ActionScript 2.0 :: Flash MX Independent Object Movement?

Apr 4, 2005

I hope that this topic hasn't been discussed ad nauseum; I searched the forums for similar discussion threads to no avail. I completed the Flash MX object movement tutorial found at [URL].I then wanted to add a second instance of the beetle symbol to the stage and assign it both a new instance name and a different set of keyboard keys that would control its movement.

When I test the movie, I am able to control each symbol instance with its assigned keys. (The instances move and rotate as they should.) However, when the first instance rotates and moves to the right, the second instance "slides" with it. That is, the second instance's assigned keys have not been pressed and it doesn't rotate, but it moves right in unison with the other instance.

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ActionScript 2.0 :: Flash MX: Independent Object Movement?

Apr 4, 2005

I searched the forums for similar discussion threads to no avail.I completed the Flash MX object movement tutorial found atI then wanted to add a second instance of the beetle symbol to the stage and assign it both a new instance name and a different set of keyboard keys that would control its movement.When I test the movie, I am able to control each symbol instance with its assigned keys. (The instances move and rotate as they should.) However, when the first instance rotates and moves to the right, the second instance "slides" with it. That is, the second instance's assigned keys have not been pressed and it doesn't rotate, but it moves right in unison with the other instance.

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ActionScript 3.0 :: 2 Puppets Can't Have Independent Movement

Jun 29, 2009

I don't understand why the movements of the second puppet are summed to the movements of the first one[url]...

In other words, I would like the puppets to be completely independent from each other. [code]...

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ActionScript 3.0 :: Why Do The 2 Puppets Have Not Independent Movement

Jun 29, 2009

I don't understand why the movements of the second puppet are summed to the movements of the first one.

[URL]

In other words, I would like the puppets to be completely independent from each other.

Code:
public function lancelmaat() {
for (var i:int = 0; i < 2; i++) {
herms[i] = new Herm();

[code]....

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Actionscript 3 :: Get Frame Rate Independent Movement

Mar 10, 2011

So I understand that, to get frame rate independent movement I have to multiply the base speed by (1000/delta). It works on values that represent speed, but when I try this with an acceleration variable, e.g. gravity, it won't work, it isn't even frame rate independent. Is there a different formula for acceleration variables, or am I forgetting something else?

[Code]....

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ActionScript 3.0 :: Mask Shifts Independent Of Container Object?

Mar 13, 2012

I am making button pieces for use in my GUI factory. I am having an issue placing my Thumbnail graphic w/Mask and border. The mask is not moving away from 0,0 when the Thumbnail is moved to 280,10.I can force it to 280,10. I will be multiples of this and other button in a scrolling menu with it own mask in a container.I am trying to build in a work-a-round for this feature.Here's the primary part of Thumbnail class:

public function Thumbnail() {// constructor code makeThumbnail();cHolder.mask = picMask;[code].......

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ActionScript 1/2 :: AS2 Independent Volume Control Of Sound Object And Streaming Audio

Mar 8, 2010

I've got a presentation that features an audio loop for background music and streaming audio on the timeline for the voice over.When I try to lower the volume of the background music (sound object), it also effects the voice over (streaming).I'm a total novice, so try to use laymen's terms.[code]And this is on the Frame that contains the movieclip with the voice over.I'm trying to fade the background music ONLY:[code]

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Actionscript 3 - Flash Camera Object - How To Tween Movement

Dec 8, 2011

I'm developing a flash application. I am looking for a simple way to animate my camera's movement. Is there any built in tweening library that supports the camera object? I've checked out greensock.com, but I couldn't figure out how to use their libraries for the camera object.

EDIT: by camera I mean the viewing perception. Not a real hard drive web camera.

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ActionScript 2.0 :: 3D Movement In Flash - Avoid Making The Object Flip?

Jun 23, 2008

3D movement in Flash. Basically what i want is to have 2 or > objecton the stage placed on different z axis and when u click on one object it brings the camera forward to the specific coordinates. Then you can also click on another object and it will bring to the new object that you just clicked on.I can do half of it, but actually when one object's z coordinate reaches 0, it flip around and then go at the back.what i want to achieve but how can avoid making the object flip or just tell him to stay where it is so i can always go back to initial position of the camera and then click again on it.

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Flash :: IDE :: Rotating Object Either Mouse Movement Or Dragging By The User

Apr 24, 2011

Im in my final year of year 12 and need to have a car rotate in flash by either mouse movement or dragging by the user. Ive tried googling and being lower then noob level on adobe flash I have no idea about anything. I have created a car model in 3ds max. It is of high detail and I wanted to keep it that way. An example of what I wanted to create would be [URL]

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ActionScript 2.0 :: [Flash 8] Control Movement Of An Object In One Frame Based On Timing?

