Professional :: Movable Background Based On Mouse Location?
Mar 12, 2011
I recently came across a small business site that had a homepage with there logo and some basic nav in the center with the business logoBut there entire background had a moving flash background made up of photos in the shape of words, that when you moved your mouse to the left, the background would move to the right, up and it would go down and so on as if it followed your mouse but inverted.
Basically, I want to have 5 bullet points on this flash document, and as you move your mouse, it measures the distance from the mouse to the text (each bullet point measured separately) and it effects the scale of the text. I don't want it to be drastic, but just something people would notice when they move their mouse around on the page to give the user a little bit more interactivity with this particular page.
The idea is there are two buttons(Sprites), one on the left & one on the right, when either button is moused over a the script should start setting the alpha of the relevant visible element. (i'm not worried that they both would be fading out as the mouse moves left to right at this point)
ActionScript Code: private function turnOnInterfaceHinting():void { this.addEventListener(Event.ENTER_FRAME, InterfaceHinting); }
where i can find a script to attach to a movie/background image so that i can make the movie clip pan left or right based on the mouse position (with easing too!)? Example http:[url].... make sure you enter the site thats where you will see what i mean. I've been wanting to create a page like this for some time using png files and transperency and multiple layers.
I'm trying to create a movieclip that contains 6 different images. In this movieclip, I would like, for example, a mask that follows the mouse to reveal the next picture. (ex: Image 1 has a circle mask revealing Image 2. When clicked, Image 2 will now be at the front with a circle mask revealing Image 3. And then Image 6 will not have any mask but on click will go back to the beginning)I understand that a lot of it will be up to how I order them in the timeline and frames.My problem is that in my class, we've learned how to do this for TWO images only, and the only way for the mask to move is to use the MOUSE_DOWN and MOUSE_UP events (which is where the mask is only movable if you move it yourself.)It would be a big help if someone can first answer these questions:
1)What is the function called/is for instead of a MOUSE_DOWN/UP it will just simply follow the mouse?
2)Would I have to create 6 frames with, let's say, Image1 and Image2 on Frame 1, then Image2 and Image3 on Frame 2 etc? And each frame will have its own actions layer frame?
I am trying to make an object tween from its starting location to the location of a mouse click. I have a script, but it has a very annoying ease to it.I would LIKE the object to mantain a certain speed during while traveling from its starting location to the mouse click location.
I trained on flashMX back in the day and haven't done anything since so now I've got CS5 it's a bit like being at school again! I have a circular dial sat in the middle of the screen with an arrow placed on it's edge. How do I get the dial to rotate so it always faces the mouse pointer?
I created a simple button that displays an error messeage: "error opening 'url" when I test the movie, but does play and opens in browser after publishing. However, it won't open in the browser in a different location. I pasted the html code in a web page but it doesn't work there nor opens in the browser in a differnet location from where it was originally published and saved. Why is that?
Question 1Whats a good example of removing objects from stage that aren't within the stages boundries. I first tryed using a transparent box and hittesting. then i realized that you cannot hittest an object that isn't on stage, to check if needs added. so i came up with this.
Code: for (nn=-1; nn<2;++nn){ if (this.hu1.room+nn>=0 && this.hu1.room+nn<this.walls.ar.length){ for each (n in this.walls.ar[hu1.room+nn].ar){[code]....
That way it only adds the object if its not currently on the display list or am i better off just giving all objects an onscreen:Boolean variable?
Code: moviclip.swapDepths(movieclip._y); and it worked perfectly.
but I decided that I wanted to continue the development of the game in AS3 (so that it will be more up to date and I could learn the new syntax), and I found the equivalent to swapDepths is setChildIndex. so I followed the new rules and came up with this code:Code: setChildIndex(character_mc, character_mc.y);but, sadly it does not work the same. the game becomes extremely laggy and almost unresponsive, but becomes normal again if I remove the code. So, my question is how can I add a similar code for this to work properly.
