Actionscript 3 :: Get Frame Rate Independent Movement

Mar 10, 2011

So I understand that, to get frame rate independent movement I have to multiply the base speed by (1000/delta). It works on values that represent speed, but when I try this with an acceleration variable, e.g. gravity, it won't work, it isn't even frame rate independent. Is there a different formula for acceleration variables, or am I forgetting something else?

[Code]....

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[Code]....

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[Code]....

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[Code]...

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