ActionScript 2.0 :: Making Text Larger And Smaller By Buttons
Feb 13, 2007
I want to accomplish this. I want to have two buttons and my piece of text. When the user clicks the plus button the text gets larger. When the user clicks the minus button the text gets smaller.
How i can to, knowledge, my text is smaller or larger of the value? If my text1.text the value is 10 and my text2.text is 20, how i can to flash detect if is smaller or larger?
I have 2 .swf files.#2 will be dynamically loading into #1.
Lets say the stage size of #1 is 600x400.
Lets say the stage size of #2 is 800x600.
Is it possible to load a larger .swf file (#2) into a smaller one (#1), and somehow see the whole thing? As in, not crop the embedded file to the dimensions of the smaller "containing" file?
How can I set the parameters of a smaller mc, to be placed on top of a larger mc, and not have the active ingredients (such as some random floating objects) roam outside of the smaller mc? The problem I am having at the moment, is my objects will not stay inside the smaller mc, but instead, roam all over the larger mc below it. So I'm thinking I need to set up some solid parameters for the smaller mc. I was up late, late last night on all sorts of actionscript boards, and still haven't found the answer. I am using flash 5, and the small mc is, once again, on TOP of a larger mc.
For lack of a better description, I have a world of bitmaps, but some are outside the boundaries of the stage. How can I scale my world larger and smaller to effective zoom in and out?
Background: Sorry for the complex title, but can't think of a better way to describe this. So I have an image which is constantly moving and rotating (using matrix rotation around a specific point) on the stage. Problem: So I'm looking for a way that, when the user presses a button, a smaller image (exactly the same as the original one, only 3 times smaller) to position itself so that the smaller image's location is proportional to the the larger one's location. This means that the exact point of the larger image where it is rotating should be the corresponding part of the smaller image, thereby causing a kind of zoom out effect.
The truth is, I'm finding it even difficult to match just the x and y positions so they correspond, ignoring rotation, assuming the position is relative to the rotation point. Even this would be useful.
im trying to create a grid gallery that when you rollover an item it grows larger and makes the other items a little smaller, and moves them to compensate for the larger image and on rollout it shrinks to its original size, and so does the other items. if someone could point me in the right direction (tutorials, etc.) or how i would go about build it,
I created a simple mouseover (like this one http:url... )with one small image that grows to a LARGER image directly on top of the smaller image when mouse is OVER the smaller image. When user mouses OVER the smaller image the larger image appears correctly.Problem is that even when user mouses OVER the "boundries" of where the LARGER image WILL appear, that also causes larger image to appear. What I want is for the larger image to appear ONLY when mouse is OVER the smaller image.
I just want to design a button when the mouse roll over the button will gradually become larger (to a fixed size) and gradually comes to the originally size when roll out. I try to use "Adding Buttons to Movie Clips" method, ie, one MC with two layers, an amimation MC (tween from small to big and then big to small) and a button. Add script as follows: on the first frame:
if (Playing eq "True") { play (); } else {[code]....
When I roll over the MC tween small to big and big to small and when roll out the MC gradually small. What I want is when I roll over the MC tween small to big and keep it is except when I roll out.
Relative newcomer to Flash, and I have (what should be) a simple question: how does one go about making the CS3 checkbox component larger? I'm not talking about the bounding box (checkbox + label); I'm talking about the checkbox itself. I've looked all over the place, and I'm stunned that this doesn't appear to be as easy as I thought.
I have a presentation work and the size that i have to work is larger than 2880 pixels which is the maximum value flash cs5 allows. So, is there any way that i can make the stage size larger? (approximately 3900 pixels)
I am new to actionscript 3, when I publish this code everything works fine except that the hand disappears when it is over the text. Is there something that I am missing?I tried applying menu_txt.buttonMode = true, but I got an error.[code]
so the problem is that i was following instructions for making scrolling text with a custom button. and i put the following script (the instances are scrollUp_btn and scrollDown_btn):[code]and afther that i auto-checked it and (besides not working in the preview) it indicates these errors:[code]then i switched the '}'s for '{'s or viceversa but it shows me the opposite error. what's wrong ?
I found this really neat photo gallery on flashkit but there is no support or readme included. how to size this thing.. the AS code does have comments but I am not a coder.I'd like to make the image window smaller and the overall movie smaller. 325x325 or so
I have a dynamic text filed scrolling with a drag button on a track or the mousewheel. What I am trying to do now is have the scroll button and track not visible if the content is smaller than the text field.
ActionScript Code: //this if statement not working as should. button and track are always invisible. //txt is text field name if (txt.textHeight < txt.height){[code]......
I need the ActionScript (2.0): 1) When rolling over a moving image (like a filmstrip), I want the image to stop and then it zooms into a larger image. 2) Then when you click on the larger image, it goes to another URL page in my webiste.
I have an empty textbox with the basic scroll bar component. Nothing is in the text box so the arrows are greyed out on the scrollbar. I have a button that loads text into the textbox, but the component does not update itself to accomodate text that is larger than the text box.
how can I make it so that the scrollbar changes when text is added.....also If I put text in the text box in flash, when I publish it gets the scrollbar fine, but it will not adjust itself when I click on the button that loads different text into the text box. what happens is the scroll bar stays the same regardless on the size of the loaded text.