Here is my setup, I have an MC with a line, this line is tweened to move to the right, using a custom easing tool, it has a very elastic animation to it. It then, with similar elastic effect, moves back to the left. I also have an MC with a box placed directly right of the line. What I want to do is get the box to contract then expand based upon the x location of the line mc. My reason for this is that the elasticity of the animation for the line would make it very difficult for me to do this manually get the effect I desire, so I'm assuming theres some simple property I can use that calls the location of x then sets the proportions of the box based upon that.
our group want to develop a 3D FPS game on flash 11, but how could we make same user experience as Conter-Strike or those classic FPS games without set mouse cursor location?as I know, both ShockWave and Unity Web Player can lock or set location of mouse cursor.we may considering some sercurity issues of open this API, but we are talking about things that desktop apps can do and web apps can not do.
how to make a movieclip move base on mouse location similar to the one seen in [URL]. I've found some script that I've been working with and it rotates the Y just fine but keeps rotating. How would I determine a set rotation to stop when I stop mouse movement. Here is my script:
var maxSpeed:uint = 1 box.addEventListener(Event.ENTER_FRAME, onLoop, false, 0, true); function nLoop(e:Event):void{
i have made a simple application to move a ball to the location of the mouse. I am trying to adjust my app so that when the ball does move in the same position as my mouse location, it should remove the listener showing that the ball does reach my mouse's destination.
Code: package { /** * Zenos.as is meant to show how you can demonstrate friction using the Zenos
I am trying to find a menu to implement in the form of a coverflow. I have one accessible but flipping through the covers requires that I click covers, or use the scroll bar.
I am looking for one that will move left and right without requiring clicking. Dragging is probably acceptable. I have been sifting through the google search results, but it seems most coverflows are modeled the same. It doesn't need to be free, but if I could customize it via XML that'd be great.
i have a darkBlueRect rectangle sprite and a copy of the same sprite with a larger scale and a lighter color - lightBlueRect.i'm attempting to shift the location of the lightBlueRect according to the mouse.x location when the mouse is moving over the darkBlueRect. this way if the mouse is on the right of the darkBlueRect than the location of the scaled up lightBlueRect will be on the opposite side and shifted towards the left proportionate to the mouse position and scale. in addition, the lightBlueRect must appear "locked" to the darkBlueRect so lightBlueRect.x must never be more than darkBlueRect.x and lightBlueRect.x + lightBlueRect.width must never be less than darkBlueRect.x + darkBlueRect.width.
I have made a simple application to move a ball to the location of the mouse. I am trying to adjust my app so that when the ball does move in the same position as my mouse location, it should remove the listener showing that the ball does reach my mouse's destination.[code]...
I have the gun all coded and setup, it's an automatic weapon that fires at the mouse as long as you hold down the trigger, seems simple enough. It updates the target point whenever the user clicks or moves the mouse.My problem though, is that it can't so easily update the target when the user moves their avatar via keyboard keys. As they do this, the target remains at a constant point in worldspace, getting farther and farther from the mouse pointer until they click again or move the mouse. While not a huge issue, this is annoying.A dirty solution I can think of would be updating the target point according to camera movement so that it should follow the mouse even when the mouse isn't moving. This solution seems like a lot of unnecessary work though and I'd like to explore the apparently simpler route first.
I am trying to track mouse location on the stage in a swf file with Action script. I found properties that appear to have x and y location, stageX and stageY as well as localX and localY. But I am getting compiler errors to the effect of attempt to access possibly undefined property: as follows: 1119: Access of possibly undefined property stageX through a reference with static type Class.
I got a containers gallery whitch I made and I want the containers down outside the screen to come up when the mouse goes down. (If not please contact me in private and I will show you my flash).
So I want to control a movie clips rotation with the location of the mouse, with easing if possible. But I am having some trouble figuring out where to start
1. Im getting the mouse location so that when its at the top of the screen a dropdown menu appears. It works fine on my first two frame, but on my third the drop down doesnt move unless my mouse passes over it.
I need to know how to make a movie clip appear exactly where the user clicks.I have a button that is made up of four separate parts across the stage, and when you click a part of it, I'd like for a movie clip to appear on that button, where you just clicked.Rather than creating 4 separate movie clips (and four separate buttons) showing the same thing, can I just make one, and make it move to the location the user has clicked?Please let me know if this makes sense! Essentially, I'd like to know if there is a code that says "Make movie clip appear on location of mouse"
I am trying to get a stationary object to follow the mouse but remain in its location. Example: i am trying to get the center of a compass to follow the mouse around screen while remaining inside the compass. i have only found out how to have it chase the mouse but not remain on a fixed point and rotate.