ActionScript 3.0 :: Movieclip Movable After Certain Amout Of Time?
Feb 3, 2011
Is it possible to have a movieclip loaded to the stage not movable, but after a certain amount of time you can click on it and drag it to where you want it to go, and if so how would you go about doing that?
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Oct 26, 2011
How can i make a MovieClip object drag able by the mouse? If i have two MovieClip instances, is it possible to make a new shape/MovieClip objects in that looks like a line and which will connect then? I have functions checking if the 'nodes' movie clip instances collide with the 'line' movie clip instances, now these all are different functions and conditional, but is it possible to check if ALL of them are true?
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Jun 23, 2008
I have an application performing a simple calculation of adding and subtracting a amout to/from a balance amount.The problem is that every thing works fine except that when i remove the lkast amout from the balance ie: 15.25 -15.25 suppose i get something like -5.32907051820075e-15
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Oct 22, 2010
I'm trying to create a movieclip that contains 6 different images. In this movieclip, I would like, for example, a mask that follows the mouse to reveal the next picture. (ex: Image 1 has a circle mask revealing Image 2. When clicked, Image 2 will now be at the front with a circle mask revealing Image 3. And then Image 6 will not have any mask but on click will go back to the beginning)I understand that a lot of it will be up to how I order them in the timeline and frames.My problem is that in my class, we've learned how to do this for TWO images only, and the only way for the mask to move is to use the MOUSE_DOWN and MOUSE_UP events (which is where the mask is only movable if you move it yourself.)It would be a big help if someone can first answer these questions:
1)What is the function called/is for instead of a MOUSE_DOWN/UP it will just simply follow the mouse?
2)Would I have to create 6 frames with, let's say, Image1 and Image2 on Frame 1, then Image2 and Image3 on Frame 2 etc? And each frame will have its own actions layer frame?
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Nov 25, 2010
Basically I want to have a scrollable map ie. you can grab it with your mouse and move it. Exactly the way google maps works (although I'm not terribly concerned about the inertia effect that google maps has). But I also want to have objects on the map, that when the map is moved, they also move, but I can grab them individually also, and move the objects. Obviously when I nest these objects in the background symbol, they lose their independence and therefore can't be moved separately from the map. And I've been having difficulty making the objects follow the map, while maintaining their own position (they just snap to the maps position).
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Apr 7, 2011
Is there a pointer/tutorial on how create something similar to the following sites: [URL]
It appears that there are multiple layers that move at its own speed when rolling left or right.
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May 18, 2009
I'm trying to get my movable button to stop activating. It's looping (up/over/down/hit).
loupe_mc.onPress=function() {
this.startDrag();
};
loupe_mc.onRelease=function() {
this.stopDrag();
};
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Jul 23, 2011
I figured that Flash would be the best for the result I'm going for. I am making an Adobe Flash website and part of the website includes a box that is draggable and movable around the screen. So, to keep it simple, how can I make it movable?
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Feb 25, 2009
I have a Large moveable object that can be clicked and dragged around the movie, but how can I make so that if I border off an area of the movie the objects movement is limited to those corners. So the top left of the object cannot be dragged further than the top left corner of the border and so on.
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Feb 3, 2010
I need to make my the images in my website movable. I found this [URL] but I just need a simple and easy version.
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Feb 3, 2010
I need to make my the images in my website movable. I found [URL].. but I just need a simple and easy version.
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Mar 12, 2011
I recently came across a small business site that had a homepage with there logo and some basic nav in the center with the business logoBut there entire background had a moving flash background made up of photos in the shape of words, that when you moved your mouse to the left, the background would move to the right, up and it would go down and so on as if it followed your mouse but inverted.
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May 2, 2010
I've been trying to figure this out for a while now and cannot get it to work. I have a movieclip that can be moved up, down, left and right with the arrow keys, and reflected/flipped using the arrow and control keys together. However, I want to be able to use the arrow keys and shift to rotate the movieclip about a point with x co-ordinate 230 and y co-ordinate 180, regardless as to whether or not the movie clip has been moved up, left, etc.I've tried several different codes based on examples I've found online, but none have worked. I cannot make sure the centre point of rotation never changes.
