I have created my website with flash pro cs5 and when i open my html it looks okay but when i upload it to my server host and view swf file it looks smaller in myindex html
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
<html xmlns="http://www.w3.org/1999/xhtml" lang="en" xml:lang="en">
When I previewed my flash site before uploading it, the site appeared much larger. Are there any settings I can asjust so the site appears the same size when people visit online as when I previewd it in flash?
I've created this simple website which consists of a 3d carousel style gallery of images. When I tested it locally everything worked perfectly, however, the version on the web-server is not working. The website is at dansawesomeweb. site11. com. I renamed the html file so you can browse the websites folders if you wish. After much testing I believe the problem of the website lies within me loading external images. You see two of the images(the only two that you can see) are loaded from the same domain and specifically the same directory as the website itself. It seems to be unable to load any image from any where else on the web.It could be to do with the image url's I used: i'm not entirely sure how they should be formatted? (As you can tell I'm not familiar with this kind of stuff) Do you think it's my host? -but from what I hear 000webhost does fully support flash. Or do you think it's purly how I programmed it in as?
The way the website works is that the base.swf loads the caro.swf. The caro.swf's doc class is CaroClass.as. The flash makes use of some custom classes that are in the class folders. The class called 'Obj' is an image holder movieclip that loads an image off the web into itself: These make up the carousel. There is also one class that is supposed to load a higher resolution of images when you click on one of the Obj's, and also show a description. The image url's, captions and descriptions are held in an xml document which is loaded by the caro.swf at the start. Just go to the webpage and click on the CaroData.xml for the XML.
When I use the function loadVariables to load a .txt file into a text field (dynamically) [ by placing the action on the first frame] it works perfectly if I run (Test Movie) it from flash, but it doesn't load on the website when the site first loads. However when I click a button which has the same code (loadVariables) to load the text it works on the website.
I am building a site off of a template and I have a major issue. The site looks fine when previewing it on my computer or in flashBut as soon as it is uploaded it distorts the siteNotice the non-centered tabs and messed up text
I found this really neat photo gallery on flashkit but there is no support or readme included. how to size this thing.. the AS code does have comments but I am not a coder.I'd like to make the image window smaller and the overall movie smaller. 325x325 or so
I have a flash template that I bought and customized with dreamweaver, flash and Coda html editor, the website test PERFECTLY when I test the index.html file, all of the buttons work fine, I have a total of 12 .flv videos and they ALL play back fine, when I play the index.html file, the problem occurs when I upload the files to my godaddy server, 11 of the videos play fine, the whole site is fine, it is one particular .flv file that will not play once it is uploaded to the server. I have changed the orders the video play, renamed the file and changed the html flv path to reflect the name change, I have deleted all the files off my server, refreshed the server logged out and re logged on and uploaded everything again, I have re-encoded the original .mov file to a .flv file again using Adobe media encoder, still nothing, I am wondering why would the index.html play this particular .flv file fine, but once uploaded to the server it will not play, the path is correct I have checked it, if the path were the problem the index.html for that particular file would not play when I test the index.html file before I upload it, but it plays fine until it is uploaded, I am uploading the whole folder on the root, and this particular video file is in a folder with all the rest of the .flv files, I even tried changing the path and putting this particular .flv file in a seperate folder and change the path still nothing.
I've been trying to get this png file as small as possible. It's currently 96kb and I'm going to use it for banner ads. Most limits are 40kb. When I compress this down and reduce the quality to about 50 it only gets me down to 50kb. Still over. I've tried converting it to a vector and a few other things but no luck.how I can get this as small as possible while preserving the blank background?
I've been trying to get this png file as small as possible. It's currently 96kb and I'm going to use it for banner ads. Most limits are 40kb. When I compress this down and reduce the quality to about 50 it only gets me down to 50kb. Still over. I've tried converting it to a vector and a few other things but no luck. how I can get this as small as possible while preserving the blank background?[url]...
I made a Flash 8 movie (Swf) that is 212kb in size. I could reduce the size of my .Swf by compressing its pictures. I did so, reducing the pictures inside it from 518kb to 183kb with Irfanview but when I import them into my movie/library and save it there is NO difference in size - it stays on 212kb.
I made a Flash 8 movie (Swf) that is 212kb in size.
I could reduce the size of my .Swf by compressing its pictures.
I did so, reducing the pictures inside it from 518kb to 183kb with Irfanview but when I import them into my movie/library and save it there is NO difference in size - it stays on 212kb.
I created a stage size 960 by 640, than i create a movieclip exactly the same size as the stage, but when i double click to get into the movieclip everything get smaller an object with 960 by 640 has reduce to 184by 140??? How do I get it back to the original size?
I compile my Flex application with several swc's (libraries) and it creates a swf file. The sum of the swc's is roughly 4 MB yet the actual swf generated is only 1.6 MB. How is this possible?
Why when I take a file that's huge and resize it smaller does it look so pixelated? I have on smoothing and the file looks great until I make it smaller.
Let's say I have some background made up of 4,000 small vector images (doesn't matter what they are, say flowers or stars or something). Once this background is set, these small items won't move or animate. The background will stay the same.What I would do, rather than keep 4,000 sprites on the stage, I would create one single background "Bitmap" which has all the sprites drawn onto it once.Is this still a good idea if that Bitmap is so large it covers the entire stage (which may be quite large for larger monitors if using NO_SCALE and fullscreen or something), or is it better to break that large Bitmap into 4 or more smaller ones placed seamlessly alongside eachother to seem like a large one?
How i can to, knowledge, my text is smaller or larger of the value? If my text1.text the value is 10 and my text2.text is 20, how i can to flash detect if is smaller or larger?
I have a simple yet mind boggling problem on my hands,simply put I have a large MC (with its registration point in the center, i need it there), and it sits in a smaller stage (think of it like as if you were panning a map thru a viewer, like google maps) but i need a set of boundaries to prevent it from going haywire. Now i have tried a couple of methods ie [code]The above just manages to stop it but once it reaches that point the drag stops totally.
I'm trying to create a custom button with ActionScript 3.0. I'm suing a round rect as background, but I have a problem with it size. This is my custom button class:
[Code]...
I don't know why when I use a size of (40, 20) I get a smaller rectangle than that size.
At first I had all my sprites in an array and cycled through them to detect for collisions but now I am trying to put them in 1 big sprite and testing just that. I don't know if I am doing something wrong or this is to be expected but testing for 1 big sprite creates lag within the engine. Am I correct to assume that it's because I am constantly testing the pixels of the 1 sprite? When cycling through the sprites individually i never noticed this lag.
ive seen this done before but i dont know the code, i want to have an image that is moved with the arrows decrease in size as the y value gets lower...so kinda like a 3d type of deal so the farther back you go the smaller you are...
The following actionscript is some that I got from lostinbeta from an alpha fade question I had, that works fine but I now would like to have the movieclips get smaller at the same time as fading. So I put in some code that went like this
[AS] //set the transform mc._xscale = (i*10); mc._yscale = (i*10);
ive seen this done before but i dont know the code, i want to have an image that is moved with the arrows decrease in size as the y value gets lower...so kinda like a 3d type of deal so the farther back you go the smaller you are...
I'm wondering if having large peces of text commented in your code, will affect the file size of your exported file, when you put it on the net.About half of my code is commented, so removing it would reduce my file size significantly, and thus decrease loading time. or is commented code removed automatically when you export the .fla file?