Actionscript 3.0 :: Knowing When A Complex Object Is Completed
Sep 16, 2009
I'm trying to use the BitmapData.draw() method on a sprite which I create through my own external class, but all I was getting was white. Finally figured out that it was taking a half a second or so for the sprite to pop up on the stage, and the draw method was apparently "pixelizing" it before it was drawn.
So my question is, how does one know when a non-loaded object is "ready"? Do I need to add my own event sent from the end of the external constructor code? I don't want to modify the class just to snap a picture of it. Waiting an arbitrary amount of time with a timer seems wasteful too.
Code: Select allvar bc:BarChart = new BarChart(500, 300);
addChild(bc);}
var bitmapData:BitmapData = new BitmapData(500, 300);
[Code].....
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[Code]...
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