ActionScript 2.0 :: Button Activating Movie Clips?

Mar 11, 2004

Ok so, I have a button called btnEnter and its instance name is enter. Then, I have a movie clip called mcRotatingDot and its instance name is center. These two work so that when the mouse is over the button, the dot blinks. When the mouse is no longer over the button there is a fade in from alpha 0 to 60 of the dot. It all works fine, here is the code that I am using on the movie clip:

onClipEvent (load) {
//this sets the initial properties of our clip
this._xscale = 75;

[code]....

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ActionScript 2.0 :: Button Activating Movie Clips?

Mar 11, 2004

Ok so, I have a button called btnEnter and its instance name is enter. Then, I have a movie clip called mcRotatingDot and its instance name is center. These two work so that when the mouse is over the button, the dot blinks. When the mouse is no longer over the button there is a fade in from alpha 0 to 60 of the dot. It all works fine, here is the code that I am using on the movie clip:

onClipEvent (load) {
//this sets the initial properties of our clip
this._xscale = 75;
this._yscale = 75;[code]...........

1)How can I make the movie clip blink with pure action script? And not having to do a stupid tween on the movie clip's timeline.

2)Can a button activate more than one movie clip? Because I am also trying to make the same button (aka. btnEnter, instance name enter) to change the rotation speed of another movie clip to spin faster. Here is the code for the other movie clip called mcRotatingCircle instance name outter:

onClipEvent (load) {
//this sets the initial properties of our clip
this._xscale = 1000;[code]............

Yet the movie clip will not spin faster on roll over. The only thing that I thought could go wrong is that there is another instance of the same movie clip mcRotatingCircle, named middle on the stage. I tried absolute addressing the outter instance, but it just won't work.

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[code]...

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function goHome(e:MouseEvent):void {
blind_mc.play();
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I'm trying to write a script that uses the instance name of a button to grab a movie clip with the same name from the library and add it to the stage. I also need to remove the movie clip that had the button in it, and be able to pass a variable along to the new movie clip. I got something similar to work using button instance names to jump to a frame label with the same name.

Quote:
_f01.addEventListener(MouseEvent.CLICK, fClick);
var targetFrame:String = "";
function fClick(e:MouseEvent):void
{

[Code]....

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at mh2_fla::MainTimeline/frame1()"

I have tried doing them in the same scene and on separate scenes (see attached).

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I'd like to have one button to use for hiding and unhiding movie clips. I think I'm having an issue with my if statement. I can get the button to hide the movie clip, but can't get it to work on unhiding the movie clip. Here's the code:

[Code]....

The code has only worked on hiding the movie clip. I just can't make it unhide after you click the button again.

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ActionScript 3.0 :: Activating Multiple Buttons In A Scrolling Movie Clip?

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I've been trying to figure this out all day, with no luck - so I'm hoping someone here can help a girl out with her code .I'm working on what is essentially a 'character profile' page, in which you can scroll across the page to see different characters, and clicking on them will bring up a short profile.However, I've set up these different characters as separate buttons within the scrolling movie clip and can't seem to get them to activate.Here is the code I've used so far:

--
p1.visible = false;
p2.visible = false;
var tar:Number;[code]....

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ActionScript 2.0 :: Flash8 - Attaching Movie Clips To Already Attached Movie Clips?

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As most of you don't know, I've been creating an rpg game. And, after several tries of art making, etc, I have finally moved back into coding the game. And now, I'm stuck on the equipment system idea. At first, I thought I would just place a bunch of goToAndStop's for each movie clip to go to a frame that has that certain armor piece. This was my first idea for an equipment system. However, after doing some research, and realizing how much lines of code could be saved, I started looking into simply adding and removing movie clips from the character as my new equipment system idea. Now.... on to the problem.

Basic want/ overall achievement wanted: Create an equipment system, which will basically attach movie clips (items) onto characters, which themselves will already be attached movie clips on the stage.

Problem: What is the exact code to do this? And Is there a better way to do this for an equipment system (a less laggy or more efficient way perhaps that I'm not seeing; Check the code below to get a better idea of what I'm talking about)?

Part of the code (or basic idea of code; see comments for extra details

code:
//Don't worry I have an OnEnterFrame function here;
//attachedObj= the character; figure= the MC name of the character;
attachedObj = attachMovie("figure", "figure"+1, 1);

[Code].....

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