I have an swf, lets call it 1.swf, that has a button that calls another swf to level one. In that second swf, lets call it whatever.swf, on layer 1 it has an flv file of about 40 seconds. on layer two it has a button that has this action:
on (release) {
unloadMovie(1);
loadMovie("../swf/1.swf", 1);
}
So if that button is pushed, then it unloads whatever.swf as I need it to.
the problem is that if that button is not pressed, then when that 40 second flv finishes, it just sits there with a black stage and the button. What i need it to do is that when that 40 second flv is finished, it automatically unloads whatever.swf on level 1, again showing 1.swf on level 0.
Also, before anyone anwers, the way i did the flv is that in whatever.swf the flv was imported to the stage, i slected the "already deployed" put in the URL and then it created a flash video component which is on the stage.
I am working on a school project that requires me to load external .swf or .jpg files. I currently have all of the buttons working and are loading an external .swf file on to the screen. The problem I am having is that when I go from one button to the next the loaded .swf stays on the screen and the next .swf gets loaded on top of it. I know that I need to unload the file but I am not sure where to put the code for the unload or what code exactly to use. I would like when the button is pressed to unload the previous loaded .swf and load the new .swf without having a separate button to unload.
I'm trying to unload an external SWF on _root to load a new one instead. I've tried (almost) everything but can't figure it out... I get this error : "Error #1010: A term is undefined and has no properties."
I'm loading a bunch of swfs into my movie and when they are finished loading I need to change each swfs color based on my xml data. My problem is when my Event.COMPLETE fires I don't know which loader it belongs to to retrieve the correct xml. I've tried giving my loaders names but I can't seem to access the name from the Event.Complete function. My trace causes the error: Property name not found on flash.display.LoaderInfo and there is no default value. How do I access my loader name?
I have tried to import a movie into Flash 8 and the message appears "The operation could not be completed as an error has occurred". It will not pu the movie on to the stage. Do you think there is something wrong with the movie file or am I missing a step? This is what I do:
1) open a new flash file
2) file - import video
3) browse to find the movie file and then click next
4) Click the option 'progressive download from a web server'
5) I dont change any of the default settings and I don't want a skin on it
6) It runs through like it is making the file and then the message appears "The operation could not be completed as an error has occurred".
I am trying to create a video that can be streamed on a website. The video started with a screen grab of the video on frame one. This has the action on stop();. When this screengrab is clicked, gotoAndStop(2); is fired and the timeline moves to frame 2 and the video starts to stream. All is well... Except from when the video finishes...
When the video finishes I have tried using the code
on (complete) { gotoAndPlay(1); }
To go back to the origonal screen grab on frame one but it doesnt seem to budge.
i have a mx:AdvancedDataGrid control with animation on resize. And i need to resize another contol A accordingly with mx:AdvancedDataGrid size. But resizing of contol A is too slow.
Threrefore, the addition of resize handler is bad solution. I want to get the time when the animation is completely stopped either the new size of mx:AdvancedDataGrid control.
I am getting some strange results while loading large files dynamically, and testing my movies. Even if I delete the object in which the external file is loading, the bandwidth of the loading seems to continue. Either Im not doing a good job of cleaning up after myself, or the test environment when exporting a movie isn't accurate, or ... there is no way to cancel the effects of
[Code]...
Is this going to be the case online? (difficult for me to test right now) Is there a way to break off the loading once it has begun? (I thought by deleting the object that called the loading function, I would end the loading)
I have multiple functions in one frame. Each function runs an seperate animation. I would like to have the first animation run, and then as soon as that animation is complete, I would like to have the next animation play, and on so on.
I have been using this tutorial to get RPG text boxes in my game. So far, so good. The RPGtext.as I'm using comes from that tutorial, and hasn't been altered, while I'm calling the var arrays containing the character speeches from yet another document class. Something like this:
[Code]....
The dialogue begins and it's all good. Now, here's my dilemma: Is there a way to "shut down" the rpgText movieclip when the Dialogues.d1 has no more text to provide? Each time I press the rpgText movieclip, it refreshes with new text, but when it reaches the final text, I want to be able to press it and make it go away (remove movieclip from scene, something like that).
