Advanced Button Usage - Activating Two Separate Areas
Apr 14, 2011
Basically I am trying to link two buttons so that two separate areas activate as one button including with rollovers etc. I am creating a flash application that features a series of tabs along the top of the page that when rolled over, will light up. When clicked on, these tabs will take the user to a different page. My problem is that I have an image on the left hand side of the application that features areas of the image that will take the user to the same place. I wish to link the button rollovers so that when the user rolls over the tab, the image will light up and vice versa. I have been unable to find a solution to this myself - the closest I came was making the area one button, but due to the distance the image and tabs are apart, the whole screen becomes one big button!
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Jan 7, 2009
Am working on a flash AS 2.0 project where am loading movies from the same folder. my code goes like
on (release) {
loadMovie("HAD.swf",2);
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Jul 17, 2009
I have a simple movie clip of fading in text displaying on page with a sound. also have a button that allows user to go to the next frame. It is an exercise for students that basically goes like this: object presented in each frame, spelling (text) for that object fades in on mc with sound attached to mc, then button activates to let them move on to next. Since they are trigger happy, I don't want the button that allows to move on to activate on the frame until AFTER the movieclip and it's sound have played out (which is like 2 seconds so not a long wait) - otherwise, they would just keep clicking next and not listen to the material presented (it's very young children).
How do I set this up? I knew it's likely very simple, but I'm a newbie. Of course, I could always just do it on the timeline, but I have a ton of material, so am trying to use actionscript to be more efficient. for even younger kids, am considering setting this up so they can move to next frame through any keypress. I know how to set up a certain key, but not ANY key.
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Mar 9, 2009
I want to create some AS to disable and enable a button.Let's call this ButtonX. I want this button to appear disabled at first, and then allow the user the option of enabling this button(ButtonX) by clicking another button. Let's call this ButtonY. I cannot get this to work. I am attaching the code I am trying. I have this AS added to ButtonY and ButtonX is the instance name for the button I want to de-activate-activate.
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Feb 24, 2009
I have a row of movie clips which act as buttons with an inactive state, active state, selected state etc. What I am seeking is kind of like a controller button which when clicked will activate or de-activate this row when clicked. I thought the best way might be to set frame labels and add a goto sript for the controller button to make each button go to the activate frame when the controller button is clicked.
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May 18, 2009
I'm trying to get my movable button to stop activating. It's looping (up/over/down/hit).
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Mar 11, 2004
Ok so, I have a button called btnEnter and its instance name is enter. Then, I have a movie clip called mcRotatingDot and its instance name is center. These two work so that when the mouse is over the button, the dot blinks. When the mouse is no longer over the button there is a fade in from alpha 0 to 60 of the dot. It all works fine, here is the code that I am using on the movie clip:
onClipEvent (load) {
//this sets the initial properties of our clip
this._xscale = 75;
this._yscale = 75;[code]...........
1)How can I make the movie clip blink with pure action script? And not having to do a stupid tween on the movie clip's timeline.
2)Can a button activate more than one movie clip? Because I am also trying to make the same button (aka. btnEnter, instance name enter) to change the rotation speed of another movie clip to spin faster. Here is the code for the other movie clip called mcRotatingCircle instance name outter:
onClipEvent (load) {
//this sets the initial properties of our clip
this._xscale = 1000;[code]............
Yet the movie clip will not spin faster on roll over. The only thing that I thought could go wrong is that there is another instance of the same movie clip mcRotatingCircle, named middle on the stage. I tried absolute addressing the outter instance, but it just won't work.
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Mar 11, 2004
Ok so, I have a button called btnEnter and its instance name is enter. Then, I have a movie clip called mcRotatingDot and its instance name is center. These two work so that when the mouse is over the button, the dot blinks. When the mouse is no longer over the button there is a fade in from alpha 0 to 60 of the dot. It all works fine, here is the code that I am using on the movie clip:
onClipEvent (load) {
//this sets the initial properties of our clip
this._xscale = 75;
[code]....
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Mar 19, 2009
I have a class file which prints a flash object. I don't want the print job to activate until a button is clicked. The print activation is a package and referenced by the document class. How would I code this to activate only when a button is pressed/ Currently it activates when the movie is played.
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Apr 20, 2004
I have a set of flash buttons in a left hand frame in dreamweaver in the right hand frame I have a swf file, is it possible for the buttons to control the swf! For example I want button 1 to make the swf jump to frame 1, button 2 make the swf jump to frame 2 ect....
