I basically made movie clip buttons to navigate through my site, has sounds and all...now all i need those buttons to do is to call out a .swf file from a certain directory. I know how to do this with the traditional button, but not with a movie clip button since it requires a function. This is what I have tried and failed with so far:
1) i have palced 2 flash file on my web page.if i stop the sound on this file then the sound on another flash movie placed on my web page also stops.i want both the files to be independent to each other and controlled separately
2)if i click on play it shows loading.even after it loads the file it doesnt change itz status. if i click again on play then itz status changes to play.my codes for flash.....
soundUrl = "test.mp3";
// create sound object, assign properties and events function createSoundObject(){[code].....
I am finding this quite difficult to explain, but I will try my best I currently have this code, which I will explain afterwards
var myMovieClip = new contact_mc(); var myMovieClip2 = new aboutUs_mc(); var myMovieClip3 = new Join(); var myMovieClip4 = new ourWork_mc();
[code]....
See an ideal thing would be having the URLRequest for both swf's at the top of the page, and container_mc.addChild(myLoader); within the functions. I read somewhere that the loader needs to be added straight away otherwise there will be issues with stage references or something.
What I want to do is to let each of those three image windows to rotate a set of separate images independently of each other using actionscript.In other words, the image window on the left will be rotating about 5 to 10 images while the image in the middle will do the same but with a different set of images and the same for the image window on the right
I'm trying to create a AS3 file that will import an xml file, that has an file path node and an image name node. I want and swf imported to be displayed on my first page, then have previous and next buttons that will load the next node/slide with another swf. I'm thinking it should be simple enough. How to pull the path name out og the xml file and put in the next button function. I'm guessing I should pull all of the file locations into an array, but I'm struggling to grasp how to do this. XML file would be something like this....but eventually much larger.
<cbt> <lesson>Lesson 1 <page title="Lesson 1 Slide number 1" slideNum="slide01_01.swf" /> <page title="Lesson 1 Slide number 2" slideNum="slide01_02.swf" /> <page title="Lesson 1 Slide number 3" slideNum="slide01_03.swf" /> <page title="Lesson 1 Slide number 4" slideNum="slide01_04.swf" /> <page title="Lesson 1 Slide number 5" slideNum="slide01_05.swf" /> [Code] ......
The images are uploaded with an html form onto the server and their path names are loaded into a .txt file for my flash AS to use.The problem I am having seems to be either server lag or browser issues (catching perhaps?).I manage my content via the CMS and once returning to the flash movie it is either old content, half working or just doesn't work, period.What is interesting is that once I locate the text file and view/refresh it manually, it works 100% fine. Now, it's obviously not a very useful set up if I have to manually refresh my txt files so is there a way, (php?, Java? etc?) to refresh these files?
I have a movieclip clip that plays when the movie starts, the movieclip is a visual assets that show's that the application is loading some information but it's not showing any loading progress, just playing while the assets are loaded.I created a for loop that will load the assets using a simple loader, and then when the object is loaded the application push the object to an array.Problem is that when the loading starts all the animation that i have on screen stops until the loading is finished.The whole point is that the animation will play while it's loading.
I want a website to have two independently embedded swf files, the reason being: I want one anchored to the center, and the other anchored to the left side. However, I still want information to be communicated between the two. How could I do this?
I spent almost a week trying to figure out how to unload a currently loaded swf using its button and loading a new swf... I have three files, a main.fla, file1.fla and file2.fla. In my main.fla, I have a code which loads the other two files. If i will click the "unload" button in the file1.swf, I would like the main.fla to unload the file1.swf and load the other file, file2.swf. Here is the code to load the file1.swf:
[FMX] I am having trouble loading an XML file on an external server into my flash movie when it is uploaded. The data loads in fine when the flash file is on my local computer with the xml file on a server. As soon as the flash file is uploaded the XML data will not load in.
I used to do this fine with AS2 and now i'm struggling to get it to work in AS3.my code is as follows:
PW1.addEventListener( MouseEvent.CLICK,loader1 ); //==================== PS function ============================================= var ldr:Loader = new Loader();
I have created a main "site.swf" file that loads a "default.swf" file into a container after a preloader. On this default.swf file I have buttons that needs to load new external SWF files in its place in the container. All of the external SWFs contain buttons and navigations that will also call up other external SWFs into this container. So, I would like to know how to program each button (some are movieclips as buttons) to unload itself and load the respective SWF into the container (eg. AboutUsButton to call up aboutus.swf into the container). I do not have a main navigation on the site.swf file bacause the navigation changes on each SWF that needs to be loaded into the container.
(for this code, check the mcBandPreloader in de .fla file)
Code: var imageLoader:Loader; var RespJpeg:String = "images/arch1Proj.jpg" function loadImage(url:String):void {
[Code]....
