ActionScript 2.0 :: Loading Independent Images?
May 17, 2003
What I want to do is to let each of those three image windows to rotate a set of separate images independently of each other using actionscript.In other words, the image window on the left will be rotating about 5 to 10 images while the image in the middle will do the same but with a different set of images and the same for the image window on the right
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Nov 16, 2011
I am finding this quite difficult to explain, but I will try my best I currently have this code, which I will explain afterwards
var myMovieClip = new contact_mc();
var myMovieClip2 = new aboutUs_mc();
var myMovieClip3 = new Join();
var myMovieClip4 = new ourWork_mc();
[code]....
See an ideal thing would be having the URLRequest for both swf's at the top of the page, and container_mc.addChild(myLoader); within the functions. I read somewhere that the loader needs to be added straight away otherwise there will be issues with stage references or something.
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Feb 5, 2004
It may be easier to actually do it but I'm not going to. Is the frame rate of loaded movies controlled by the main swf or are the fps all independent?
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Dec 9, 2005
Explaination: MX 04' Pro Thumbnail Nav. loading images with XML Loader resizes and displays images when users click on Nav. reading XML Problem: Users click Thumbnail Nav. first image gets loaded and loader resizes to image. However the next choice by user on thumbnail click, the second image doesnt get resized in the loader. It goes beyond holder. Here is my code for Thumbnail and Loader:
[Code]....
Now the first image loads fine and the loader sizes to file from XML. However, when users click second choice from Thumbail the loader doesnt resize to new image size. It only gets resized on the first selction or if users click the next or prev. buttons then the images fade correctly but nothing fades back in. Now if they do hit next or prev and then hit a thumbnail option it loads and resizes.
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Jan 26, 2009
im loading multiple images but how do I make sure the program will start once all images have dispatched a complete event. like make a universal loader for all the other "small loaders" if you understand.
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Oct 20, 2009
I need to load dynamically a few images (4-6) so that by clicking on particular image user would invoke particular action. Embedding images solves the problem but at the expense of file size. If I load them dynamically, they lose their ID.
<comps:ExercisesScroller id="scroller" x="300" y="100"
ex1="@Embed(source='assets/Exerc_1.png')"
ex2="@Embed(source='assets/Exerc_2.png')"/>
and so forth this works. But instantiated in CDATA it does not work:
import components.ExercisesSCroller;
private var custScroller:ExercisesScroller;
private function init():void {
[Code].....
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Feb 19, 2012
I have typical situation where big loop is loading lots of images and its done asynchronous which make browser to frees during loading and I want to make it synchronous but having big trouble doing it. I found this class synchronous loader and it work great but you cant add mouse event listener to loader. Here is sample code:
[Code]...
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Apr 1, 2010
I want to have an AS3 app load images from url supplied by the user. But I don't want a malicious user to be able to load an SWF file in place of the image, such as with an altered extension "maliciousSwf.png". Well, not sure how big a security threat that is above and beyond the ability of the hacker to decompile swf, but I think that ideally such behavior should not be allowed.
So, is there any way to prevent this? When people allow users to load images in their Flash apps, do they somehow guard against loading of SWF? Or is this really absolutely no big deal?
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Nov 15, 2010
How would you defer loading of other graphics on the page until after the images in a Flash gallery's images.xml file are finished loading?Is there any way to detect for this, or would I only be able to check if the flash swf object is finished loading? I'm pretty sure the swf object would be loaded/ready as with document.getElementById('flashobject').onload = function(){}; before the corresponding images have loaded though, instead of after.
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Mar 23, 2011
I am loading images of different size and then images are scaled and border is drawn for each image as shown in below link,[URL]... I want that border of images to be of the same width and height and for that I need to find out the max width and height size image before loading all the images. Is there any way that I can know the width and height of an image before loading it completely?