I tried the "if (Dialogues.d1.length == 0)", but it doesn't work. Is there a way to detect if the Dialogues.d1 has reached its final sentence? Will it be necessary to alter the rpgText.as?
I have a slidshow inside of a flash page. It works great on my desktop, but when I upload it to a server I get the infamous Error #2044: Unhandled IOErrorEvent:. text=Error #2036: Load Never Completed. I initially assumed that I must have missed uploading a file, so I uploaded the whole folder, Photoshop files and all, thinking that I could start deleting things until I found the culprit. But even after I uploaded everything that I have, the browsers still gave me the same error with no slide show. I'm wondering if my call to the .swf (from inside a .swf) needs to be different on a server.[code]...
I have made this very simple slideshow which loads images via a XML file. Everything works fine locally, the images load nice slideshow. But the problems start when I load it up to my server, once it is uploaded and I try t o play it I get this error: [QUOTE]Error #2044: Unhandled IOErrorEvent:. text=Error #2036: Load Never Completed.[/QUOTE]
It has something to do with the .xml file which I load in AS here: var request_xml:URLRequest=new URLRequest("setup.xml");
I tried to replace it with ("[URL]") but then I got a sandbox violation error which is not solvable unless you get it signed (I read that somewhere). The way I load images in XML: <SLIDE_SHOW> <PICTURE>ImagesBw/Foto1.JPG</PICTURE> ... </SLIDE_SHOW> [URL]
I have a tween I am calling in a function and I'd like a scale event to occur once the tween complete.I've never created an event listener dependant on the completion of another actionI'll ultimatley scale cntcnt XandY to the newly created scprop once the TweenLite event completes.
Below is the code which calls the tween. I'd function clktwn(e:MouseEvent):void{ //create vars for x,y cordinates of clicked county (child)
I am using a UILoader to load images from a sub folder in my site. The code works flawlessly in Flash IDE even with simulated low download bandwidth. I am running the swf in a mirror image file structure of the one on my site on the server. The problem is not related to file path because that would throw a #2034 and I'm not getting that error. Interestingly, the failures do not occur with all images and the failures are repeatable (they always happen with the same images) The images are all (ones that fail and ones that don't) about the same size (20-30KB) and type (.jpg) so I don't think size diff is an issue.
I'm using the SQLRunner class made by Paul Robertson and I need a way to determine when an executeModify batch has finished executing so I can safely move on to the next step and work with the data.
the function can be called with a resultHandler and progressHandler function when it's called, but I am getting a complete event with every query in the batch. I put `if (completedCount == totalCount)` in my progress handler, but it never gets called.
Most of the info is covered in these classes in the sqlrunner package..
But seems that after the mc stops at the selected location, I want to move it back to the starting point. I set initial var and once mc reaches its destination..i cant get it back to the initial position. It seems like its jammed?
I'm trying to use the BitmapData.draw() method on a sprite which I create through my own external class, but all I was getting was white. Finally figured out that it was taking a half a second or so for the sprite to pop up on the stage, and the draw method was apparently "pixelizing" it before it was drawn.
So my question is, how does one know when a non-loaded object is "ready"? Do I need to add my own event sent from the end of the external constructor code? I don't want to modify the class just to snap a picture of it. Waiting an arbitrary amount of time with a timer seems wasteful too.
Code: Select allvar bc:BarChart = new BarChart(500, 300); addChild(bc);} var bitmapData:BitmapData = new BitmapData(500, 300);
I have a XML based gallery complete with preloaders. When I test the movie in flash it works fine even during a simulated download. However as soon as I put it and all of its associated files on my server I get ""Error #2044: Unhandled IOErrorEvent:. text=Error #2036: Load Never Completed." and none of my images load.
I know there is a way to hide a button until the video on the page has completed but how do i target this if the video is loaded as in a .flv?I use the same buttons to go to different frames in the swf and all pages (frames) have a video on them.How do i hide the button until the video has completed?