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Aug 11, 2004
I know there's all these posts on how to use For... loops to hittest, but no matter how hard I try, they just don't work. So, after hours of hair tearing, paceing and starting a new game I've decided to bother you all for help.
My situation is that in the game I'm making, I have a movable turret firing duplicated bullets. I need to hittest them against a duplicated set of oncoming robots. I've tried using a for loop, but I just can't get it to work.
I've attached the .FLA, and I would be grateful if anyone could point out what I'm doing wrong (ignore the values for removing the clips and the random duplication; I had to shrink the stage size to make the file size smaller
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Oct 13, 2004
I've made a site with small draggable "popup" windows (not actual windows since they are objects in flash..) I can drag em off the scene outside the edge. I've attempted many things.. A adaptation of the collision script found through search.. (on collision it stopped dragging) Worked nice, until you move the mouse real fast, then it can pass right through or partly through and the fact that it's stopdrag. It takes effort to get it from the edge. It's stuck basically.
I fixed it by making the on (press) change frame in a moveclip containing the border.. had a side effect though.. You can now drag the window out from the scene if you repetitively drag it towards the edge. Is there a way to limit a movieclips possible X & Y positions? (in both + & - range to make it a 4 cornered block). I also want the moveclip to keep moving up/down if if hits the right/left edge if you continue dragging it up/down (same with left/right edge also)
I tried the scrip from the "dynamic mask":
onClipEvent (enterFrame) {
getlimits = _root.normalpic.getBounds(_root);
if (_root._xmouse>=getlimits.xMin && _root._xmouse<=getlimits.xMax && root._ymouse>=getlimits.yMin && _root._ymouse<=getlimits.yMax) {
this._x = _root._xmouse;
this._y = _root._ymouse;
}}
I changed the size of the "normal pic" and it works lovely.. but it's on enterFrame... and I need to react on on press and on release.. : tried to adapt it but cant figure out how.. and besides the script don't allow movement along the edges (like I described above) and if you move the mouse fast enough the window stops short of the edge..
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May 15, 2011
What I have is a movieclip and a button in scene 1 (which is the main timeline).There is an actionscript layer also on the main timeline. what I want to do is when I click the button, it would do a nextFrame(); in the movieclip timeline instead of the main timeline.
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Dec 1, 2009
I have 2 points you can drag. A draw a line between them. I have a textbox that displays the distance between the 2 points. How can I have the textbox "attach" itself to the midpoint of the line and stay there as the points are dragged?a file is attached and you can see it here [URL]
PHP Code:
var item:MovieClip;
var dragOffsetX:int;
var dragOffsetY:int;
var itemOffsetXY:int;
[code]....
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Aug 30, 2009
So I've been asked to make a website for the restoration company I work for. I'm all finished except for a "gallery" section where they want to showcase some of the houses and buildings they have worked on.Normally I would just find a simple tutorial on how to externally load images into Flash and make a quick slideshow with thumbnails.But the problem is, some of the photos have before and after shots. What I would like to do is have the before shot blend into the after shot back and forth. I have been able to do all of this no problem, but my filesize is way too big to just have one preloader for the whole file. So what I would like to do is have a preloader for each movieclip once I click the corresponding thumbnail.
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Jun 6, 2009
I'm working on an image gallery which builds dynamically at runtime, simple enough.imageList is an array loaded with the images to display.
var imageList:Array = _root.images.split(",");var imageArray = new Array();var count = 0;for( var i = 0; i < imageList.length; i++ ){ _root.createEmptyMovieClip("myMC"+i, (i + 1)); _root["tmpMCL"+i] = new MovieClipLoader(); imageArray[i] = new Array(); ima
[code].....
