ActionScript 1/2 :: Make Uploaded (xml) Images Movable In A Website?
Feb 3, 2010I need to make my the images in my website movable. I found this [URL] but I just need a simple and easy version.
View 3 RepliesI need to make my the images in my website movable. I found this [URL] but I just need a simple and easy version.
View 3 RepliesI need to make my the images in my website movable. I found [URL].. but I just need a simple and easy version.
View 3 RepliesI figured that Flash would be the best for the result I'm going for. I am making an Adobe Flash website and part of the website includes a box that is draggable and movable around the screen. So, to keep it simple, how can I make it movable?
View 1 RepliesI have created my website with flash pro cs5 and when i open my html it looks okay but when i upload it to my server host and view swf file it looks smaller in myindex html
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
<html xmlns="http://www.w3.org/1999/xhtml" lang="en" xml:lang="en">
[code].....
I've created this simple website which consists of a 3d carousel style gallery of images. When I tested it locally everything worked perfectly, however, the version on the web-server is not working. The website is at dansawesomeweb. site11. com. I renamed the html file so you can browse the websites folders if you wish. After much testing I believe the problem of the website lies within me loading external images. You see two of the images(the only two that you can see) are loaded from the same domain and specifically the same directory as the website itself. It seems to be unable to load any image from any where else on the web.It could be to do with the image url's I used: i'm not entirely sure how they should be formatted? (As you can tell I'm not familiar with this kind of stuff) Do you think it's my host? -but from what I hear 000webhost does fully support flash. Or do you think it's purly how I programmed it in as?
The way the website works is that the base.swf loads the caro.swf. The caro.swf's doc class is CaroClass.as. The flash makes use of some custom classes that are in the class folders. The class called 'Obj' is an image holder movieclip that loads an image off the web into itself: These make up the carousel. There is also one class that is supposed to load a higher resolution of images when you click on one of the Obj's, and also show a description. The image url's, captions and descriptions are held in an xml document which is loaded by the caro.swf at the start. Just go to the webpage and click on the CaroData.xml for the XML.
When I use the function loadVariables to load a .txt file into a text field (dynamically) [ by placing the action on the first frame] it works perfectly if I run (Test Movie) it from flash, but it doesn't load on the website when the site first loads. However when I click a button which has the same code (loadVariables) to load the text it works on the website.
View 5 RepliesI am building a site off of a template and I have a major issue. The site looks fine when previewing it on my computer or in flashBut as soon as it is uploaded it distorts the siteNotice the non-centered tabs and messed up text
View 3 RepliesHow can i make a MovieClip object drag able by the mouse? If i have two MovieClip instances, is it possible to make a new shape/MovieClip objects in that looks like a line and which will connect then? I have functions checking if the 'nodes' movie clip instances collide with the 'line' movie clip instances, now these all are different functions and conditional, but is it possible to check if ALL of them are true?
View 2 RepliesI previously had all those images in the library. They were attached to a father clip with attachMovie(), and next they were placed and resized somewhere on the stage. Everything was correct.So, in order to create a lighter SWF, I decided to do external loads. I need these clips to be resized and placed once they're on the stage. I thought loadMovie() wouldn't be a good option because the resize would happen before the clips were loaded, and so they wouldn't be resized. So I thought of using the MovieClipLoader class, with its loadClip() method in order to load every image into empty movie clips, and perform the resize inside the onLoadComplete event handler.
View 2 RepliesI have made this very simple slideshow which loads images via a XML file. Everything works fine locally, the images load nice slideshow. But the problems start when I load it up to my server, once it is uploaded and I try t o play it I get this error:
[QUOTE]Error #2044: Unhandled IOErrorEvent:. text=Error #2036: Load Never Completed.[/QUOTE]
It has something to do with the .xml file which I load in AS here:
var request_xml:URLRequest=new URLRequest("setup.xml");
I tried to replace it with ("[URL]") but then I got a sandbox violation error which is not solvable unless you get it signed (I read that somewhere). The way I load images in XML:
<SLIDE_SHOW>
<PICTURE>ImagesBw/Foto1.JPG</PICTURE>
...
</SLIDE_SHOW>
[URL]
I've got an upload button I've made in Flash that links to a PHP script and I was wondering if there was any way I could convert all the images to PNGs as the user uploads them?
<?php
if (move_uploaded_file($_FILES['Filedata']['tmp_name'],
"Parts/userdata/" . $_FILES['Filedata']['name']))
{
[Code]....
I am creating a website where people can upload images to my server.
These are then downloaded by a seperate flash file.
Is it better to resize the images using Flash or PHP?
I have tried a php resize script, but the images seem to lose quite a lot of thier quality.
Where as flash it looks a bit better, when I just resize them using _xscale
Also I have the problem, it would be nice it people could upload whatever size (memory or dimensions) image they want then php resizes it and it's all good.
As in Flash I may have to be downloading huge image size, which slow down the transfer..
However I don't want to lose the images quality and I suck at PHP but I'm okay in AS.
I just uploaded my exported swf to the site for the first time and it's running the movie but, either not reading the xml file or reading the xml and not loading the images.