Here the problem is that I can't type html in my external txt file. (I did checked the html button in Dynamic Text Properties. What am I doing wrong here?
Basically I want to have a scrollable map ie. you can grab it with your mouse and move it. Exactly the way google maps works (although I'm not terribly concerned about the inertia effect that google maps has). But I also want to have objects on the map, that when the map is moved, they also move, but I can grab them individually also, and move the objects. Obviously when I nest these objects in the background symbol, they lose their independence and therefore can't be moved separately from the map. And I've been having difficulty making the objects follow the map, while maintaining their own position (they just snap to the maps position).
Currently i m working on a loader.... i want to use this loader on different-different project but every fla file have different frame rate.In that case the animation of the loader is not looking so good.
Now, my problem is that when I move my mouse over one of the object, the other object also reacts. Say I roll my mouse over text2, text1 reacts as if the object too has a mouse over it. Another problem is that only text2 is showing the tween class.
I want these two instances to be independent from each other while at the same time not having to create actionscripts that is exclusively dedicated to each instances (if possible). I want to make sure that if I have the mouse over one of the instance, it will be the only instance to react.
I'm trying to control the volume of an flv in a video player I'm making. I want it's volume control to be independent of any other content on the page. The Video object is in a Component if that makes any difference.
I am able to adjust the volume of the root (aka MovieClip(this.parent).soundTransform ) but I cannot do it to the component itself.
I have tried applying the SoundTransform to the component itself (which is not a MovieClip I know), I have tried placing the Video object in a MovieClip inside the component and attempted to adjust the volume that way with no success...(obviously there's a lot more code than this)
Code: _videoDisplay = new Video(); _videoVolume = new SoundTransform(0); // just using 0 so I can tell when it works this.soundTransform = _videoVolume; // *this refering to the component
I'm loading a external swf into a movie everything is fine with that. The only problem is that its loading only a part of it. Does anybody know why? Also, this swf is a mp3 player with streaming. The streaming part works but the playback doesn't.If i start only the mp3 player by itself it's working.here is the fla for the player
I'm trying to load a SWF movie into a target movieclip called blankmc. The SWF movie is loaded from an absolute URL (eg. [URL]/img/20042005113934movie3.swf ) My Loading Progress code fails to detect the SWF file size. However the same code works perfectly for a JPG! Essentially the .getBytesLoaded() and .getBytesTotal fail to work. Why is this and how can I get it to work for loading SWFs?
Specifically, I am building a flash page that loads external swf files and inside some of the external swf files, I would like to add audio and flash video (flv) streaming from the Flaash Media Server. In some of the external swf files, (using a FLVPlayback component) when you press a button on the main timeline to unload the current playing swf the audio/video continues to play after loading the new external swf file.So I believe that my approach is all wrong and I should be working to dynamically load the .mp3 and.flvs in the external swf ... my questiion is how to unload those assets when loading the new external swf
Lets say I have Main.swf and sub.swf, and I wanna load sub when I press a button from Main, but sub.swf has its own external class file attached, so here is the problem, when I load sub using loader class and I would get this message from the output panel:
TypeError: Error #1009: Cannot access a property or method of a null object reference. at subScript()
seems loader class can not access sub.swf's external class when sub is being loaded.
Lets say I have subgallery.swf file that loads jpeg images. And I have gallery.swf file that loads subgallery.swf.The jpeg images and both swf files are in the same folder.When I test gallery.swf it loads subgallery.swf but subgallery.swf doesn't load images. When testing subgallery.swf alone, it loads jpeg files.Is there any limitation or setting preventing external swfs loading other content?
Is there a way in AS2 to stop a child movie clip taking on the parents alpha value? I want the parent movie clip's alpha to change on rollover but not the movieclip I am attaching from library via linkage.
Is there a command out there that stops this parent/child inheritance?
I checked this link Flex Cross Resolution Applications and it did Infact,the display varies from browser to browser, (for eg. chrome vs ie8) Chrome has bigger browser window. How to develop flex applications in this case ? I am using values in percentages.However,panel which displays properly in IE8, appears big in chrome with text and buttons having same size. How to solve this problem
So I understand that, to get frame rate independent movement I have to multiply the base speed by (1000/delta). It works on values that represent speed, but when I try this with an acceleration variable, e.g. gravity, it won't work, it isn't even frame rate independent. Is there a different formula for acceleration variables, or am I forgetting something else?
With the Flash IDE, I must create an AIR project for Android mobile devices (NOT tablets): my problem is that I would like to make it resolution-independent. Android-equipped mobile devices are many and they may have different screen dimensions.
So, first of all, I would like to know if I must choose a particular stage dimension in my Flash project. Secondly, I would like to know how to adapt the content to the screen resolution and if it has any drawbacks (stretching, etc.) that can damage the appearance of the app.
We are creating a system where elements in a display unit are defined through xml. This also means that the whole system is dynamic in nature. [code]...