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Mar 17, 2010
I want a website to have two independently embedded swf files, the reason being: I want one anchored to the center, and the other anchored to the left side. However, I still want information to be communicated between the two. How could I do this?
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Nov 25, 2010
Basically I want to have a scrollable map ie. you can grab it with your mouse and move it. Exactly the way google maps works (although I'm not terribly concerned about the inertia effect that google maps has). But I also want to have objects on the map, that when the map is moved, they also move, but I can grab them individually also, and move the objects. Obviously when I nest these objects in the background symbol, they lose their independence and therefore can't be moved separately from the map. And I've been having difficulty making the objects follow the map, while maintaining their own position (they just snap to the maps position).
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Apr 4, 2010
Currently i m working on a loader.... i want to use this loader on different-different project but every fla file have different frame rate.In that case the animation of the loader is not looking so good.
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Jun 29, 2009
I don't understand why the movements of the second puppet are summed to the movements of the first one[url]...
In other words, I would like the puppets to be completely independent from each other. [code]...
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Jan 4, 2006
I was working on a Flash 8 work using the Tween Class with the help from the Kirupa and gotoAndLearn() tutorials.
Here's the actionscript code:
import mx.transitions.Tween;
import mx.transitions.easing.*;
import flash.filters.GlowFilter;
[Code].....
Now, my problem is that when I move my mouse over one of the object, the other object also reacts. Say I roll my mouse over text2, text1 reacts as if the object too has a mouse over it. Another problem is that only text2 is showing the tween class.
I want these two instances to be independent from each other while at the same time not having to create actionscripts that is exclusively dedicated to each instances (if possible). I want to make sure that if I have the mouse over one of the instance, it will be the only instance to react.
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Jun 29, 2009
I don't understand why the movements of the second puppet are summed to the movements of the first one.
[URL]
In other words, I would like the puppets to be completely independent from each other.
Code:
public function lancelmaat() {
for (var i:int = 0; i < 2; i++) {
herms[i] = new Herm();
[code]....
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Jun 8, 2011
I'm trying to control the volume of an flv in a video player I'm making. I want it's volume control to be independent of any other content on the page. The Video object is in a Component if that makes any difference.
I am able to adjust the volume of the root (aka MovieClip(this.parent).soundTransform ) but I cannot do it to the component itself.
I have tried applying the SoundTransform to the component itself (which is not a MovieClip I know), I have tried placing the Video object in a MovieClip inside the component and attempted to adjust the volume that way with no success...(obviously there's a lot more code than this)
Code:
_videoDisplay = new Video();
_videoVolume = new SoundTransform(0); // just using 0 so I can tell when it works
this.soundTransform = _videoVolume; // *this refering to the component
[Code].....
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Feb 10, 2009
Is there a way in AS2 to stop a child movie clip taking on the parents alpha value? I want the parent movie clip's alpha to change on rollover but not the movieclip I am attaching from library via linkage.
Is there a command out there that stops this parent/child inheritance?
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Nov 30, 2010
I checked this link Flex Cross Resolution Applications and it did Infact,the display varies from browser to browser, (for eg. chrome vs ie8) Chrome has bigger browser window. How to develop flex applications in this case ? I am using values in percentages.However,panel which displays properly in IE8, appears big in chrome with text and buttons having same size. How to solve this problem
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Mar 10, 2011
So I understand that, to get frame rate independent movement I have to multiply the base speed by (1000/delta). It works on values that represent speed, but when I try this with an acceleration variable, e.g. gravity, it won't work, it isn't even frame rate independent. Is there a different formula for acceleration variables, or am I forgetting something else?
[Code]....
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Sep 7, 2011
With the Flash IDE, I must create an AIR project for Android mobile devices (NOT tablets): my problem is that I would like to make it resolution-independent. Android-equipped mobile devices are many and they may have different screen dimensions.
So, first of all, I would like to know if I must choose a particular stage dimension in my Flash project. Secondly, I would like to know how to adapt the content to the screen resolution and if it has any drawbacks (stretching, etc.) that can damage the appearance of the app.
