What I want to happen is a movieclip of text aligns 20px to the right of the loaded img, similar to what padding does in css, the code I am using is: textFields._x = (picture._width+20); textFields is the movieclip of text and the image is loading into picture
What actually happens is the the text aligns to picture._width but before the image the image has loaded or I am not telling it the right place to look for ._width
How can I find the width of an external jpg BEFORE it's been loaded into my movie? I can easily find the width of it AFTER loading by loading it into an empty movie clip and returning the width of this AFTER the jpg has loaded using the _width command. But what I want is to find the width BEFORE loading.I have tried "trace(1.jpg._width);" but this returns undefined, obviously as 1.jpg is not an object from my library, it's an external file. Any other ideas anyone?!
I am dynamically creating a 2 movie clips in a class. in one movie clip i am loading the image using MovieClipLoader. everything is working fine. but the onLoadComplete method is not working properly. i am using onLoadComplete method to find the width of the image but in onLoadComplete event the exact width is not calculating
I have created some movie clips dynamically using createEmptyMovieClip. Then I am loading images into the clips using the MovieClipLoader. In the onLoadComplete of the loader I am trying to position the clips based on the _width and _height.
I would think that since the clips are loaded as indicated by the OnLoadComplete firing they would have a _width, but it comes up as 0. What gives?
I'm doing an image gallery from xml file, and the thumbnails have diferent sizes. Around the thumbnail there is a border, both are diferent movie clips (thumb and border). they reside inside a main movieclip wich is being duplicated.
So I need to resize the border according the new size of the thumb movieclip, but flash actually gets the value from the starting value of the thumb, not the size after the file was load on to it.
I just thought flash would read the new value if i set the var for the width after the load movie, but that ain't happening =(.
My code so far:
Code: function createButton(newObj, thumbNode, bigImageNode){ duplicateMovieClip(thumb_base, newObj, depthCount++); var tempName = eval(newObj);
I am able to load images into my file by designating their locations in an XML file using AS3. I'd like to be able to determine the width and height of the individual images without having to manually enter each one into the XML file.I think once I reach this point, I'll be able to figure it out on my own:I want to be able to load an image to the stage and trace its width.
In my Flex application, I've got a component that extends UIComponent where I'm loading images at runtime and try to display them. I've tried lots of different approaches (using beginBitmapFill(), using different containers), but I can't get things to work as I want. The problem seems to be related to the width and height properties of the image, which aren't updated correctly.The idea is:
var sprite:Sprite = new Sprite(); addChild(sprite); var im:Image = new Image();[code].....
The image's width and height doesn't seem to be correct when it's loaded. I get width==0 (and nothing is displayed), but the property $width seems to be correct. How can I assure that width and height of the loaded image is updated?
I am loading an image into a movie clip via AS3, and what I want to do is center the image inside the movieclip. The problem is that I can't seem to grab the width value of the image being loaded. Below is what I'm doing:
imageLoader = new Loader(); imageLoader.load(new URLRequest(event.target.name)); screenBox.screenHolder.addChild(imageLoader); trace(this.imageLoader.width);
When I trace the width, it always comes back at zero(0) even though there is an image inside the imageLoader. What is it I need to do to find the actual width so I can center the image?
I am loading in a list of thumbnails from an XML file. The images are not always square but one of the dimensions is always 50pixels, whether it be height or width. Occasionally an image IS square. I am creating a 52x52 sprite and adding the loader image as a child to this sprite centrally. To do this I need to know the dimensions of the loaded images. (the loader object). Everything loads, parses and displays as it ought to, I just cannot find the width/height of the loaded image. Pics1List is an XML file.
ActionScript Code: var imageLoader:Loader; var request:URLRequest; for (i = 0; i < (pics1List.picture.length()); i=i+1) { var picture:MovieClip = new MovieClip(); imageLoader = new Loader(); [Code] .....
As you can see, I tried a few different things and frankly in the end just tried each combination I could!. The closest I got was when I used imageLoader.contentLoaderInfo.width and the error message was "The loading object is not sufficiently loaded to provide this information." which is why I added the event.complete function. However, this function never triggered so I commented it out.