I have a dynamic text box that acquires text from a txt file.
Sometimes the text is greater than the text field so I want to be able to show a page up and page down button. However I do not want these displayed if the text does not exceed the field.
Currently the buttons are always displayed.
I understand how to get the text field info, I do not understand the "easy" bit of only loading the buttons if the text field size is exceeded.
The problem with this version is that i want the clicked button to grow and stay larger than the other buttons. And when you click another button, that button becomes large and the last clicked button gets smaller. I've figured out how to do that, which you will see in a moment, but that is not my problem. Now, with this version I am actually using a proximity formula for the rollovers instead of actual rollOver handlers, and the buttons seem to respond well. Here is the modified version of the nav, using rollOver handlers and growing and shrinking the appropriate buttons:[URL]
As you can see here, this version seems to be working fine as long as you are rolling over the buttons fairly quickly. But, if you put your mouse right on the edge of the button, I think you'll see that the button goes into some sort of pulsing action, larger and smaller. It may stop after a moment or it may not. In an effort to find the problem, i removed each property (alpha,blur,bevel, etc) one at a time and basically figured out that mainly the blur filter is causing the button to act erratically. Without the blur filter, it works just fine.
I'm wondering if anyone else has had this sort of problem and if there is a solution to it (besides getting rid of the blur ). I could go back to using proximity for the rollovers, but i had a hard time keeping the buttons enlarged when you roll away from them. That's why i went back to using onRollOver instead. Sorry for the long and rambling post, but sometimes it's hard to explain certain things in just a few words..
I'm working on an RPG engine where all the dialogue is stored in an XML file. Ideally like to be able to pass the engine a large paragraph of dialogue text and display it bit by bit inside a fixed-width text field without splitting any words.So for example, if I were to pass the following chunk of text:"Good countrymen, let me depart alone, And, for my sake, stay here with Antony. Do grace to Caesar's corpse, and grace his speech. Tending to Caesar's glories; which Mark Antony"The engine would work like this:"Good countrymen, let me depart alone, " - PRESS SPACEBAR"And, for my sake, stay here with Antony. " - PRESS SPACEBAR"Do grace to Caesar's corpse, and grace his speech. " - PRESS SPACEBAR"Tending to Caesar's glories; which Mark Antony" - PRESS SPACEBARDoes anyone have any ideas how I could achieve this?
When I click the type tool and drag a text box out and type a couple words at 235pt size it looks fine. as soon as I click off the text box, the text size jumps down. I have no idea why this is happening and I can't get it to stay. When I click the type tool on the box again the tet appears at the 235pt size. But when I click off of it and play the movie it is at the incorrect size.
I am making a simple quiz where the user inputs the answer into a TextInput and then gets sent of to a different frame. what I what to know is if there is any way to format the input text to make it larger and centralised.[code]
I am attempting to revamp a website. The buttons that are currently being used are only gifs that are hyperlinked and there are almost 12 buttons... I think that this is a ridiculous amount of buttons to have. It looks very cluttered. So, I figured I should make 6 buttons and just fit the rest of the buttons into subcategorized buttons. And the way to do this is to create flash buttons with drop down menus. To see what I mean, go to this link and look at their buttons:
[URL]
Their buttons drop down into menus with sub-categories. I want to do this.
So far, I have gone into flash, created buttons and made graphics for the "Up" "Over" "Down" and "Hit". I have also added the menu buttons and graphics for the "Over" of each drop-down button-menu.
I have even provided the action script to link each button to where I need it to go.
HOWEVER, here is where the problem is. When I roll the mouse over the button, and then move the mouse down to click on one of the buttons in the drop down menu, the menu disappears, OF COURSE, because the mouse goes off the hit. I can't make the hit bigger, because the menu shouldn't open unless it's on the main button. But without the hit being bigger, the menu will always disappear.
IN ADDITION, I've never used flash buttons on a website before. I'm just using HTML. How do I link the button to the page? Do I save the file as a .swf flash file? And link to 6 different files? Or do I save the buttons in a line, and just use one link?
I have a document which is basically a catalogue page, and I'm trying to make it so that when you click on an image, a movieclip of the image fading in larger appears, so it will look essentially like it's been zoomed in. To do this I put the movieclip inside a button. I have the button working fine, when you click it, it does exactly what it's supposed to, but I have no idea how to set it so that when the button is clicked it stays in the 'down' position, so you don't have to hold the mouse down. And also how to get back to the main screen afterwards, since the movie does take up the entire stage when played. Is it possible to do this?
Im trying to make two buttons for my artefact to link to facebook and twitter, but it doesn't work. I've got no error messages or anything, I just click the button and it doesn't do anything
The code is the following: BTN_FACEBOOK.addEventListener(MouseEvent.CLICK, FacebookClick); function FacebookClick(event:MouseEvent):void{ var getFacebook:URLRequest = new URLRequest("[URL]"); navigateToURL(getFacebook); }
BTN_TWITTER.addEventListener(MouseEvent.CLICK, TwitterClick); function TwitterClick(event:MouseEvent):void{ var getTwitter:URLRequest = new URLRequest("[URL]"); navigateToURL(getTwitter); }