same as the original one, only 3 times smaller) to position itself so that the smaller image's location is proportional to the the larger one's location. This means that the exact point of the larger image where it is rotating should be the corresponding part of the smaller image, thereby causing a kind of zoom out effect.
The truth is, I'm finding it even difficult to match just the x and y positions so they correspond, ignoring rotation, assuming the position is relative to the rotation point. Even this would be useful.
im trying to create a grid gallery that when you rollover an item it grows larger and makes the other items a little smaller, and moves them to compensate for the larger image and on rollout it shrinks to its original size, and so does the other items. if someone could point me in the right direction (tutorials, etc.) or how i would go about build it,
View 1 RepliesI created a simple mouseover (like this one http:url... )with one small image that grows to a LARGER image directly on top of the smaller image when mouse is OVER the smaller image. When user mouses OVER the smaller image the larger image appears correctly.Problem is that even when user mouses OVER the "boundries" of where the LARGER image WILL appear, that also causes larger image to appear. What I want is for the larger image to appear ONLY when mouse is OVER the smaller image.
View 2 RepliesI just want to design a button when the mouse roll over the button will gradually become larger (to a fixed size) and gradually comes to the originally size when roll out. I try to use "Adding Buttons to Movie Clips" method, ie, one MC with two layers, an amimation MC (tween from small to big and then big to small) and a button. Add script as follows:
on the first frame:
if (Playing eq "True") {
play ();
} else {[code]....
When I roll over the MC tween small to big and big to small and when roll out the MC gradually small. What I want is when I roll over the MC tween small to big and keep it is except when I roll out.
I found this really neat photo gallery on flashkit but there is no support or readme included. how to size this thing.. the AS code does have comments but I am not a coder.I'd like to make the image window smaller and the overall movie smaller. 325x325 or so
View 10 RepliesI have a dynamic text filed scrolling with a drag button on a track or the mousewheel. What I am trying to do now is have the scroll button and track not visible if the content is smaller than the text field.
ActionScript Code:
//this if statement not working as should. button and track are always invisible.
//txt is text field name
if (txt.textHeight < txt.height){[code]......
I have an empty textbox with the basic scroll bar component. Nothing is in the text box so the arrows are greyed out on the scrollbar. I have a button that loads text into the textbox, but the component does not update itself to accomodate text that is larger than the text box.
how can I make it so that the scrollbar changes when text is added.....also If I put text in the text box in flash, when I publish it gets the scrollbar fine, but it will not adjust itself when I click on the button that loads different text into the text box. what happens is the scroll bar stays the same regardless on the size of the loaded text.
I have a dynamic text box that acquires text from a txt file.
Sometimes the text is greater than the text field so I want to be able to show a page up and page down button. However I do not want these displayed if the text does not exceed the field.
Currently the buttons are always displayed.
I understand how to get the text field info, I do not understand the "easy" bit of only loading the buttons if the text field size is exceeded.
I'm working on an RPG engine where all the dialogue is stored in an XML file. Ideally like to be able to pass the engine a large paragraph of dialogue text and display it bit by bit inside a fixed-width text field without splitting any words.So for example, if I were to pass the following chunk of text:"Good countrymen, let me depart alone, And, for my sake, stay here with Antony. Do grace to Caesar's corpse, and grace his speech. Tending to Caesar's glories; which Mark Antony"The engine would work like this:"Good countrymen, let me depart alone, " - PRESS SPACEBAR"And, for my sake, stay here with Antony. " - PRESS SPACEBAR"Do grace to Caesar's corpse, and grace his speech. " - PRESS SPACEBAR"Tending to Caesar's glories; which Mark Antony" - PRESS SPACEBARDoes anyone have any ideas how I could achieve this?
View 1 RepliesWhen I click the type tool and drag a text box out and type a couple words at 235pt size it looks fine. as soon as I click off the text box, the text size jumps down. I have no idea why this is happening and I can't get it to stay. When I click the type tool on the box again the tet appears at the 235pt size. But when I click off of it and play the movie it is at the incorrect size.
View 3 RepliesI am making a simple quiz where the user inputs the answer into a TextInput and then gets sent of to a different frame. what I what to know is if there is any way to format the input text to make it larger and centralised.[code]
View 6 Repliesthats all i need to do. anyone know how??
View 1 RepliesIs there a function or property or better way to do what the following code do?
var width:int = 20
while (textField.defaultTextFormat.size > 1 && textField.width > width) {
textField.defaultTextFormat.size--
}
I've been trying to get this png file as small as possible. It's currently 96kb and I'm going to use it for banner ads. Most limits are 40kb. When I compress this down and reduce the quality to about 50 it only gets me down to 50kb. Still over. I've tried converting it to a vector and a few other things but no luck.how I can get this as small as possible while preserving the blank background?
View 7 RepliesI've been trying to get this png file as small as possible. It's currently 96kb and I'm going to use it for banner ads. Most limits are 40kb. When I compress this down and reduce the quality to about 50 it only gets me down to 50kb. Still over. I've tried converting it to a vector and a few other things but no luck. how I can get this as small as possible while preserving the blank background?[url]...
View 2 RepliesI have created my website with flash pro cs5 and when i open my html it looks okay but when i upload it to my server host and view swf file it looks smaller in myindex html
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
<html xmlns="http://www.w3.org/1999/xhtml" lang="en" xml:lang="en">
[code].....
Don't know why it's smaller.Also, I could use .flv in Dreaweaver, but DW always insists on putting a skin on it.
View 1 RepliesI made a Flash 8 movie (Swf) that is 212kb in size. I could reduce the size of my .Swf by compressing its pictures. I did so, reducing the pictures inside it from 518kb to 183kb with Irfanview but when I import them into my movie/library and save it there is NO difference in size - it stays on 212kb.
View 5 RepliesI made a Flash 8 movie (Swf) that is 212kb in size.
I could reduce the size of my .Swf by compressing its pictures.
I did so, reducing the pictures inside it from 518kb to 183kb with Irfanview but when I import them into my movie/library and save it there is NO difference in size - it stays on 212kb.
I created a stage size 960 by 640, than i create a movieclip exactly the same size as the stage, but when i double click to get into the movieclip everything get smaller an object with 960 by 640 has reduce to 184by 140??? How do I get it back to the original size?
View 2 RepliesI compile my Flex application with several swc's (libraries) and it creates a swf file. The sum of the swc's is roughly 4 MB yet the actual swf generated is only 1.6 MB. How is this possible?
View 3 RepliesHow to check if value is not smaller (!<=) or bigger (!>=) than value x?
View 4 RepliesWhy when I take a file that's huge and resize it smaller does it look so pixelated? I have on smoothing and the file looks great until I make it smaller.
View 2 RepliesLet's say I have some background made up of 4,000 small vector images (doesn't matter what they are, say flowers or stars or something). Once this background is set, these small items won't move or animate. The background will stay the same.What I would do, rather than keep 4,000 sprites on the stage, I would create one single background "Bitmap" which has all the sprites drawn onto it once.Is this still a good idea if that Bitmap is so large it covers the entire stage (which may be quite large for larger monitors if using NO_SCALE and fullscreen or something), or is it better to break that large Bitmap into 4 or more smaller ones placed seamlessly alongside eachother to seem like a large one?
View 2 Replies