ActionScript 3.0 :: Track Mouse Location On The Stage In A Swf File?
Apr 9, 2009
I am trying to track mouse location on the stage in a swf file with Action script. I found properties that appear to have x and y location, stageX and stageY as well as localX and localY. But I am getting compiler errors to the effect of attempt to access possibly undefined property: as follows: 1119: Access of possibly undefined property stageX through a reference with static type Class.
I know we can track when the mouse has left the stage area in AS3.
But, can it reset a button that would have stayed in its "on" state?
My swf will be embedded in a web page, there are 24 buttons all around its border, and as soon as the mouse leaves the stage, they stay "on", so I want to reset them to the initial state.
All I'm trying to do is load an external .swf file into a precise location on the stage of my existing Flash file. I've spent an hour and a half on this site search and found nothing. What do I add to my loadMovie command to place the file at specific x,y coordinates?
I am trying to make an object tween from its starting location to the location of a mouse click. I have a script, but it has a very annoying ease to it.I would LIKE the object to mantain a certain speed during while traveling from its starting location to the mouse click location.
I have an object inside my flash file and i want to lock the object on 0 x-axis 0 y-axis but when i re-size my SWF file my object's location changed to another location how can i fix that?
I created a simple button that displays an error messeage: "error opening 'url" when I test the movie, but does play and opens in browser after publishing. However, it won't open in the browser in a different location. I pasted the html code in a web page but it doesn't work there nor opens in the browser in a differnet location from where it was originally published and saved. Why is that?
I have designed a menu that When you mouse over it, a custom cursor appears. When you mouse down it disappears and when you mouse up it returns. If you happen to mouse down and then drag the mouse off of the menu (whilst in mouse down) and then mouse up outside the menu, the custom cursor disappears. All good. The only issue is: If you happen to mouse down on the menu and then drag the mouse off of the menu AND off of the stage, i.e the SWF (whilst in mouse down) and then mouse up completely off of the stage, the custom cursor appears at the point it left the menu. I have tried to fix this using MOUSE_LEAVE but this dosnt work when the mouse button is pressed down. I have attached an FLA, SWF and the AS below.
In summary, I have an image scroller that loads a series of thumbnails defined in an XML file. All of the image load and begin scrolling. When I rollover the scroller, the scrolling stops then resumes again when I roll out.My problem: In addition to a mouseover pausing the scroller, I would like to be able to load text from another XML node based on which thumbnail the mouse is currently over.My question: How do I keep track of which thumbnail the mouse is over? Do I need to create an additional array to keep track of the thumbs or is there a simpler way to do this?
like photoshop cs3 has, flash cs4 also... and probably some others...
a textfield which acts like a button and when you press and hold down the mouse and move up or right the value increases and when you move down or left value decreases.
how to do this the most efficiently... on a mouse_down how would I track where the mouse is moving and how much it has moved in what direction so i can ajust the value in the textfield?
I always come here and scour the tutorials and forums for help when I need it- but this is the first time I've not been able to find what I need or in the form that I want - anywhere it seems! The site that I am working on consists of one main element, from which the user can open frames containing information. As you can imagine this is pretty one dimensional- so I'm looking to add some depth to this site. Now the point- I really enjoy the effect demonstrated on the website for Pretty Lights music.
The effect I'm referring to is having background elements slightly follow the mouse - and they track in different strengths (creating a nice feeling of depth). I don't plan on my own being as complex- the idea I had was simply having some "dust" looking specks in front of and behind my main content, and having it all track slightly with the mouse as the user navigates the site.
I have a small box in my flash movie, which should move vertically, when the mouse moves vertically. It should basically track the Y coordinates from the mouse. Also it should track even when the mouse isn't over the box.
I was wondering if there was a way using actionscript to set a larger target area for the mouse_over even, i.e. if the mouse is not necessarily over an object, but is maybe 20 px away from it could i trigger a mouse_over event?My other idea would be to create a movie clip that follows the mouse everywhere but to be honest Im not too sure about this. I don't know how to track the coordinates of the mouse.
How do I track if the user is moving mouse left or right? I am trying to make a Fash VR sceen from muliple pics and I want to display next pics if _xmouse has increased or previous pics if _xmouse has decreased.
I have a container Canvas named "cnvList" which contains another component horizontal list "hlist". When i hover the mouse over "cnvList", it should display the current mouse position relative to the container cnvList. I have used cnvList.contentMouseX for this. But it should repeatedly track the mouse position repeatedly even when the mouse is not movedk. Can anyone suggest me with code how it can be done?
When I use the following code, I'm able to track the stage size within the browser. But what I don't understand is that when I use StageScaleMode.SHOW_ALL instead, the reported height and width of the stage is always fixed at 1920 x 1080 (my stage size in Flash authoring) no matter how small I bring the browser into.
