ActionScript 3.0 :: Load Never Completed When Uploaded Images In XML
Jan 22, 2010
I have made this very simple slideshow which loads images via a XML file. Everything works fine locally, the images load nice slideshow. But the problems start when I load it up to my server, once it is uploaded and I try t o play it I get this error:
[QUOTE]Error #2044: Unhandled IOErrorEvent:. text=Error #2036: Load Never Completed.[/QUOTE]
It has something to do with the .xml file which I load in AS here:
var request_xml:URLRequest=new URLRequest("setup.xml");
I tried to replace it with ("[URL]") but then I got a sandbox violation error which is not solvable unless you get it signed (I read that somewhere). The way I load images in XML:
<SLIDE_SHOW>
<PICTURE>ImagesBw/Foto1.JPG</PICTURE>
...
</SLIDE_SHOW>
[URL]
I have a slidshow inside of a flash page. It works great on my desktop, but when I upload it to a server I get the infamous Error #2044: Unhandled IOErrorEvent:. text=Error #2036: Load Never Completed. I initially assumed that I must have missed uploading a file, so I uploaded the whole folder, Photoshop files and all, thinking that I could start deleting things until I found the culprit. But even after I uploaded everything that I have, the browsers still gave me the same error with no slide show. I'm wondering if my call to the .swf (from inside a .swf) needs to be different on a server.[code]...
I am using a UILoader to load images from a sub folder in my site. The code works flawlessly in Flash IDE even with simulated low download bandwidth. I am running the swf in a mirror image file structure of the one on my site on the server. The problem is not related to file path because that would throw a #2034 and I'm not getting that error. Interestingly, the failures do not occur with all images and the failures are repeatable (they always happen with the same images) The images are all (ones that fail and ones that don't) about the same size (20-30KB) and type (.jpg) so I don't think size diff is an issue.
I have a XML based gallery complete with preloaders. When I test the movie in flash it works fine even during a simulated download. However as soon as I put it and all of its associated files on my server I get ""Error #2044: Unhandled IOErrorEvent:. text=Error #2036: Load Never Completed." and none of my images load.
I previously had all those images in the library. They were attached to a father clip with attachMovie(), and next they were placed and resized somewhere on the stage. Everything was correct.So, in order to create a lighter SWF, I decided to do external loads. I need these clips to be resized and placed once they're on the stage. I thought loadMovie() wouldn't be a good option because the resize would happen before the clips were loaded, and so they wouldn't be resized. So I thought of using the MovieClipLoader class, with its loadClip() method in order to load every image into empty movie clips, and perform the resize inside the onLoadComplete event handler.
I've got an upload button I've made in Flash that links to a PHP script and I was wondering if there was any way I could convert all the images to PNGs as the user uploads them?
<?php if (move_uploaded_file($_FILES['Filedata']['tmp_name'], "Parts/userdata/" . $_FILES['Filedata']['name'])) {
I am creating a website where people can upload images to my server.
These are then downloaded by a seperate flash file.
Is it better to resize the images using Flash or PHP?
I have tried a php resize script, but the images seem to lose quite a lot of thier quality.
Where as flash it looks a bit better, when I just resize them using _xscale
Also I have the problem, it would be nice it people could upload whatever size (memory or dimensions) image they want then php resizes it and it's all good.
As in Flash I may have to be downloading huge image size, which slow down the transfer..
However I don't want to lose the images quality and I suck at PHP but I'm okay in AS.
I've got main.swf witch is preloading another child.swf. It's little bit complecated, because I need to load child.swf from path relative to baseUrl passed to main.swf by flashvars. It works on IDE, FF3.5, safari, IE 8. Unfortunately it gives me " IOErrorEvent:. text=Error #2036: Load Never Completed" when running from IE 7 I've got no idea what to do about this. Heres how I load this child:
I just uploaded my exported swf to the site for the first time and it's running the movie but, either not reading the xml file or reading the xml and not loading the images.
I have a flash template that I bought and customized with dreamweaver, flash and Coda html editor, the website test PERFECTLY when I test the index.html file, all of the buttons work fine, I have a total of 12 .flv videos and they ALL play back fine, when I play the index.html file, the problem occurs when I upload the files to my godaddy server, 11 of the videos play fine, the whole site is fine, it is one particular .flv file that will not play once it is uploaded to the server. I have changed the orders the video play, renamed the file and changed the html flv path to reflect the name change, I have deleted all the files off my server, refreshed the server logged out and re logged on and uploaded everything again, I have re-encoded the original .mov file to a .flv file again using Adobe media encoder, still nothing, I am wondering why would the index.html play this particular .flv file fine, but once uploaded to the server it will not play, the path is correct I have checked it, if the path were the problem the index.html for that particular file would not play when I test the index.html file before I upload it, but it plays fine until it is uploaded, I am uploading the whole folder on the root, and this particular video file is in a folder with all the rest of the .flv files, I even tried changing the path and putting this particular .flv file in a seperate folder and change the path still nothing.
when I test the project on on my computer it works fine. However, when uploaded to the commercial web server, the swf file, which is the Header doesn't load initially, leaving a blank space. When I click on the navigation button for that page, it loads perfectly. After that I can go to another page and come back the original page and everything works fine.
i've created two textarea fields that pull data from a textfile in the same directory and formats it with CSS. it tests fine on my computer, but when i upload it, it doesn't show the txt file contents. It's just blank. I've been looking around everywhere to try and find a solution, but i can't seem to find anything. Also, the scrollbar on the side of the textarea doesn't load in IE but loads in firefox.