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Feb 9, 2012
We are creating a system where elements in a display unit are defined through xml. This also means that the whole system is dynamic in nature. [code]...
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Apr 4, 2005
I hope that this topic hasn't been discussed ad nauseum; I searched the forums for similar discussion threads to no avail. I completed the Flash MX object movement tutorial found at [URL].I then wanted to add a second instance of the beetle symbol to the stage and assign it both a new instance name and a different set of keyboard keys that would control its movement.
When I test the movie, I am able to control each symbol instance with its assigned keys. (The instances move and rotate as they should.) However, when the first instance rotates and moves to the right, the second instance "slides" with it. That is, the second instance's assigned keys have not been pressed and it doesn't rotate, but it moves right in unison with the other instance.
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May 25, 2003
How to let a layer play independent of other layers?
The whole movie is looping but I want to be able to let one of the layers [frames] play only once upon first visit.
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Feb 4, 2010
Is it possible to call an independent function from a switch case?
I'm using an instance of the slider component to trigger a variable function via the switch statement.. The compiler throws an error, incorrect number or arguments.[code]...
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Apr 4, 2005
I searched the forums for similar discussion threads to no avail.I completed the Flash MX object movement tutorial found atI then wanted to add a second instance of the beetle symbol to the stage and assign it both a new instance name and a different set of keyboard keys that would control its movement.When I test the movie, I am able to control each symbol instance with its assigned keys. (The instances move and rotate as they should.) However, when the first instance rotates and moves to the right, the second instance "slides" with it. That is, the second instance's assigned keys have not been pressed and it doesn't rotate, but it moves right in unison with the other instance.
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Jan 13, 2010
I'm sure it's been posted about a million times before but I've been trying vars searches and seem to always be coming up with answers to do with the exact opposite of what I'm trying to achieve! I'm creating a flash Movie that is 800 x 600 pixels in size and I'd like to fix that size so that it will always be 800 x 600 regardless of the screen resolution of the computer running it. At the moment it seems to scale by default and is winding up looking ugly on other people's computers.
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Mar 13, 2012
I am making button pieces for use in my GUI factory. I am having an issue placing my Thumbnail graphic w/Mask and border. The mask is not moving away from 0,0 when the Thumbnail is moved to 280,10.I can force it to 280,10. I will be multiples of this and other button in a scrolling menu with it own mask in a container.I am trying to build in a work-a-round for this feature.Here's the primary part of Thumbnail class:
public function Thumbnail() {// constructor code makeThumbnail();cHolder.mask = picMask;[code].......
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Jul 3, 2010
Is there any way in django to store cookies which is independent to browser? is there any technique just like what flash SharedObject does ..?
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Jan 17, 2012
I have a 2D side scrolling game (made with ActionScript 3) that runs at 60 frames per second. I'm trying to make it frame rate independent so it will run on slower devices.
To do this I create a var called timeElapsed by calculating how many milliseconds have passed between each frame and dividing that by 16 (60 fps is about 16ms, I think.) So that at 60 fps the result would be about 1. Then I times any time related vars by this number (e.g player.x = speed * timeElapsed;) This is the code:
private var oldTime :Number;
private var defaultFrameRate :uint = 16; // the default frame rate in milliseconds
private var timeElapsed :Number;
[Code]....
As you can see, at 30 frames per second the player is moved further in the same amount of real time. What seems to be the issue is that, at 30fps in frame one, my current code doesn't account for the slight difference in speed between frame one and two at 60fps. I thought of getting the average value of speed between any two frames at 60fps and using that to calculate a more accurate value when the frame rate changes but I got the feeling wouldn't work correctly in some other situations since at 60fps for example, it would move the player by 115 and not 110 pixels.
Is their any way to accurately simulate an object accelerating in a way that is frame rate independent?
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