Is it possible to change the height and/or width of an MC after it loaded an image (xml)?
I made an upload page for images and a xml file to read the records from the database. So any image size is possible. but it must be like 100x100 pixels (just an avatar kind of size).
Do i need to do that with php or is it possible with A.S. 2??
but it is not working. I've also tried calling this.getBytesLoaded/Total within the onEnterFrame and as ic_mc.getBytesLoaded alone, but it returns 4 and my picture is 40k. I've also tried pic_mc.onLoad, but it never advances. I think it is trying to get the width before it loads, but how do I prevent that?
How can I get the width of an externally loaded picture? I have this: Code: pic_mc.loadMovie("images/pic.jpg"); pic_mc.onEnterFrame = function() { if (this._width) { trace(this._width); }}
But it is not working. I've also tried calling this.getBytesLoaded/Total within the onEnterFrame and as pic_mc.getBytesLoaded alone, but it returns 4 and my picture is 40k. I've also tried pic_mc.onLoad, but it never advances. I think it is trying to get the width before it loads, but how do I prevent that?
I am creating an upload and view function for my canvas website. The website lets you upload an image and view what it would look like on the wall. As the images are dynamically loaded I need to find the width of the image so that I can position it in the correct place.
The dynamic images are loaded into an empty movie clip called _root.canvas_preview
The code below works fine for finding the width of jpeg's when loaded into the canvas_preview movie but returns no value when the images are gif's, PNG etc. Does anyone know why this is or could suggest another way of finding the width of a dynamic movie clip. I am using Flash 8[code]...
Trying to do a scroll effect of some images I am loading in from an xml file. Problem is I need to limit the amount of scroll based on the width of the images - the number of images is controlled by the client and can vary. The problem is the actionscript does not seem to be able to detect the width of the combined images - heres the scroll code...
Suppose I have a (Spark) label. What is the best way to find the length of the text in it? I looked at the myLable.measureText("bla bla") method but it says: To measure text in Spark components, get the measurements of a spark.components.Label or spark.components.RichTextfter looking around I cannot find what this is refering to. I tried myLabel.measureWidth() but this does not return anything usefull (it frequently returns zero). Note: I am explicitly setting the width like this:<s:Lable width="{globalWidthVariable"} .../>If the text overflows I would like to increse the globalWidthVariable to the size of the text.
I have a Flash CS4 Professional version installed in my machine. Here is my problem.
1st - I'm importing an image to stage and set the width and height to match the image. (everything is good, no problem) 2nd - I am using the FLVPlayback components build-in from Flash CS4. It does load the video and everything. (everything seems good) 3rd - Publish the video to my local drive (everything seems good) 4th - I could play the video from my local pc and it loads fine and fast 5th - Upload everthing from my local folder to the Web server, it does display the background image but not the video. It has a white blank screen. What is going on? I copy the exact folder from local to server. What have I missed? How could I make the video to load?
I have a question that's been daunting me for quite a while. I've found a way to do this (kind of bootleg) however I'm wondering a way of better executing this.Scenario:I'm loading an external XML file, with numerous items. Each item has it's own 'description' tag. What I'm trying to figure out is how can I more properly execute this:- Find multiple keywords in all loaded items, if I find any of the selected keywords how can I fire off a separate function to my project (Example: If I find the word "hamburger" in one of the lets say, 54 loaded entries, how can I tell my flash project "if you find "hamburger", hamburgers = 1). Same thing goes if I find "hamburger" within 4 xml items, and "hotdogs" in 12 of the entries making flash know hamburgers = 4 and hotdogs = 12.
My predicament really is on ruling out numerous incorrect amounts. Example, If one xml item has hamburger three times, and another xml item has hamburger only once, getting only one valid "hamburger hit" (that was cleaver terminology, wasn't it? ) instead of three hits for that one xml item.So, I'm trying to let flash know, if you notice "hamburger" once, and only once in an xml item, stop counting the hamburgers, and the item's hamburger value is only 1. If the item has no keywords (example, hamburgers, hotdogs, watermelons, soda, blah blah, (lets say a total of 30 keywords) ) do nothing and do not count the item and move to the next for keyword function searching.