I followed a tutorial online to create a photo gallery using an XML file. It works fine when tested in flash via the test movie window and with the bandwidth pro-filer turned on. So, I uploaded the page to my website to test it, and when I load the page in any browser I receive this error message in an adobe flash player pop up box:
Error #2044: Unhandled IOErrorEvent:. text=Error #2036: Load Never Completed.
Here's the Actionscript I am using:
var xmlRequest:URLRequest = new URLRequest("http://www.davidframpton.co.uk/Gallery/galleryData.xml"); var xmlLoader:URLLoader = new URLLoader (xmlRequest); var imgData:XML;
I have two swf files, one is a preloader and te other is the main swf movie.When i preview the movie in flash - 'test movie' all is well but when i plug the swf file in my website it returns the following error:
Error #2044: Unhandled IOErrorEvent:. text=Error #2036: Load Never Completed.
I'm having a problem in a couple of projects where I'm loading images and placing them on the stage, and if you click to another site while they're loading, or press the back button, or even close your browser, it throws this error:
Code: Error #2044: Unhandled IOErrorEvent:. text=Error #2036: Load Never Completed.
Then the browser crashes. This happens in both Safari and Firefox on Mac.
The code I'm using to load the images is pretty standard (I think):
Code: loader = new Loader(); loader.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, progressHandler, false, 0, true);
I was working on a project and Error#2044 was driving me crazy, I try to catch all errors, review and over review my movie loaders but nothing, that error does't allow me to use preloader because it fires off from the begining. When I was totally on my knees I decided to start the whole project from scratch, but, just for the sake of it after making a new flash document I try to simulate downloading and the SAME error fire off!, What? there is nothing, not even a line of code, a pure fresh movie and this errors lurks in my movies.What could It be, it is just my Flash?, this has no sense, It is an empty (fresh movie), why does this error fire off?
I am trying to load multiple images into a scene and then cycle through the images one at a time.So, here are the essentials what I've put together in AS3:First I set up a counter and a Loader
[code]....
Then, after loading a list of images from an XML file, I call a function that I called "createImages". This function then takes the list of images and creates a bunch of loaders:
[code]....
So far, so good! I now have a bunch of loaders each with a different name "img1","img2","img3" etc.
I am using actionscript 3. I can load an image in a class but how do Iload a number of images eg 4 images that animate.?These 4 images are a walking sequnce of a character. I am unclear after googling an loading multi images in as3( just love google).
Loading a single image I load this into a loader Once loaded I load the image into a bitmap and add to a sprite I then add the spite to the stage Q)Now for 4 related images I load 4 loader or 4 sprites or 4 bitmaps or do every thing 4 times?I want to do collisions eventually and I need bitmaps but bitmaps seem useless to use other than collisions.Googling for answers isnt helping me clarify this!
I have a rotaing menu that loads in images from an xml file, I would also like it to load in text info from the same xml file to the left side of the images that load in. In my main .fla have created a movieclip and called it 'textInfo' and inside that I have two dynamic text fields called 'headerText' and 'bodyText' where I want to load the text in. this is what I am using to loading in the text in my actionscript, is this correct?
I have successfully dynamically loaded Jpegs into my flash document(using PHP), but then I have another small problem.When I dynamically load the image (example: image_icon_bluesky.jpg) I then need to tell the MC that is holding the loaded image that it needs to do this...
on (release) { _root.image_bluesky.alpha = 100; }
SO basically every time a new image is loaded in my sort of "loop" script. I need to tell the image that it needs to put specific code onto the MC using specific "image" details for that specific image.
I hope this is clear. Basically what I'm trying to do.On my flash stage I already have MC's that have their alpha properties set to "0". Lets say there are 3 images. One MC is called Blue, other is called Red and the last one is called Yellow.Now using AS + PHP I have dynamically loaded 3 Jpeg's .
[Code]...
and so on for each image....I have tried to explain this as well as I possibly can. I just wanna know if this is possible or if there is a simple way of doing it
I have an swf, lets call it 1.swf, that has a button that calls another swf to level one. In that second swf, lets call it whatever.swf, on layer 1 it has an flv file of about 40 seconds. on layer two it has a button that has this action:
on (release) { unloadMovie(1); loadMovie("../swf/1.swf", 1); }
So if that button is pushed, then it unloads whatever.swf as I need it to.
the problem is that if that button is not pressed, then when that 40 second flv finishes, it just sits there with a black stage and the button. What i need it to do is that when that 40 second flv is finished, it automatically unloads whatever.swf on level 1, again showing 1.swf on level 0.
Also, before anyone anwers, the way i did the flv is that in whatever.swf the flv was imported to the stage, i slected the "already deployed" put in the URL and then it created a flash video component which is on the stage.
I'm loading a bunch of swfs into my movie and when they are finished loading I need to change each swfs color based on my xml data. My problem is when my Event.COMPLETE fires I don't know which loader it belongs to to retrieve the correct xml. I've tried giving my loaders names but I can't seem to access the name from the Event.Complete function. My trace causes the error: Property name not found on flash.display.LoaderInfo and there is no default value. How do I access my loader name?
I have tried to import a movie into Flash 8 and the message appears "The operation could not be completed as an error has occurred". It will not pu the movie on to the stage. Do you think there is something wrong with the movie file or am I missing a step? This is what I do:
1) open a new flash file
2) file - import video
3) browse to find the movie file and then click next
4) Click the option 'progressive download from a web server'
5) I dont change any of the default settings and I don't want a skin on it
6) It runs through like it is making the file and then the message appears "The operation could not be completed as an error has occurred".