ActionScript 2.0 :: MC Rolling Angle Of Mouse (Location)

Oct 13, 2008

What code would I apply to a movie clip to make it rotate on one end according to the angle (location) of the mouse.

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My MC button is now working as expected with one problem... when I click the mouse button when over a MC button then roll the mouse off the button and release the mouse button, the button stays 'hilighted' (in frame 3 of the button MC) until you roll the mouse over it again.I'd like it to stay highlighted only as long as the cursor is over the button and the mouse button is held down...when you roll the mouse cursor off the button it should release it and send it back to frame one of the button MC. Does that make sense?Here is the code:

btn1.onRollOver = function() {
this.gotoAndStop(2); //highlites the button
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[code].....

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I am trying to make an object tween from its starting location to the location of a mouse click. I have a script, but it has a very annoying ease to it.I would LIKE the object to mantain a certain speed during while traveling from its starting location to the mouse click location.

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i have a movie clip that follows my mouse to create a fading line.the thing is that i want that movie clip to change its angle according to the mouse movement.Right now the mocie clip is kind of changing its orientation but it's also gettin cray and is not fluent.heres the code of the part that draws the mouse

private function drawMouseLine(e:MouseEvent):void[code].........

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ActionScript 2.0 :: Get Angle Of Mouse?

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how to get angle of mouse its very simple.use this Script (copy and past in your file). A sample file which runs only on CS4 is attached.

//Start............................................. .................................................. .................
// Make a line (o-----------------------) and take its left side as center named 'mcArrow'
mcArrow._x = mcArrow._y =200;

[code]....

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ok so i have been trying to detect the mouse angle.. kinda figuring it out on my own to learn new stuff and get a better understanding of actionscript, but ive kinda run into a problem i cant figure out.ere is the range of angles i get

Code:
0
|

[code]....

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ActionScript 2.0 :: Follow Mouse Only At Certain Angle?

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I can't work out how to do this, but this is what I have so far..

onClipEvent (enterFrame) {
radians = Math.atan2(_root._ymouse-this._y, _root._xmouse-this._x);
degrees = (radians/Math.PI)*180;
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How would I make it so that it can only point between 0 and 90 degrees?

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ActionScript 2.0 :: Movieclip Frame Depending On Mouse Angle?

Sep 21, 2010

so i have a movieclip with this script on it (this makes my movieclip rotates)

ActionScript Code:
onClipEvent(enterFrame){
angle = (Math.atan2(_root._ymouse-_y,_root._xmouse-_x)*180/Math.PI);

[Code]....

Now, i have (let's say) 30 frames inside this movieclip, and i wan't it to change is current frame depending on the angle of the mouse (example, if i point my mouse to the right, the mc goes to frame 30, if i point my mouse a little up, the mc goes to to frame 27, if i point my mouse all to the left the mc goes to frame 15... etc...)

Basically the movieclip should change it's frame depending on the mouse angle,

By the way, i don't really wan't the moviecliip to rotate (like it's doing now) i want it to change it's frame only...)

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I have a circle with 8 dots around the edge of it. Based on the center of the circle and the mouse's location, I want the dot that the mouse is closest to, to get bigger. I've got this so far ActionScript Code: angle = Math.atan2(rt.mouseY - y, rt.mouseX - x); But I'm getting some weird quadrant values returned that are between -3 and 3. Is there a way to know which degree out of a 360 circle my mouse is at in regards to the center of the circle?

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How to keep a MC a certain distance from the mouse cursor regardless of angle?

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How can I calculate the angle of a 3d object based on the mouse speed?I want to change the rotationZ state based on the mouse position.

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Does anyone know the code for finding the global positioning of X & Y co-ordinates of a click of a button which is constantly rotating, and then secondly the code for when you click on the button it displays a movie clip on top of it -(position of x & y when clicked) at the angle that you clicked it,so underneath the buttons are still rotating so other people can click them where they are?

to explain the context, I'm trying to design a mock up of a circular interactive table Dynamically placing movie clip at the angle and global position of a mouse click (button) which is constantly rotating.when someone comes up to it and clicks on one of the buttons that are moving, it reads where the person clicked it and opens up a new box (movie clip) where they clicked it (at the angle) so its not upside down if you are at the top.

I've included my .fla file which shows the four buttons moving and a little diagram explaining what I'm trying to do.

