ActionScript 2.0 :: Let A Layer Play Independent Of Other Layers?

May 25, 2003

How to let a layer play independent of other layers?

The whole movie is looping but I want to be able to let one of the layers [frames] play only once upon first visit.

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[Code]....

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I am finding this quite difficult to explain, but I will try my best I currently have this code, which I will explain afterwards
 
var myMovieClip = new contact_mc();
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[code]....

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I don't understand why the movements of the second puppet are summed to the movements of the first one[url]...

In other words, I would like the puppets to be completely independent from each other. [code]...

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I was working on a Flash 8 work using the Tween Class with the help from the Kirupa and gotoAndLearn() tutorials.

Here's the actionscript code:

import mx.transitions.Tween;
import mx.transitions.easing.*;
import flash.filters.GlowFilter;

[Code].....

Now, my problem is that when I move my mouse over one of the object, the other object also reacts. Say I roll my mouse over text2, text1 reacts as if the object too has a mouse over it. Another problem is that only text2 is showing the tween class.

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I don't understand why the movements of the second puppet are summed to the movements of the first one.

[URL]

In other words, I would like the puppets to be completely independent from each other.

Code:
public function lancelmaat() {
for (var i:int = 0; i < 2; i++) {
herms[i] = new Herm();

[code]....

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I'm trying to control the volume of an flv in a video player I'm making. I want it's volume control to be independent of any other content on the page. The Video object is in a Component if that makes any difference.

I am able to adjust the volume of the root (aka MovieClip(this.parent).soundTransform ) but I cannot do it to the component itself.

I have tried applying the SoundTransform to the component itself (which is not a MovieClip I know), I have tried placing the Video object in a MovieClip inside the component and attempted to adjust the volume that way with no success...(obviously there's a lot more code than this)

Code:
_videoDisplay = new Video();
_videoVolume = new SoundTransform(0); // just using 0 so I can tell when it works
this.soundTransform = _videoVolume; // *this refering to the component

[Code].....

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