ActionScript 1/2 :: Get Movable Button To Stop Activating?
May 18, 2009
I'm trying to get my movable button to stop activating. It's looping (up/over/down/hit).
loupe_mc.onPress=function() {
this.startDrag();
};
loupe_mc.onRelease=function() {
this.stopDrag();
};
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Jan 10, 2010
How do I stop a script from running, or remove it from a swf at a specific frame, (on its own layer "actions") and then start it again, or script it again on another frame further down the timeline?If I try and put the same script on another layer, past the stop(); or anywhere for that matter, flash gives me a duplicate function definition error.Lets say my swf is embedded in an html and its url is abc.com. When you navigate to that url the swf plays, all scripts work, buttons work to link to frame anchors back and forth within the swf and all is fine. As long as you remain at abc.com and link with a gotoAndPlay(frame), or gotoAndStop(frame) function from the script internally in the swf.However lets say one of those buttons goes to dce.com (urlRequest... dce.com...) essentially navigating away from the swf, .and at dce.com there is a link to go back to abc.com/index.html#frame, when you choose to navigate back to that frame in the swf, it does, but the script no longer works.
The script is on all anchor frames, and works intially in the swf when you play the movie for the first time, the movie stops (stop();) at a specific frame, and continues to navigate around to specific frame anchors and back and forth, the script continues to work as long as you are within the movie so to speak. However if you decide to go to dce.com, essentially leaving the movie and then at dce.com there is a link back to a specific frame, when I link back to the swf, from dce.com, the script no longer functions?I cannot imagine this is not something that quite a few people use, a combination of flash pages and html pages and interlinking them back and forth, I just cannot find ANY info searching exhaustively on why the script will not work after returning to a swf frame after navigating away to anywhere else and then back to the swf frame needed.
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Jan 7, 2009
Am working on a flash AS 2.0 project where am loading movies from the same folder. my code goes like
on (release) {
loadMovie("HAD.swf",2);
}
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Jul 17, 2009
I have a simple movie clip of fading in text displaying on page with a sound. also have a button that allows user to go to the next frame. It is an exercise for students that basically goes like this: object presented in each frame, spelling (text) for that object fades in on mc with sound attached to mc, then button activates to let them move on to next. Since they are trigger happy, I don't want the button that allows to move on to activate on the frame until AFTER the movieclip and it's sound have played out (which is like 2 seconds so not a long wait) - otherwise, they would just keep clicking next and not listen to the material presented (it's very young children).
How do I set this up? I knew it's likely very simple, but I'm a newbie. Of course, I could always just do it on the timeline, but I have a ton of material, so am trying to use actionscript to be more efficient. for even younger kids, am considering setting this up so they can move to next frame through any keypress. I know how to set up a certain key, but not ANY key.
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Mar 9, 2009
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Feb 24, 2009
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Mar 11, 2004
Ok so, I have a button called btnEnter and its instance name is enter. Then, I have a movie clip called mcRotatingDot and its instance name is center. These two work so that when the mouse is over the button, the dot blinks. When the mouse is no longer over the button there is a fade in from alpha 0 to 60 of the dot. It all works fine, here is the code that I am using on the movie clip:
onClipEvent (load) {
//this sets the initial properties of our clip
this._xscale = 75;
this._yscale = 75;[code]...........
1)How can I make the movie clip blink with pure action script? And not having to do a stupid tween on the movie clip's timeline.
2)Can a button activate more than one movie clip? Because I am also trying to make the same button (aka. btnEnter, instance name enter) to change the rotation speed of another movie clip to spin faster. Here is the code for the other movie clip called mcRotatingCircle instance name outter:
onClipEvent (load) {
//this sets the initial properties of our clip
this._xscale = 1000;[code]............
Yet the movie clip will not spin faster on roll over. The only thing that I thought could go wrong is that there is another instance of the same movie clip mcRotatingCircle, named middle on the stage. I tried absolute addressing the outter instance, but it just won't work.
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Mar 11, 2004
Ok so, I have a button called btnEnter and its instance name is enter. Then, I have a movie clip called mcRotatingDot and its instance name is center. These two work so that when the mouse is over the button, the dot blinks. When the mouse is no longer over the button there is a fade in from alpha 0 to 60 of the dot. It all works fine, here is the code that I am using on the movie clip:
onClipEvent (load) {
//this sets the initial properties of our clip
this._xscale = 75;
[code]....
