ActionScript 3.0 :: Track Mouse Location On The Stage In A Swf File?

Apr 9, 2009

I am trying to track mouse location on the stage in a swf file with Action script. I found properties that appear to have x and y location, stageX and stageY as well as localX and localY. But I am getting compiler errors to the effect of attempt to access possibly undefined property: as follows: 1119: Access of possibly undefined property stageX through a reference with static type Class.

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I know we can track when the mouse has left the stage area in AS3.

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ActionScript 3.0 :: When Mouse Down On The Menu And Then Drag The Mouse Off Of The Menu AND Off Of The Stage, I.e The SWF (whilst In Mouse Down) And Then Mouse Up Completely Off Of The Stage?

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I have designed a menu that When you mouse over it, a custom cursor appears. When you mouse down it disappears and when you mouse up it returns. If you happen to mouse down and then drag the mouse off of the menu (whilst in mouse down) and then mouse up outside the menu, the custom cursor disappears. All good. The only issue is: If you happen to mouse down on the menu and then drag the mouse off of the menu AND off of the stage, i.e the SWF (whilst in mouse down) and then mouse up completely off of the stage, the custom cursor appears at the point it left the menu. I have tried to fix this using MOUSE_LEAVE but this dosnt work when the mouse button is pressed down. I have attached an FLA, SWF and the AS below.

Code:
stop();
import com.greensock.*;
import com.greensock.easing.*;
import flash.events.MouseEvent;

[code]....

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like photoshop cs3 has, flash cs4 also... and probably some others...

a textfield which acts like a button and when you press and hold down the mouse and move up or right the value increases and when you move down or left value decreases.

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I always come here and scour the tutorials and forums for help when I need it- but this is the first time I've not been able to find what I need or in the form that I want - anywhere it seems! The site that I am working on consists of one main element, from which the user can open frames containing information. As you can imagine this is pretty one dimensional- so I'm looking to add some depth to this site. Now the point- I really enjoy the effect demonstrated on the website for Pretty Lights music.

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[Code]...

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[Code]...

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var maxSpeed:uint = 1
box.addEventListener(Event.ENTER_FRAME, onLoop, false, 0, true);
function nLoop(e:Event):void{

[code]....

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I can't with this, that AS put leafs in the screen and move them on X axis from left to right, and I want the opposite, from right to left, and I can't fix the code, I thought the key was to change this:

Code:
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Code:
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Code:
kNbrLeaves = 15;
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for (i=0; i<kNbrLeaves; ++i) {[code].....

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[Code]...

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i have made a simple application to move a ball to the location of the mouse. I am trying to adjust my app so that when the ball does move in the same position as my mouse location, it should remove the listener showing that the ball does reach my mouse's destination.

Code:
package
{
/**
* Zenos.as is meant to show how you can demonstrate friction using the Zenos

[Code].....

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i have a darkBlueRect rectangle sprite and a copy of the same sprite with a larger scale and a lighter color - lightBlueRect.i'm attempting to shift the location of the lightBlueRect according to the mouse.x location when the mouse is moving over the darkBlueRect. this way if the mouse is on the right of the darkBlueRect than the location of the scaled up lightBlueRect will be on the opposite side and shifted towards the left proportionate to the mouse position and scale. in addition, the lightBlueRect must appear "locked" to the darkBlueRect so lightBlueRect.x must never be more than darkBlueRect.x and lightBlueRect.x + lightBlueRect.width must never be less than darkBlueRect.x + darkBlueRect.width.

[code]...

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I have made a simple application to move a ball to the location of the mouse. I am trying to adjust my app so that when the ball does move in the same position as my mouse location, it should remove the listener showing that the ball does reach my mouse's destination.[code]...

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