View 1 RepliesI have a flash template that I bought and customized with dreamweaver, flash and Coda html editor, the website test PERFECTLY when I test the index.html file, all of the buttons work fine, I have a total of 12 .flv videos and they ALL play back fine, when I play the index.html file, the problem occurs when I upload the files to my godaddy server, 11 of the videos play fine, the whole site is fine, it is one particular .flv file that will not play once it is uploaded to the server. I have changed the orders the video play, renamed the file and changed the html flv path to reflect the name change, I have deleted all the files off my server, refreshed the server logged out and re logged on and uploaded everything again, I have re-encoded the original .mov file to a .flv file again using Adobe media encoder, still nothing, I am wondering why would the index.html play this particular .flv file fine, but once uploaded to the server it will not play, the path is correct I have checked it, if the path were the problem the index.html for that particular file would not play when I test the index.html file before I upload it, but it plays fine until it is uploaded, I am uploading the whole folder on the root, and this particular video file is in a folder with all the rest of the .flv files, I even tried changing the path and putting this particular .flv file in a seperate folder and change the path still nothing.
View 7 RepliesThe user uploads an image. After uploading is complete the image is displayed the screen. The user can select a particular pixel on the image. Accordingly the image should be removed of that color and made transparent. 1. i tried the getpixel and setpixel32 the image still is very blurr. 2. i also tried threshold its also of the same result - not able to see how to make the output of the image more crisp.
View 1 RepliesI'm trying to create a movieclip that contains 6 different images. In this movieclip, I would like, for example, a mask that follows the mouse to reveal the next picture. (ex: Image 1 has a circle mask revealing Image 2. When clicked, Image 2 will now be at the front with a circle mask revealing Image 3. And then Image 6 will not have any mask but on click will go back to the beginning)I understand that a lot of it will be up to how I order them in the timeline and frames.My problem is that in my class, we've learned how to do this for TWO images only, and the only way for the mask to move is to use the MOUSE_DOWN and MOUSE_UP events (which is where the mask is only movable if you move it yourself.)It would be a big help if someone can first answer these questions:
1)What is the function called/is for instead of a MOUSE_DOWN/UP it will just simply follow the mouse?
2)Would I have to create 6 frames with, let's say, Image1 and Image2 on Frame 1, then Image2 and Image3 on Frame 2 etc? And each frame will have its own actions layer frame?
Basically I want to have a scrollable map ie. you can grab it with your mouse and move it. Exactly the way google maps works (although I'm not terribly concerned about the inertia effect that google maps has). But I also want to have objects on the map, that when the map is moved, they also move, but I can grab them individually also, and move the objects. Obviously when I nest these objects in the background symbol, they lose their independence and therefore can't be moved separately from the map. And I've been having difficulty making the objects follow the map, while maintaining their own position (they just snap to the maps position).
View 2 RepliesIs there a pointer/tutorial on how create something similar to the following sites: [URL]
It appears that there are multiple layers that move at its own speed when rolling left or right.
the site names where i can get free images for website. (No copyright problem)Or where the webdesign company get the images for their client's website sample.
View 2 RepliesI am pulling external images, I have my main image, and five small images, I have that to make the small images when click to appear in the place of the main image, but I am not obtaining to make they to click, I am placing my archive who to want to make download
View 2 Repliesim loading multiple images but how do I make sure the program will start once all images have dispatched a complete event. like make a universal loader for all the other "small loaders" if you understand.
View 1 RepliesI'm trying to get my movable button to stop activating. It's looping (up/over/down/hit).
loupe_mc.onPress=function() {
this.startDrag();
};
loupe_mc.onRelease=function() {
this.stopDrag();
};
Is it possible to have a movieclip loaded to the stage not movable, but after a certain amount of time you can click on it and drag it to where you want it to go, and if so how would you go about doing that?
View 1 RepliesI want to insert about 4 or 5 changing images across the top of a website (Frontpage).
View 5 RepliesI have a Large moveable object that can be clicked and dragged around the movie, but how can I make so that if I border off an area of the movie the objects movement is limited to those corners. So the top left of the object cannot be dragged further than the top left corner of the border and so on.
View 2 RepliesI recently came across a small business site that had a homepage with there logo and some basic nav in the center with the business logoBut there entire background had a moving flash background made up of photos in the shape of words, that when you moved your mouse to the left, the background would move to the right, up and it would go down and so on as if it followed your mouse but inverted.
View 3 RepliesI've been trying to figure this out for a while now and cannot get it to work. I have a movieclip that can be moved up, down, left and right with the arrow keys, and reflected/flipped using the arrow and control keys together. However, I want to be able to use the arrow keys and shift to rotate the movieclip about a point with x co-ordinate 230 and y co-ordinate 180, regardless as to whether or not the movie clip has been moved up, left, etc.I've tried several different codes based on examples I've found online, but none have worked. I cannot make sure the centre point of rotation never changes.
View 0 RepliesI know there's all these posts on how to use For... loops to hittest, but no matter how hard I try, they just don't work. So, after hours of hair tearing, paceing and starting a new game I've decided to bother you all for help.
My situation is that in the game I'm making, I have a movable turret firing duplicated bullets. I need to hittest them against a duplicated set of oncoming robots. I've tried using a for loop, but I just can't get it to work.
I've attached the .FLA, and I would be grateful if anyone could point out what I'm doing wrong (ignore the values for removing the clips and the random duplication; I had to shrink the stage size to make the file size smaller
I need the user to be able to SAVE images which is in the image gallery of my flash website?
Is it possible to make the SaveAs box pop when clicked on each image?
Can somebody say to me what is the effect apllied to the images in this website? [URL].. I'm talking about the effect that stays when you click on a section of the website then there's an images that turn 360 but in a different way with an effect.
View 8 Replies