I have an arbitrary number of object instances on the stage. At any one given time the number of objects may be between 10 and 50. Each object instance can move, but the movement is gradual, the current coordinates are not predictable and at any given moment I may need to retrieve the coordinates of a specific object instance. Is there a common best-practice method to use in this case to track object instance coordinates? I can think of two approaches:
I write a function within the object class that, upon arbitrary event execution, is called on an object instance and returns that object instances coordinates. Within the object class I declare global static variables that represent x and y values and, upon arbitrary event execution, the variables are updated with the latest values for that object instance.
our group want to develop a 3D FPS game on flash 11, but how could we make same user experience as Conter-Strike or those classic FPS games without set mouse cursor location?as I know, both ShockWave and Unity Web Player can lock or set location of mouse cursor.we may considering some sercurity issues of open this API, but we are talking about things that desktop apps can do and web apps can not do.
how to make a movieclip move base on mouse location similar to the one seen in [URL]. I've found some script that I've been working with and it rotates the Y just fine but keeps rotating. How would I determine a set rotation to stop when I stop mouse movement. Here is my script:
var maxSpeed:uint = 1 box.addEventListener(Event.ENTER_FRAME, onLoop, false, 0, true); function nLoop(e:Event):void{
I can't with this, that AS put leafs in the screen and move them on X axis from left to right, and I want the opposite, from right to left, and I can't fix the code, I thought the key was to change this:
Code: moveLeaf = function () { this._x += this.speed;if (this._x>SW+10) {this._x = -10;}}; into this:
Code: moveLeaf = function () { this._x -= this.speed;if (this._x>SW+10) {this._x = -10;}}; with that the movement goes from right to left just as I want but, when all the leafs appears on the screen, it stops from creating more.Here is the entire code:
SH = 300; // move leaves to the right moveLeaf = function () { this._x += this.speed;if (this._x>SW+10) {this._x = -10;}}; // Initial Leaf setup for (i=0; i<kNbrLeaves; ++i) {[code].....
I will inlcude here to code i used and a zipped folder containing all the files of my mp3 player. What i would like to do, (i am not an actionscript expert and did this following a tutorial) is to include a download button for the track which is being listened, be able to insert the playlist 'track buttons' inside the scrollpane on the stage, and sort an annoying bug which makes the music form the player continue even when i leave the section of the site where its in, keeping the music in the background running and starting a new track ontop every time i renter the section where the player is placed.
i have made a simple application to move a ball to the location of the mouse. I am trying to adjust my app so that when the ball does move in the same position as my mouse location, it should remove the listener showing that the ball does reach my mouse's destination.
Code: package { /** * Zenos.as is meant to show how you can demonstrate friction using the Zenos
I am trying to find a menu to implement in the form of a coverflow. I have one accessible but flipping through the covers requires that I click covers, or use the scroll bar.
I am looking for one that will move left and right without requiring clicking. Dragging is probably acceptable. I have been sifting through the google search results, but it seems most coverflows are modeled the same. It doesn't need to be free, but if I could customize it via XML that'd be great.
i have a darkBlueRect rectangle sprite and a copy of the same sprite with a larger scale and a lighter color - lightBlueRect.i'm attempting to shift the location of the lightBlueRect according to the mouse.x location when the mouse is moving over the darkBlueRect. this way if the mouse is on the right of the darkBlueRect than the location of the scaled up lightBlueRect will be on the opposite side and shifted towards the left proportionate to the mouse position and scale. in addition, the lightBlueRect must appear "locked" to the darkBlueRect so lightBlueRect.x must never be more than darkBlueRect.x and lightBlueRect.x + lightBlueRect.width must never be less than darkBlueRect.x + darkBlueRect.width.
I have made a simple application to move a ball to the location of the mouse. I am trying to adjust my app so that when the ball does move in the same position as my mouse location, it should remove the listener showing that the ball does reach my mouse's destination.[code]...
I have the gun all coded and setup, it's an automatic weapon that fires at the mouse as long as you hold down the trigger, seems simple enough. It updates the target point whenever the user clicks or moves the mouse.My problem though, is that it can't so easily update the target when the user moves their avatar via keyboard keys. As they do this, the target remains at a constant point in worldspace, getting farther and farther from the mouse pointer until they click again or move the mouse. While not a huge issue, this is annoying.A dirty solution I can think of would be updating the target point according to camera movement so that it should follow the mouse even when the mouse isn't moving. This solution seems like a lot of unnecessary work though and I'd like to explore the apparently simpler route first.
Basically, I want to have 5 bullet points on this flash document, and as you move your mouse, it measures the distance from the mouse to the text (each bullet point measured separately) and it effects the scale of the text. I don't want it to be drastic, but just something people would notice when they move their mouse around on the page to give the user a little bit more interactivity with this particular page.
I got a containers gallery whitch I made and I want the containers down outside the screen to come up when the mouse goes down. (If not please contact me in private and I will show you my flash).
I recently came across a small business site that had a homepage with there logo and some basic nav in the center with the business logoBut there entire background had a moving flash background made up of photos in the shape of words, that when you moved your mouse to the left, the background would move to the right, up and it would go down and so on as if it followed your mouse but inverted.