ActionScript 3.0 :: Movable Map With Independent Windows?

Nov 25, 2010

Basically I want to have a scrollable map ie. you can grab it with your mouse and move it. Exactly the way google maps works (although I'm not terribly concerned about the inertia effect that google maps has). But I also want to have objects on the map, that when the map is moved, they also move, but I can grab them individually also, and move the objects. Obviously when I nest these objects in the background symbol, they lose their independence and therefore can't be moved separately from the map. And I've been having difficulty making the objects follow the map, while maintaining their own position (they just snap to the maps position).

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ActionScript 3.0 :: Movable Mask That Follows Mouse

Oct 22, 2010

I'm trying to create a movieclip that contains 6 different images. In this movieclip, I would like, for example, a mask that follows the mouse to reveal the next picture. (ex: Image 1 has a circle mask revealing Image 2. When clicked, Image 2 will now be at the front with a circle mask revealing Image 3. And then Image 6 will not have any mask but on click will go back to the beginning)I understand that a lot of it will be up to how I order them in the timeline and frames.My problem is that in my class, we've learned how to do this for TWO images only, and the only way for the mask to move is to use the MOUSE_DOWN and MOUSE_UP events (which is where the mask is only movable if you move it yourself.)It would be a big help if someone can first answer these questions:

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I'm trying to get my movable button to stop activating. It's looping (up/over/down/hit).
 
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I have a Large moveable object that can be clicked and dragged around the movie, but how can I make so that if I border off an area of the movie the objects movement is limited to those corners. So the top left of the object cannot be dragged further than the top left corner of the border and so on.

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ActionScript 2.0 :: Rotating A Movable Movieclp Around A Spcific Point?

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I've been trying to figure this out for a while now and cannot get it to work. I have a movieclip that can be moved up, down, left and right with the arrow keys, and reflected/flipped using the arrow and control keys together. However, I want to be able to use the arrow keys and shift to rotate the movieclip about a point with x co-ordinate 230 and y co-ordinate 180, regardless as to whether or not the movie clip has been moved up, left, etc.I've tried several different codes based on examples I've found online, but none have worked. I cannot make sure the centre point of rotation never changes.

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I know there's all these posts on how to use For... loops to hittest, but no matter how hard I try, they just don't work. So, after hours of hair tearing, paceing and starting a new game I've decided to bother you all for help.

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I've made a site with small draggable "popup" windows (not actual windows since they are objects in flash..) I can drag em off the scene outside the edge. I've attempted many things.. A adaptation of the collision script found through search.. (on collision it stopped dragging) Worked nice, until you move the mouse real fast, then it can pass right through or partly through and the fact that it's stopdrag. It takes effort to get it from the edge. It's stuck basically.

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ActionScript 3.0 :: Loading Independent Swf's?

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I am finding this quite difficult to explain, but I will try my best I currently have this code, which I will explain afterwards
 
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[code]....

See an ideal thing would be having the URLRequest for both swf's at the top of the page, and container_mc.addChild(myLoader); within the functions.  I read somewhere that the loader needs to be added straight away otherwise there will be issues with stage references or something. 

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I was working on a Flash 8 work using the Tween Class with the help from the Kirupa and gotoAndLearn() tutorials.

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[Code].....

Now, my problem is that when I move my mouse over one of the object, the other object also reacts. Say I roll my mouse over text2, text1 reacts as if the object too has a mouse over it. Another problem is that only text2 is showing the tween class.

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