Aug 12, 2006

I am trying to control movement of an object in one frame based on timing. I have the movement working correctly. What I need assistance on is determining when it should move.I tried using timer() mod 1000 but am having no luck.What is a way that I can implement this portion?

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ActionScript 3.0 :: Stop The Movement Of One Object When One Other Object Is Over One Third Object?

Jan 8, 2011

how i can stop the movement of one object when one other object is over one third object

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Flash :: Make AIR Swf Resolution Independent On Android?

Sep 7, 2011

With the Flash IDE, I must create an AIR project for Android mobile devices (NOT tablets): my problem is that I would like to make it resolution-independent. Android-equipped mobile devices are many and they may have different screen dimensions.

So, first of all, I would like to know if I must choose a particular stage dimension in my Flash project. Secondly, I would like to know how to adapt the content to the screen resolution and if it has any drawbacks (stretching, etc.) that can damage the appearance of the app.

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Flash :: Animate A Child Independent Of Parent?

Feb 9, 2012

We are creating a system where elements in a display unit are defined through xml. This also means that the whole system is dynamic in nature. [code]...

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ActionScript 3 :: Flash - Calculating Frame Independent Acceleration?

Jan 17, 2012

I have a 2D side scrolling game (made with ActionScript 3) that runs at 60 frames per second. I'm trying to make it frame rate independent so it will run on slower devices.

To do this I create a var called timeElapsed by calculating how many milliseconds have passed between each frame and dividing that by 16 (60 fps is about 16ms, I think.) So that at 60 fps the result would be about 1. Then I times any time related vars by this number (e.g player.x = speed * timeElapsed;) This is the code:

private var oldTime :Number;
private var defaultFrameRate :uint = 16; // the default frame rate in milliseconds
private var timeElapsed :Number;

[Code]....

As you can see, at 30 frames per second the player is moved further in the same amount of real time. What seems to be the issue is that, at 30fps in frame one, my current code doesn't account for the slight difference in speed between frame one and two at 60fps. I thought of getting the average value of speed between any two frames at 60fps and using that to calculate a more accurate value when the frame rate changes but I got the feeling wouldn't work correctly in some other situations since at 60fps for example, it would move the player by 115 and not 110 pixels.

Is their any way to accurately simulate an object accelerating in a way that is frame rate independent?

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ActionScript 2.0 :: Movement Of Object To Button

Oct 9, 2009

I made a code which is supposed to move an object (Character) to the location of a button (1). I tested it, and it won't work.[code]I've attached the code directly to the button, but I just can't figure out what is wrong. Does anyone know?

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Limit Movement Of Object To Rectangle?

Mar 16, 2011

I have an object who's movement I want to limit to a small rectangle on the stage.

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ActionScript 2.0 :: How To Duplicate Object Movement

Jul 27, 2006

well I have this frame as a movieclip called field. And inside it, there's another mc that is moved by the cursor keys called box. Now I have created another movie clip called boxclone. I want boxclone to make the same movement as the box in the field. I know it has something to do with localToGlobal but I don't know how to setup the code correctly...

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ActionScript 2.0 :: [CS4] Limit An Object's Movement

Feb 5, 2010

I've made a sort of sliding menu in Flash (CS4) which is basically a movie clip that has a function assigned to it that if the cursor goes over a button it starts moving in a direction.

Code:
_root.right.onRollOver = function() {
goRight = true;
};

[Code]....

Now, I don't want that "content" object to slide all the way out of the screen. How can I make it stop at certain position, say x=770? Or is there any better way?

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ActionScript 2.0 :: Object Movement And Alpha Tween

Nov 17, 2010

So I have so parts of actionscript which I am figuring out on how to make them one. What I am wanting to do is move an object to the right and fadeout. Here is my code to animate right 10 pixels, this works perfectly.

[Code]....

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ActionScript 3.0 :: Object's Horizontal Movement Plus Rotation?

Jun 13, 2011

Trying to use an enterFrame event in conjunction with two functions that combined I want to move my object (a square) from the right to the left side of the screen and rotate it AROUND THE CENTER.When I use the following functions individually, they both work fine:

Actionscript Code:
//Centering function  function rotCenter (ob:*, angleDegrees:Number, ptRotationPoint:Point) { var m:Matrix=ob.transform.matrix;  m.tx -=

[code].....

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ActionScript 1/2 :: Constant Speed Movement Of Object?

Apr 20, 2009

I am trying to get an object to track my mouse on press and i am using a tween. However, the nature of the tween is such that the time taken for the object would move would always be constant despite the distance.
 
