AS3 :: Removing EventListeners Without Knowing Amount Or Names?
Apr 28, 2010
First shortly about how my site works: When a link is clicked it checks if something is already displayed in either the Left or Right side of the screen (the website looks like a book, so I have a left page I want to display information on and a right page). If there is already something showing it hides it and displays the new object, together with this it enables all the buttons within that object (I have separate functions to set up each object).
An example of such an EventListener would be:
pathTo.Button1.addEventListener(MouseEvent.CLICK, function():void {showText(side, object)});
What I'm trying to do is to remove all the previous set EventListeners without having to create separate functions for removing the links inside every object as well.
How do I remove all EventListeners on all objects inside another object? The only variable I want to store is the object containing everything. There are however not always EventListeners within the objects.
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Aug 19, 2009
I have main.swf and content.swf. I load content into main. When I try to unload it gives me error, due to the fact that in my content.swf I have MouseMove event and this event is causing this error:
ActionScript Code:
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at content_fla::MainTimeline/onLoop()
How to properly kill all eventListeners?
My main.swf code:
ActionScript Code:
var holder:Sprite = new Sprite();
addChild(holder);
[Code].....
I did some research and it seems quite an issue - especially when trying to remove, enterFrame, mouseMove or stage listeners. Im using CS3.
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Jun 4, 2010
I have set up a roll_over / roll_out listener that works for me, but the event only applies to "inBulb_mc". As I have it set now, a bunch of squares are blinking through random colors. I want the mouseover to pause this event no matter which mc i mouse over. Is there a way to indicate that this should work for any instancename "inBulb_mc"+number.
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Quote:
inBulb_mc.addEventListener(MouseEvent.ROLL_OVER, manageMouseOver, false, 0, true);
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Mar 4, 2009
Is there anyway through which we can know that which event listeners are currently active and we can remove them at runtime? I am trying to create drawing board which have different shapes to draw. But I have to add event listener with for every shape and have to remove previous listeners. I want to remove the all active listeners in one go. Is it possible.??
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I have 20 buttons on my stage, and rather then have 'removeEventListener' for each button, i wanted to use a loop to do so. Heres what i have done.
Code:
//array containing the buttons instance names.
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[code].....
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Mar 13, 2012
I am trying to improve the performance of a mobile application and I am trying to trouble shot what part of my code/application is causing a performance problem on some mobile/tablet devices. The application has several frames, with anywhere from 3 to 15 event listeners in a frame. At first I was not removing an event listeners. Now I am removing the event listeners as the user leaves the page.[code]I was wondering could removing too many event listeners cause performance issues? Also, is there a an easier, more efficient way to remove event listeners?
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Jun 26, 2009
I've got a movieclip animation which is added to the stage at the start of the .swf.Its an introduction to the game, and the user is encouraged to click on the movieclip to start the animation.Once the animation is finished I'd like the movieclip to be removed from the stage.Do I need to setup some sort of event handler which listens out if the movieclip has finished then start a function once its finished to remove it from the stage? Which methods look out for movieclips finishing?
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Jun 26, 2009
I've got a movieclip animation which is added to the stage at the start of the .swf. Its an introduction to the game, and the user is encouraged to click on the movieclip to start the animation.Once the animation is finished I'd like the movieclip to be removed from the stage.How do I go about doing this? Do I need to setup some sort of event handler which listens out if the movieclip has finished then start a function once its finished to remove it from the stage?
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Feb 11, 2012
I have been having a serious issue with custom video where flash is saying that the amount of the video so far played is MORE than the amount that it has downloaded, which is clearly impossible. This results in various problems, such as the playhead (scrubber) moving past the end of the loader bar. I posted a simple demo that displays the amount loaded and the amount played in text fields. You can see it at: [URL][Code]...
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Feb 11, 2012
So I have been having a serious issue with custom video where flash is saying that the amount of the video so far played is MORE than the amount that it has downloaded, which is clearly impossible. This results in various problems, such as the playhead (scrubber) moving past the end of the loader bar.I posted a simple demo that displays the amount loaded and the amount played in text fields. You can see it at: URL...[code]I encoded the video at a high rate so that it would download slowly. It may not playback smoothly, which I am not concerned about. What I am concerned about is the numbers below the video what are derived from ns.bytesLoaded and ns.time. If you watch it for a bit, the amount played should exceed the amount loaded.
I double checked the video duration and the bytestotal that flash is reporting and they are correct. I don't know of any way to check the accuracy of bytesloaded.If your internet connection is super fast, you may not see the issue - it only occurs when it is playing back faster than it is downloading - if this is the case, you may need to throttle your speed down, or start downloading a large file while you are watching this demo in order to see the issue.But this is a serious issue and means that building custom video interfaces with loadbars and playheads is impossible!
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Aug 26, 2010
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Mar 20, 2011
I started a thread about a reference to a symbol House, in the output window, which was: House_1. A lot of people said some useful things about that. All day I've been thinking about it, and I came to the conclusion that I don't understand things, at a very basic level.
Consider:I make a movieclip which I give the Symbol name Drawer. (I don't export it for AcitonScript.)On the stage I manually place two instances of this Symbol. The first one I give the Instance Name drawer (in the properties panel). The second one I leave nameless.Now if I trace the names of both these clips, by
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Code:
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[Code]....
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