ActionScript 2.0 :: Find Width Of External Jpg BEFORE It's Been Loaded Into Movie?
Feb 2, 2005
How can I find the width of an external jpg BEFORE it's been loaded into my movie? I can easily find the width of it AFTER loading by loading it into an empty movie clip and returning the width of this AFTER the jpg has loaded using the _width command. But what I want is to find the width BEFORE loading.I have tried "trace(1.jpg._width);" but this returns undefined, obviously as 1.jpg is not an object from my library, it's an external file. Any other ideas anyone?!
What I want to happen is a movieclip of text aligns 20px to the right of the loaded img, similar to what padding does in css, the code I am using is: textFields._x = (picture._width+20); textFields is the movieclip of text and the image is loading into picture
What actually happens is the the text aligns to picture._width but before the image the image has loaded or I am not telling it the right place to look for ._width
but it is not working. I've also tried calling this.getBytesLoaded/Total within the onEnterFrame and as ic_mc.getBytesLoaded alone, but it returns 4 and my picture is 40k. I've also tried pic_mc.onLoad, but it never advances. I think it is trying to get the width before it loads, but how do I prevent that?
How can I get the width of an externally loaded picture? I have this: Code: pic_mc.loadMovie("images/pic.jpg"); pic_mc.onEnterFrame = function() { if (this._width) { trace(this._width); }}
But it is not working. I've also tried calling this.getBytesLoaded/Total within the onEnterFrame and as pic_mc.getBytesLoaded alone, but it returns 4 and my picture is 40k. I've also tried pic_mc.onLoad, but it never advances. I think it is trying to get the width before it loads, but how do I prevent that?
Trying to do a scroll effect of some images I am loading in from an xml file. Problem is I need to limit the amount of scroll based on the width of the images - the number of images is controlled by the client and can vary. The problem is the actionscript does not seem to be able to detect the width of the combined images - heres the scroll code...
I am loading several movies into a main movie. I'm using moviecliploader class.loadMovie with a listener object.On LoadInit sets the dimensions and position of the loaded movie.With one of the movies this works fine, but with the other, as soon as I set the width, the movie disappears and on tracing the width following setting it it turns out to be 0.I've just returned to actionscript after a month and I have a memory like a sieve. I'm sure I remember this happening before but I can't remember what I did.
I am trying to get the loaded movie "GB.swf" to scale/change width and height onResize. And yes I do want to be loading into a level, not into a mc, with loadMovieNum. Here is the code:
stop(); var depth = 5, x = ((Stage.width/10)*2)+10, y = 160; var widthscale = ((Stage.width/10)*6)-20; var heightscale = (Stage.height-170); _root.onEnterFrame = function() { this["_level"+depth]._x = x; this["_level"+depth]._y = y; [Code] .....
my problem is that i need to make a reisze, cause the screen resolution for other users. My main and news movie works perfect, but the others movies re-scale everything bigger. The problem of the external loaded movie is: this movie needs the funktion:
Stage.scaleMode = "noScale"; Stage.align = "TL";
If i dont have this code inside the movie is not going to resize fullscreen into the main movie. Inside this movie im scalling photos and some mc's You can take a look what i mean under: [URL]
If you take a look to the bar where the Number of pictures (30) are you will see that the lower bar and the pictures is not going to scale to fill the full screen if i delete the this code;
i want to make an presentation,, for which.. at frame i click a button on frame 9 it goes to frame 10 and plays.. like my script on frame 10 is below
[Code]....
and when i click another button to go frame 1 from the same page at 10,, placed beside the loading external swf ,, it goes,, but the loaded external swf file is not going ,, or the external file not cleaning,, not removing.
I am creating an upload and view function for my canvas website. The website lets you upload an image and view what it would look like on the wall. As the images are dynamically loaded I need to find the width of the image so that I can position it in the correct place.
The dynamic images are loaded into an empty movie clip called _root.canvas_preview
The code below works fine for finding the width of jpeg's when loaded into the canvas_preview movie but returns no value when the images are gif's, PNG etc. Does anyone know why this is or could suggest another way of finding the width of a dynamic movie clip. I am using Flash 8[code]...
I am dynamically creating a 2 movie clips in a class. in one movie clip i am loading the image using MovieClipLoader. everything is working fine. but the onLoadComplete method is not working properly. i am using onLoadComplete method to find the width of the image but in onLoadComplete event the exact width is not calculating
I've loaded a movie into a movie.the loaded movie is loading dynamicly some pics and text. when a movie is loaded, does everey movie got it's own _root?
I have a flash movie that has an internal movie clip, when the various buttons are pressed I want to load a movie in place of this original so I have put this script one of the buttons:
[Code]...
However, the new movie is not positioned in the correct place ie - instead of it being in the same position as the original MC the top left corner is positioned in the middle of the stage.
I am working on a portfolio website and I have all my navigation with buttons linking to other pages, on the base level. All the buttons are scattered around the stage and when one of these buttons is clicked an external movie is loaded in the centre of the page.
The movie is a big white box with a slideshow of images from my portfolio in the centre of the stage.
My problem is that the buttons on the base level are easily clicked by accident, even though you cant see them with the white box.[code]...
i have a movieclip on timeline, and then i addchild ( a container ) to load an external swf movie on it. Then i want to have a button so i can pause the loaded swf movie.
And my problem is, i can access to it, i can change the properties like the alpha, but i can just stop or pause it.
i've been search and testing many script, but i still can make it work it just a simple task right? i can do it quickly with AS2
I've loaded a movie into a movie.the loaded movie is loading dynamically some pics and text. when a movie is loaded, does everey movie got it's own _root?
Suppose I have a (Spark) label. What is the best way to find the length of the text in it? I looked at the myLable.measureText("bla bla") method but it says: To measure text in Spark components, get the measurements of a spark.components.Label or spark.components.RichTextfter looking around I cannot find what this is refering to. I tried myLabel.measureWidth() but this does not return anything usefull (it frequently returns zero). Note: I am explicitly setting the width like this:<s:Lable width="{globalWidthVariable"} .../>If the text overflows I would like to increse the globalWidthVariable to the size of the text.
I have a combobox component, when I selecet one lable its loads an external swf file, the movie loads fine after loading movie combobox menu went behind the loaded movie.[code]
after loading an external movie clip called "mv_frame" into the main flash file , i need to access a movie clip inside the loaded movie called "hit" in as2 we do that using the point (.) to navigate into movie levels , but my question is how to do that in AS3?