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Dec 17, 2009
I need to drag more than one Mc at the time:
n.b. emc2 is a mc on the main timeline. This code is in a nested MC.
prnt: MovieClip = this.parent as Movieclip;
function drag(e:MouseEvent):void{
if((e.type == "mouseDown") && (GlobalVar.stat == "clicked")){
this.startDrag();
prnt.emc2.startDrag();
} if((e.type == "mouseUp") && (GlobalVar.stat == "clicked")){
this.stopDrag();
prnt.emc2.stopDrag();
GlobalVar.drag = false;
}}
This.startdrag() stop to works when I add prnt.emc2.startDrag().. why?
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Nov 7, 2011
I have a movieclip called bar_mc that I would like to move when it gets to a certain time, I'm trying to use this code but need to move the clip the same time everyday but cant seem to work out how to change the code so that it works on just the time not the day. reason I dont want to use the day is because I need to move the movieclip 24 times a day rather than 168
ActionScript Code:
var my_date:Date;
var my_timer:Timer=new Timer(1000);
my_timer.addEventListener(TimerEvent.TIMER, onTimer);
[Code].....
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Oct 5, 2007
I have a bunch of mc's, called like mc1, mc2, mc3 and so on.
What I'd like to do is to tween those in order, with the tween class. So when mc1 is finished, I want mc2 to start and so on.
This is of course possible when writing something like
Code:
var testTween:Tween = new Tween(...);
testTween.onMotionFinished = function():void{
var testTween:Tween = new Tween(..);
}
But when you got like 36 pieces or something, this tween gets really big. Is it possible to use some kind of loop to get the same result? Or maybe a function that gets one movieclip at a time?
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Jan 8, 2009
I would like to code a flash file so that a new instance of a movie clip is placed on the same location on the page every 5 seconds (if you are wondering why in the same location each movieclip will be set to move down the stage).
My actionscript is weak at the moment and I dont know how to set the timer or link the duplicatemovie code to it. A code sample would be brilliant.
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Jun 26, 2009
I've got a movieclip animation which is added to the stage at the start of the .swf.Its an introduction to the game, and the user is encouraged to click on the movieclip to start the animation.Once the animation is finished I'd like the movieclip to be removed from the stage.Do I need to setup some sort of event handler which listens out if the movieclip has finished then start a function once its finished to remove it from the stage? Which methods look out for movieclips finishing?
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Aug 9, 2010
How do I rotate a movieclip 360 degrees over a period of time? Can I use "new tween" ? I am trying to rotate the movieclip while it is moving from position y to y+50 (this is done using new tween)
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Apr 13, 2011
I have a video that plays for 1.30 secs. After it has finished playing I would like to automatically load a MovieClip onto the stage, how do I create a timer element to this?
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Aug 19, 2009
Is there any way we can print at the same time (on the same page, if content allows it) some movie clip and some html content?
[Code]...
I don't have any idea about this subjet so I'm open to ear all the possible solutions....
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Feb 10, 2011
I want to make a countdown with a movieclip and timer... Example: I have a car as movieclip and it has to start driving @ 11-02-2011 at 09:00 and stop @ 12-02-2011 at 06:00. And when you close the page and re-open it again it doest start over but keeps driving the time it has to be.
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Jul 11, 2008
I am trying to make this movie clip (presenter1) to play all is animations at the right times, when it starts the movie clip should be on the frame label rock which is frame 1 then on rollover it should go to frame label gesture which is frame 2 onRelease it should go to frame label walk which is frame 3 then if its already on the walk frame then go to walkback which is frame 4.
Code:
Select allpresenter1.onRollOver = function () {
if (frame = "walk") {
stop(); }
else if (frame = "rock") {
this.gotoAndPlay(2);
}}
presenter1.onRollOut = function () {
[Code] .....
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Apr 28, 2004
I have this AS so far :
Code:
//1
function zoom() {
square._width += speed;
square._height += speed;
} var speed = 2, id, interval = 100;
[Code] ....
What this does: when the mouse is passed over the movie clip "square", it begins to zoom, or enlarge. What i need to do is have the AS function perfectly on frame 1, then on frame 15 the script does not function at all, and the movieclip returns back to it's original size. (or after 15 seconds, whichever is more flexible).
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