ActionScript 2.0 :: Knowing If Frames Loaded In External Movie?
Jul 27, 2005
Is there a way i can tell if cerain amount of frames have been loaded? what i have is actionscripted movement. i have these 2 blocks that cover the area where th emovie should be loaded. i tried
_root.container.loadMovie(section + ".swf");
_root.container.ifFrameLoaded (22)<<<<<<<i think this may be wrong
_root.b1.easeY(560,4,false);
_root.b2.easeY(560,4,false);
cuz i wanna knwo once certian frames on the external movie are loaded, to move the blocks back to a spot you cant seem them
I'm trying to create a wrapper written in ActionScript2, which loads a second AS2 swf then when this loaded swf has finished animating the wrapper will load a second swf. This is the code I have to load the first swf:
Is it possible to know the dimensions of an flv loaded throught an URL ?
What if you want to load different videos with different sizes on the same video object? Does the video object change in size depending on the flv you're loading?
This means that if the movie is not loaded, it will loop between 10 and 11. I have a movie clip on frame no. 10 and frame 11 is empty, this means that, the movieclip (a square) should blink ! Also, the movie when its loaded stops at 11 rather than going to stop at frame no 12 as per the actionscript !
I have a CS5 FLA file with AS 3.0 with the following code for the preloader:
var pct_load:int = Math.round(framesLoaded/totalFrames*100); if (pct_load == 100) { play();
[Code]....
The preloader is in the first four frames -- it's just the background photo, a graphic logo, and the loading numeral text.
Everything runs great the first time it's loaded; then if you refresh the page, the graphics in the first four preloader frames flash on the screen before the movie plays.
I have my files set up to where a main swf has the main navigation and a container which draws each sub page into it. The sub pages have a navigation as well that was telling buttons where to go on the main movie timeline (with _level0.) I had to move my navigation down in the main swf file so i took the nav off the main timeline and put it in a movie clip so i could move all at once. Now my sub pages on external swfs with _level0.gotoAndPlay("frame"); dont work.
Is there any way to direct an external swf to play a certain frame within a movie clip in another swf?
I've tried changing _level0 to _level1, _root, _parent, _child, and using _root.mc_name.gotoAndPlay("frame"). none of which has worked.
I generally don't mess with the timeline, but I need to for this project. In a nutshell: user can customize a product reference sheet with her choice of crossection, footprint, etc. All those choices exist as external swfs. In order to be legible, the reference sheet must be two pages.I know how to print multiple frames with Flash. But what I cannot yet achieve is loading external swfs into movieclips on different frames, and then print that. Here's my code from a test fla:[code]Now, this code will print both frames as separate pages, but the loaded image in printArea.holder2 does not print!
my problem is that i need to make a reisze, cause the screen resolution for other users. My main and news movie works perfect, but the others movies re-scale everything bigger. The problem of the external loaded movie is: this movie needs the funktion:
Stage.scaleMode = "noScale"; Stage.align = "TL";
If i dont have this code inside the movie is not going to resize fullscreen into the main movie. Inside this movie im scalling photos and some mc's You can take a look what i mean under: [URL]
If you take a look to the bar where the Number of pictures (30) are you will see that the lower bar and the pictures is not going to scale to fill the full screen if i delete the this code;
i want to make an presentation,, for which.. at frame i click a button on frame 9 it goes to frame 10 and plays.. like my script on frame 10 is below
[Code]....
and when i click another button to go frame 1 from the same page at 10,, placed beside the loading external swf ,, it goes,, but the loaded external swf file is not going ,, or the external file not cleaning,, not removing.
I've loaded a movie into a movie.the loaded movie is loading dynamicly some pics and text. when a movie is loaded, does everey movie got it's own _root?
I have a flash movie that has an internal movie clip, when the various buttons are pressed I want to load a movie in place of this original so I have put this script one of the buttons:
[Code]...
However, the new movie is not positioned in the correct place ie - instead of it being in the same position as the original MC the top left corner is positioned in the middle of the stage.
I am working on a portfolio website and I have all my navigation with buttons linking to other pages, on the base level. All the buttons are scattered around the stage and when one of these buttons is clicked an external movie is loaded in the centre of the page.
The movie is a big white box with a slideshow of images from my portfolio in the centre of the stage.