I would like to make the object travel at a constant speed regardless of the distance. Is it correct for me to use a tween? If not what should I be using?The code for my tween is as follows.
 
map_mc.tracker_mc._x = map_mc._xmouse;map_mc.tracker_mc._y = map_mc._ymouse;startx = map_mc.crosshair_mc._x;endx = map_mc.tracker_mc._x;starty = map_mc.crosshair_mc._y;endy = map_mc.tracker_mc._y;
trackTweenx = new Tween(map_mc.crosshair_mc, "_x", Regular.easeIn, startx, endx, spd, true);trackTweeny = new Tween(map_mc.crosshair_mc, "_y", Regular.easeIn, starty, endy, spd, true);
 
map_mc.tracker_mc is the mouse cursor that would appear when onPress while the map_mc.crosshair_mc is the object that would track my cursor's movements.

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ActionScript 2.0 :: Restricting The Movement Of An Object On Its X Axis?

Jan 23, 2009

I have an object that is being moved along it's x axis a certain amount each time an button is pressed. I want to be able to restrict the movement of that object along it's x axis so that it can not go past a certain point.

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Actionscript 3.0 :: Using Shape As Object Movement Boundary?

Jan 18, 2010

Let's say you have a room, and a little circle representing the player. Let's say also that you decide to draw a shape overlapping the room, set alpha to 0%, and use hitTestPoint() between this shape and the player to create the movement boundary. In short, as long as the player's centerpoint is overlapping the invisible shape, he/she is free to move around.Now, I decided to make things more complicated and add an obstacle to the room - a table in the center. One would think that cutting a rectangle out of the middle of the invisible shape would prevent the player from being able to move there. No dice, the player passes right through the hole in the middle of the invisible shape. The problem, as I see it, is that when the shape is converted to a symbol for use in actionscript, the entire volume of the movie clip is used for collision detection, not just the shape's volume. No matter what options and settings I play with, I can't get the hole in the shape to stay cut-out when I convert the whole thing to a symbol.

Now, I know I could probably add an extra shape to represent the obstacle, and add extra collision detection into my actionscript. However, given that there will be a large number of rooms in the game, and a variable number of obstacles in each room, this is not an elegant solution. The most elegant solution would be to figure out a way to map the playable area in a room with a single movie clip (/graphic).So, I turn to you fine folk. Can anyone tell me how to convert a shape to any kind of symbol, and preserve features like holes within the shape (as in, not have them glazed over as part of the symbol's body

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ActionScript 2.0 :: Key Movement - Moving Object With WASD

Mar 24, 2005

I am looking for the AS for moving an abject with WASD. I had it working with Key.Left, Key.Right, Key.Up, and Key.Down but I want to change them to WASD.

Code:
if (Key.isDown(Key.LEFT)) {
this._x+=moveSpeed;
} else if (Key.isDown(Key.RIGHT)) {
this._x-=moveSpeed;
} if (Key.isDown(Key.DOWN)) {
this._y+=moveSpeed;
} else if (Key.isDown(Key.UP)) {
this._y-=moveSpeed;
}}

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ActionScript 2.0 :: Key Movement Too Move The Object And The Screen?

May 21, 2009

making a game, and in html, on press arrow key up or down, moves the object and the screen

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IDE :: Make Snap Object On The Mouse Movement

Jun 24, 2009

make snap object on the mouse movement. As, I have made the code but getting issue on removing from snapping. I have attached the file. you can look in the [URL]

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ActionScript 3.0 :: Moving Object Relative To Another Movement

Jun 26, 2009

I have made a class file player and another class file landscape. The player class file has methods that allow the player to move. Where would I put code to make the landscape move with the player? Would the code go into the player class file or the document class file? I don't know how I could link the landscape movement with the player movement

player.as class file
Code:
//the package
package actionscript{
import flash.display.*;
import flash.events.*;
import flash.media.*;
[Code] .....

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ActionScript 2.0 :: Movement - Stop Moving Object

Oct 11, 2004

i need a movement script that makes an object move to where i want it to then stop. i cant seem to find a script for this anywhere.

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ActionScript 3 :: Isometric Grid Movement For Object In Game

Mar 4, 2011

I am currently creating a game similar to cafe world, farmville etc (social game). Would like to know how could I make an object move in an isometric direction when my mouse move. For example, when I want to build a house, I click on the house build button, and when my mouse move, I want my house object (stored in the library) to be move together with my mouse in an isometric direction. To give you all a better impression of the solution i am looking for, click on this link for a sketch: [URL]. So I want something like only when my mouse move 20 units more than the original mouse position, then my house item should move to the next grid.

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