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ActionScript 3.0 :: Dynamically Placing Movie Clip At The Angle And Global Position Of A Mouse Click

Sep 23, 2009

Does anyone know the code for finding the global positioning of X & Y co-ordinates of a click of a button which is constantly rotating, and then secondly the code for when you click on the button it displays a movie clip on top of it -(position of x & y when clicked) at the angle that you clicked it, so underneath the buttons are still rotating so other people can click them where they are?

I'm trying to design a mock up of a circular interactive table when someone comes up to it and clicks on one of the buttons that are moving, it reads where the person clicked it and opens up a new box (movie clip) where they clicked it (at the angle) so its not upside down if you are at the top.

I've included my .fla file which shows the four buttons moving and a little diagram
explaining what I'm trying to do.

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Ive made this rotation with AS. But Id like to make the bar to move from angle A to angle B smoothly.

How can I do this?

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how to make a movieclip move base on mouse location similar to the one seen in [URL]. I've found some script that I've been working with and it rotates the Y just fine but keeps rotating. How would I determine a set rotation to stop when I stop mouse movement. Here is my script:

var maxSpeed:uint = 1
box.addEventListener(Event.ENTER_FRAME, onLoop, false, 0, true);
function nLoop(e:Event):void{

[code]....

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ActionScript 3.0 :: Dynamically Placing Movie Clip At The Angle And Global Position Of A Mouse Click (button) Which Is Constantly Rotating?

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Does anyone know the code for finding the global positioning of  X & Y co-ordinates of a click of a button which is constantly rotating, and then secondly the code for when you click on the button it  displays a movie clip on top of it -(position of x & y when clicked) at the angle that you clicked it  (so underneath the buttons are still rotating so other people can click them where they are)to explain the context, I'm trying to design a mock up of a circular interactive table when someone comes up to it and clicks on one of the buttons that are moving, it reads where the person clicked it and opens up a new box (movie clip) where they clicked it (at the angle) so its not upside down if you are at the topI've included my .fla file which shows the four buttons moving and a little diagramexplaining what I'm trying to do.

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i have made a simple application to move a ball to the location of the mouse. I am trying to adjust my app so that when the ball does move in the same position as my mouse location, it should remove the listener showing that the ball does reach my mouse's destination.

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package
{
/**
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[Code].....

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i have a darkBlueRect rectangle sprite and a copy of the same sprite with a larger scale and a lighter color - lightBlueRect.i'm attempting to shift the location of the lightBlueRect according to the mouse.x location when the mouse is moving over the darkBlueRect. this way if the mouse is on the right of the darkBlueRect than the location of the scaled up lightBlueRect will be on the opposite side and shifted towards the left proportionate to the mouse position and scale. in addition, the lightBlueRect must appear "locked" to the darkBlueRect so lightBlueRect.x must never be more than darkBlueRect.x and lightBlueRect.x + lightBlueRect.width must never be less than darkBlueRect.x + darkBlueRect.width.

[code]...

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I have the gun all coded and setup, it's an automatic weapon that fires at the mouse as long as you hold down the trigger, seems simple enough. It updates the target point whenever the user clicks or moves the mouse.My problem though, is that it can't so easily update the target when the user moves their avatar via keyboard keys. As they do this, the target remains at a constant point in worldspace, getting farther and farther from the mouse pointer until they click again or move the mouse. While not a huge issue, this is annoying.A dirty solution I can think of would be updating the target point according to camera movement so that it should follow the mouse even when the mouse isn't moving. This solution seems like a lot of unnecessary work though and I'd like to explore the apparently simpler route first.

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ActionScript 2.0 :: Rotation Based On Mouse Location?

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how to use trig to rotate a movie clip based on (my_mc._x, my_mc._y) and (_root._xmouse, _root._ymouse)?

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Basically, I want to have 5 bullet points on this flash document, and as you move your mouse, it measures the distance from the mouse to the text (each bullet point measured separately) and it effects the scale of the text. I don't want it to be drastic, but just something people would notice when they move their mouse around on the page to give the user a little bit more interactivity with this particular page.

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I am trying to track mouse location on the stage in a swf file with Action script. I found properties that appear to have x and y location, stageX and stageY as well as localX and localY. But I am getting compiler errors to the effect of attempt to access possibly undefined property: as follows: 1119: Access of possibly undefined property stageX through a reference with static type Class.

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ActionScript Code:
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[Code].....

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rotate a movieclip to face the mouse location

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