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Apr 20, 2004
here is my problem I have a set of flash buttons in a left hand frame in dreamweaver in the right hand frame I have a swf file, is it possible for the buttons to control the swf!!!!! for example I want button 1 to make the swf jump to frame 1, button 2 make the swf jumb to frame 2 ect ect ect
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Apr 30, 2010
For example if you had a cat and running a mouse over its tail would make it angry, but running the mouse over it's head would make it happy. I thought it might be done by having layers on a button with 2 hit areas, I mocked it up quickly, but it just played both animations when I hovered over each button.
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Sep 13, 2009
I'm trying to finish off a Flash menu that was done for my website & I'm a bit stuck - New to this game. Basically I have a menu made up of 5 items, each item leads to another list which has a "datefield", "nemericstepper" & "order" button. what I am trying to achieve is when the "order" button is pressed the "date" & "number" information is sent to my existing order page, customers details are then entered in the required fields & this is sent including the "date" & "number" via my existing PHP script to my email.
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Mar 7, 2007
I'm creating a header with navigation buttons that are thumbnails of larger images. When a button is moused over I would like a short transition, that spans the entire stage, followed by a display of a larger image of the thumbnail button on the left side of my stage. The transition is constant for each button but the images pertain to specific areas of my site. Basically I'd like to use this mouseover as a visual preview and when then the button is clicked the visitor is taken to that particular section of my site.
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Dec 17, 2003
Note the button at the top called portfolio, on mouseover this button should loop through the "mouseover" label section, and when the user takes the mouse off of it it should continue to play through what it has started, and stop at the begining of the mouseover labelwhen the user clicks on the button it should play through the "trans" label (only once) and begin to loop at the label section "current" when the user goes to another section, for example, clicks another button besides portfolio, the animation should stop on the label "visited" my code for it to loop looks like this (on the invisible button over the movie clip)
on (rollOver) {
portfolioBtn_mc.gotoAndPlay("mouseover");
}
[code]....
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Aug 24, 2010
I wrote an application in flash AS3, and when I trace from flash the total memory usage of the total application is only about 9MB, But at the same time Task Manager Shows the memory usage as 110MB. Around 100MB difference.Flash Trace Method System.totalMemory difference of the Trace from the Beginning of the application to end of the application.
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Dec 17, 2009
No matter what I try, I can't seem to fire the click event on the "default" button in an Alert control in a Flex 3.4 application.
[Code]...
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Jan 9, 2006
I'm new to Flash and am looking to use the following tutorial to create an advanced button. I know it is probably a very simple fix, I just cannot figure it out. [URL] In the tutorial the rollover and onrelease has the following script this.onRollOut = function(){ rewind = true;} this.onRelease = function(){getURL [URL]); } I have tried to change the on.Release command to go to and play another frame in to movie instead of opening a new url. But I'm not getting it to work correctly.
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Aug 4, 2011
I am designing a web application in Flex 4 and currently facing an issue rendering advanced HTML tags and entities in Flex 4. All I want to do is basically render an HTML text coming to me something like the one given below:-
[Code]....
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Apr 18, 2011
Now then, I am working on a game and I've come across a problem that I simply cannot figure out. I have a symbol with the instance name of "textbox" (genius, no?) and I have a button with no instance name. Now, within the "textbox" symbol, I have two frames; one of which is named "descentlava". When the aforementioned button is clicked, I need the "textbox" symbol to gotoAndStop on the "descentlava" frame. My feeble mind managed to whip up the following code for the button:
on (release) {
_root["textbox"].gotoAndStop("descentlava");
}
Unfortunately, this does not work and frankly, I'm losing my mind trying to figure this out all on my own. Anyone feel like they could offer some assistance?PS: Not sure if this changes anything, but I feel I should mention that the button and the "textbox" symbol are both within ANOTHER symbol with no instance name. Perhaps this is whats causing the problem, but taking everything out onto the stage is a big no-no. It must be contained within the symbol.
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Apr 18, 2010
What I need to do is assign 5 separate dynamic text fields to 5 seperate buttons and at the same time to those same five buttons i would like to add 5 images that i would be able to change merely by swapping out the images in the file theyre in on the server.I would also like to get a nice transition between the images...ALSO i want to dynamically load the images for the buttons that will be used for switching from picture to picture(which im thinking i will be able to do after i know the how to do point the aforementioned things.)
Through tutorials I've found around the net I've been able to get most of the parts together... but i get lost because what they show you for AS2 they don't for AS3 and vice versa, at least that ive seen.so... I guess my question is... would i need to set up 5 seperate dynamic text fields on the stage and then set each one of them to one of the corresponding button. If so what AS code would i need to use to do so. And if not what would i need to do?