My problem is that the buttons on the base level are easily clicked by accident, even though you cant see them with the white box.[code]...
i have a movieclip on timeline, and then i addchild ( a container ) to load an external swf movie on it. Then i want to have a button so i can pause the loaded swf movie.
And my problem is, i can access to it, i can change the properties like the alpha, but i can just stop or pause it.
i've been search and testing many script, but i still can make it work it just a simple task right? i can do it quickly with AS2
I've loaded a movie into a movie.the loaded movie is loading dynamically some pics and text. when a movie is loaded, does everey movie got it's own _root?
basically im making a quiz on my main timeline ive got my questions and answers and on the last frame i want it to say how many answers the user got right. ive made a movie clip on this last frame. in the movie clip ive got 11 frames with the posible totals so frame one would be 0/10 frame 2 would be 1/10 etc what i want to do is when the user clicks the correct answer on the other frames i want flash to make the frames within the movie clip to go 1 step forward.
I have a combobox component, when I selecet one lable its loads an external swf file, the movie loads fine after loading movie combobox menu went behind the loaded movie.[code]
after loading an external movie clip called "mv_frame" into the main flash file , i need to access a movie clip inside the loaded movie called "hit" in as2 we do that using the point (.) to navigate into movie levels , but my question is how to do that in AS3?
On some sites i have seen usually portfolio or gallery type sites there are thumbnails, text or some shape that you click on to view a particular image. What I'm getting at is some of the sties show visually that the clip has been loaded with change of alpha (images that are not loaded greyed out and ones that have already been loaded are in colour etc..). An example of what i'm talking about is on [URL] When you click on the menu (selection uno), it loads a particular clip, and throughout the session on the site, u can tell which ones have been loaded and have not. I know there are probably many down and dirty ways of achieving this, but i know there is usually 1 or 2 'proper' methods for doing a particular thing.
How can I find the width of an external jpg BEFORE it's been loaded into my movie? I can easily find the width of it AFTER loading by loading it into an empty movie clip and returning the width of this AFTER the jpg has loaded using the _width command. But what I want is to find the width BEFORE loading.I have tried "trace(1.jpg._width);" but this returns undefined, obviously as 1.jpg is not an object from my library, it's an external file. Any other ideas anyone?!
On some sites i have seen usually portfolio or gallery type sites there are thumbnails, text or some shape that you click on to view a particular image. What I'm getting at is some of the sties show visually that the clip has been loaded with change of alpha (images that are not loaded greyed out and ones that have already been loaded are in colour etc..). An example of what i'm talking about is onWhen you click on the menu (selection uno), it loads a particular clip, and throughout the session on the site, u can tell which ones have been loaded and have not.I know there are probably many down and dirty ways of achieving this, but i know there is usually 1 or 2 'proper' methods for doing a particular thing
Click on one of the menu options - "corporatecommunications" or "events&entertainment"
I fixed the earlier progressBar problem, but when you click on an image thumbnail to load it, it pops up regular size for maybe 1/30th of a second before being scaled to the proper size.
Here's my code:
Code:
// set a variable to hold image name var imageNow:String; // scale empty movie clip that will hold the image function iHoldSize() {
I have a movie clip in which I loaded an external JPG to. Well, this movie clip works as a thumbnail and, as I click in it, I want the thumb's image to be loaded ("again") in another movie clip. duplicateMovieCLip does not seem to work.I don't want to load the image twice (as it strikes me as bandwidth waste..). Does this make sense? Or must I be load the image twice? (of course..I could use smaller images for thumbnails..)
I'm creating an image gallery and looking for a simple way to preload external jpegs (with % loaded) into an empty movie clip.I'm using thumbnails- there are no "next" or previous "buttons".[code]I've been googling/ searching all day.
I want to load an external swf and dynamically attach the mc's in the loaded swf to the main movie. Is it possible to reference the linkage properties of the externally loaded swf in this way?
i just recently started programming in flash and so far I have learned a lot, but new questions keep coming up
My problem is that I want to load an external swf in an empty movieclip and then manipulate this loaded swf from my main movie. For example tell it to go to a certain frame. Is such a thing possible?
I have a bunch of AS2 swfs that I am loading into an AS3 project. These AS2 swfs are powerpoint slides essentially. In my onComplete method, I trace(event.target.content.totalFrames) and I get this error:[code]How can I get the total frames of the SWF in AS3 on an AS2 movie?or alternatively find out when the swf is done playing?