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Apr 14, 2011
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Mar 19, 2009
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Apr 20, 2004
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[Code]...
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Is there a pointer/tutorial on how create something similar to the following sites: [URL]
It appears that there are multiple layers that move at its own speed when rolling left or right.
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i have programed a play button using:
[Code]...
now i am trying to program the stop button to allow the user to stop mid song....
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I figured that Flash would be the best for the result I'm going for. I am making an Adobe Flash website and part of the website includes a box that is draggable and movable around the screen. So, to keep it simple, how can I make it movable?
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I need to make my the images in my website movable. I found this [URL] but I just need a simple and easy version.
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Feb 3, 2010
I need to make my the images in my website movable. I found [URL].. but I just need a simple and easy version.
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I recently came across a small business site that had a homepage with there logo and some basic nav in the center with the business logoBut there entire background had a moving flash background made up of photos in the shape of words, that when you moved your mouse to the left, the background would move to the right, up and it would go down and so on as if it followed your mouse but inverted.
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I've been trying to figure this out for a while now and cannot get it to work. I have a movieclip that can be moved up, down, left and right with the arrow keys, and reflected/flipped using the arrow and control keys together. However, I want to be able to use the arrow keys and shift to rotate the movieclip about a point with x co-ordinate 230 and y co-ordinate 180, regardless as to whether or not the movie clip has been moved up, left, etc.I've tried several different codes based on examples I've found online, but none have worked. I cannot make sure the centre point of rotation never changes.
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Aug 11, 2004
I know there's all these posts on how to use For... loops to hittest, but no matter how hard I try, they just don't work. So, after hours of hair tearing, paceing and starting a new game I've decided to bother you all for help.
My situation is that in the game I'm making, I have a movable turret firing duplicated bullets. I need to hittest them against a duplicated set of oncoming robots. I've tried using a for loop, but I just can't get it to work.
I've attached the .FLA, and I would be grateful if anyone could point out what I'm doing wrong (ignore the values for removing the clips and the random duplication; I had to shrink the stage size to make the file size smaller
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Oct 13, 2004
I've made a site with small draggable "popup" windows (not actual windows since they are objects in flash..) I can drag em off the scene outside the edge. I've attempted many things.. A adaptation of the collision script found through search.. (on collision it stopped dragging) Worked nice, until you move the mouse real fast, then it can pass right through or partly through and the fact that it's stopdrag. It takes effort to get it from the edge. It's stuck basically.
I fixed it by making the on (press) change frame in a moveclip containing the border.. had a side effect though.. You can now drag the window out from the scene if you repetitively drag it towards the edge. Is there a way to limit a movieclips possible X & Y positions? (in both + & - range to make it a 4 cornered block). I also want the moveclip to keep moving up/down if if hits the right/left edge if you continue dragging it up/down (same with left/right edge also)
I tried the scrip from the "dynamic mask":
onClipEvent (enterFrame) {
getlimits = _root.normalpic.getBounds(_root);
if (_root._xmouse>=getlimits.xMin && _root._xmouse<=getlimits.xMax && root._ymouse>=getlimits.yMin && _root._ymouse<=getlimits.yMax) {
this._x = _root._xmouse;
this._y = _root._ymouse;
}}
I changed the size of the "normal pic" and it works lovely.. but it's on enterFrame... and I need to react on on press and on release.. : tried to adapt it but cant figure out how.. and besides the script don't allow movement along the edges (like I described above) and if you move the mouse fast enough the window stops short of the edge..
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Oct 26, 2011
How can i make a MovieClip object drag able by the mouse? If i have two MovieClip instances, is it possible to make a new shape/MovieClip objects in that looks like a line and which will connect then? I have functions checking if the 'nodes' movie clip instances collide with the 'line' movie clip instances, now these all are different functions and conditional, but is it possible to check if ALL of them are true?
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Dec 1, 2004
give me the actionscript for a bar that has a play and stop button to play and stop frames in a flash movie. i would be gratefull if you could as i am really stuck
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