The other part of the question would be I know about the UILoader... would i be able to use it as my buttons and images, if so would i need 5 seperate ui loaders for both the Thumbnail buttons and the images or is there a way that would be better to do it? and once i do that would i do the transitions using frames and tweens like with AS2?
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Jan 25, 2010
This post has been edited to clarify, so that should explain the answer above.I am sure this topic has been covered a million times, but for the life of me, I have been searching the internet for hours trying to find a simple solution to this problem. I am using Flash Cs4 with actionscript 3 and flash player 10 for publish settings. I have a button that I want to open a new webpage. When the button is pressed, I want the window to open so the user can see the original webpage they were on before, and I dont want the original webpage to close. In other words, I want to open a new webpage without closing the original webpage, and allow the user to see both webpages, at the same time doing away with the back button. Is this possible? Here is the script I am using. It is placed on a seperate layer called actions. :
addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler);
function mouseDownHandler(event:MouseEvent):void {
navigateToURL(new URLRequest("https://mycw3.eclinicalweb.com/cent/jsp/login.jsp"));
}
It does allow me to open the window seperately as long as I am testing the movie in Flash, but when I publish the movie and imbed in into a Dreamweaver Html document (Xhtml), you have to use the back button to go back to the original page. I know this might not be the best way to navigate but the person I am doing this page for wants it this way only.
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May 15, 2011
Okay, so I'm creating a game. I currently have 2 scenes. The first scene is called Opening, the second is Main.The first scene has a title screen and then a button that the user will click to start the game (essentially go to the second scene).However, I'm getting the error: Error #1009: Cannot access a property or method of a null object reference.at code:ocument()t's throwing this error where I'm calling my event listener for start_btnMy code is below:
Document:
ActionScript Code:
{
[code].....
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Aug 19, 2009
If I create a new flash AS3 file and create two blank keyframes in my actions layer I can add actions to each keyframe separately no problem. I can then easily switch between the actions frames from the menu bar on the left of the actions input panel. However if I try and do this on any of my projects i've been working on for a while when I create a new blank keyframe in the actions layer and try to add actions to it, I get sent straight back to my first actions keyframe and not a nice blank page. Can I even apply seperate actions to seperate keyframes?
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Jan 17, 2011
This is NOT the same as my last thread as i am after three and NOT ONE as last time. In the attached movie there are three seperate movies loading into three seperate tweens. Please note that i am happy with this movie as it is, and do not want to change anything about it except for the script itself. It refurs to three seperate clips "b.a","d.c" and "f.e". What i want is for the script to incorperate all three clips under one name of "mc" And instead of have three seperate widths, "width 1","width2" and "width3" i want the script to also incorperate all three widths and heights into just one name of "width" and one name of "height".
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Dec 9, 2009
how to add seperate actions to a button group that is duplicated to create 2 buttons from one...this is the code which takes the movie to another frame - i have to load one of two movies depending on which button is clicked, but either button only goes to the same frame...:
Code:
stop();
import mx.transitions.Tween;
import mx.transitions.easing.*;
[code]....
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May 18, 2011
I made a button a stage, and I want the button to take the user to a separate scene that I have named "Biography page" when it is clicked. The thing is, I want all my actions on one specific layer. So I made an instance name for my button, "aboutme". The thing is... I have no idea how to write the code.
[Code]....
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Nov 19, 2010
Movieclip I want to fade out: "StartupText_mc" Within "StartupText_mc" I have a frame labels "normal" on the first frame and "over" on the last. On the actions layer I have "stop();" on the first and last frame. On the third layer I have a simple alpa tween from 100% to 0%.
Now, Back to the main scene where the button "ProductMarketingIcon2_mc" and "StartupText_mc" exist next to each other. Here is the code I have for the button:
[Code]...
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May 22, 2011
[Code]...
I am also having issues with the logo loading a second time when I click a separate button that takes me back to frame 1 with the code that creates the empty movie clip.
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Dec 20, 2009
how can i make a button respond to mouse release and/or Enter key release, depending on user input.. when I press Enter, I would like to have the button(s) behave in the same way as if I was clicking it with the mouse, possibly incorporating the separate graphic stages of the button (appearance of button down when clicked with mouse = appearance of button while Enter key is down, etc.) ... and am also curious as to how you can tab between buttons then just press enter to deploy it... i know how to make a button react to button.onRelease and somewhat to the Enter key... separately.. but not as a combined package
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