ActionScript 3.0 :: Removing Active EventListeners At Runtime

Mar 4, 2009

Is there anyway through which we can know that which event listeners are currently active and we can remove them at runtime? I am trying to create drawing board which have different shapes to draw. But I have to add event listener with for every shape and have to remove previous listeners. I want to remove the all active listeners in one go. Is it possible.??

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ActionScript 3.0 :: Removing EventListeners When Unloading?

Aug 19, 2009

I have main.swf and content.swf. I load content into main. When I try to unload it gives me error, due to the fact that in my content.swf I have MouseMove event and this event is causing this error:

ActionScript Code:
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at content_fla::MainTimeline/onLoop()

How to properly kill all eventListeners?

My main.swf code:

ActionScript Code:
var holder:Sprite = new Sprite();
addChild(holder);

[Code].....

I did some research and it seems quite an issue - especially when trying to remove, enterFrame, mouseMove or stage listeners. Im using CS3.

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AS3 :: Removing EventListeners Without Knowing Amount Or Names?

Apr 28, 2010

First shortly about how my site works: When a link is clicked it checks if something is already displayed in either the Left or Right side of the screen (the website looks like a book, so I have a left page I want to display information on and a right page). If there is already something showing it hides it and displays the new object, together with this it enables all the buttons within that object (I have separate functions to set up each object).

An example of such an EventListener would be:

pathTo.Button1.addEventListener(MouseEvent.CLICK, function():void {showText(side, object)});

What I'm trying to do is to remove all the previous set EventListeners without having to create separate functions for removing the links inside every object as well.

How do I remove all EventListeners on all objects inside another object? The only variable I want to store is the object containing everything. There are however not always EventListeners within the objects.

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ActionScript 3.0 :: Flash - Removing EventListeners Using A For Loop?

Jan 16, 2012

I have 20 buttons on my stage, and rather then have 'removeEventListener' for each button, i wanted to use a loop to do so. Heres what i have done.

Code:
//array containing the buttons instance names.
var soundArray:Array = new Array();

[code].....

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ActionScript 3.0 :: Is There A Time When Removing EventListeners Slows Performance?

Mar 13, 2012

I am trying to improve the performance of a mobile application and I am trying to trouble shot what part of my code/application is causing a performance problem on some mobile/tablet devices. The application has several frames, with anywhere from 3 to 15 event listeners in a frame. At first I was not removing an event listeners. Now I am removing the event listeners as the user leaves the page.[code]I was wondering could removing too many event listeners cause performance issues? Also, is there a an easier, more efficient way to remove event listeners?

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ActionScript 3.0 :: Way To Trace "active" Eventlisteners

Jan 27, 2012

There is a method for know which event listeners is at moment active on the stage and on a specified object?

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ActionScript 1/2 :: Removing Movieclips Created At Runtime?

Mar 9, 2009

I'm trying to remove movieclips created at run time using "createEmptyMovieClip" but I'm having a problem calling the "removeMovieClip" function. The difficulty seems to be that the string that I assign as the instance name of the new movie clip doesn't actually refer to the created clip when I try to call"removeMovieClip".

So the "removeMovieClip" function doesn't work if the target name is pulled from the array. My guess is that this has something to do with the values of the array being strings...and it does when I manually type Apple.removeMovieClip(); in because Apple is the movieclip object name. How do call the "removeMovieClip"function using a var as the target?

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ActionScript 3.0 :: Removing A Bunch Of Objects Added At Runtime Via A Timer?

Sep 23, 2011

After adding an image to the stage, turning it into a Movie clip, and setting linkage in library to Export for Actionscript, I'm now using a timer to add a bunch of roses to the stage as a video plays.How can I get rid of all these clips once the video is over?Do I need to add all of them into an extra container and then just removeChild that container at the end? Or do I need to use something like getNumberOfChildren and then create a loop that removes them one by one?The clips (myRose) are fairly small and do not have any event listeners added to them.  I just use TweenMax to move them from top to bottom of the screen.

public function roseTimer():void
{
MonsterDebugger.trace(this, "in roseTimer");[code]......

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ActionScript 2.0 :: Login - First Frame Is Not Active Frame The 2ed Is The Active And 3ed Is Blank So It Wont Show?

Jan 18, 2012

im working on my own site im lost though i copyed and pasted so much but i cant seem to figer somthing out.i have a members sys sitting on a few frames every thing works. but the profile button, i have a total of 11 buttons that are working. i coppyed them put them all on 1 frame with there own instances that contain 3 frames?the first frame is the not active frame the 2ed is the active and 3ed is blank so it wont show. so my login code at this point is

ActionScript Code:
//Button Functions
signupBtn.onRelease = function() {[code]...

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ActionScript 1/2 :: Window Component - Keep Buttons From Being Active While The Popup Window Is Active?

Mar 26, 2009

I have a window component on my main timeline that gets called up on several instances. When the popup window appears, everything looks fine, except that the user can still click on links that are now behind the actual popup window itself. My question is how do I keep those buttons from being active while the popup window is active?

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Load-time Weaving Of Pointcuts Into Existing Binary Code At Runtime With The AVM2 Runtime?

Feb 23, 2010

I've seen the Loom project, but are there any alternatives that are more mature (and actively developed)? I am looking for something that would allow load-time weaving of pointcuts into existing binary code at runtime with the AVM2 runtime.

Has any work been done in this area?

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Difference Between The Flash Player Runtime And Adobe AIR Runtime?

Nov 16, 2009

I've been into coding for about 5 years now, but I'm a recent convert to Flash development. One of the questions I have at the moment is, considering that SWF files can be run by either Adobe Flash Player OR Adobe AIR, what's the real difference between the two runtime environments? What API's and Objects exist in one environment, but not the other?

Basically what I'm more or less trying to establish is, when would I want to develop an SWF for AIR, and when would I want to develop for Flash Player, considering that Flash Player can also execute locally (providing support for creating "desktop applications")

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ActionScript 3.0 :: BoneArmature Runtime Error "Runtime Symbols With Skewed Matrices Should Be Wrapped In A Movie Clip"?

Oct 9, 2009

Whenever I link a set of movieclips together with the bone tool which are inside a containing movieclip, and also set the type to "runtime" instead of "authortime", I get this error when published.

"Runtime symbols with skewed matrices should be wrapped in a movie clip" What does it mean? I need the type to be set to runtime so I can use scripting with it..

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ActionScript 2.0 :: Necessary To Remove EventListeners?

Mar 6, 2009

Let's say I have a global SoundChannel object, and inside a function I am repeatedly creating new instances of the Sound object to play songs one after the other. Each time I do this, I need to add a new eventListener to the SoundChannel to call the function 'onSoundComplete' that will load the next song on completion.Coming from a strict C++ programming background, I often wonder if it's necessary to do some kind of cleanup in Flash, or if it handles it automagically.Here's example code that specifically removes the eventListener from the previous Sound object everytime a new one is created, but I don't want to be doing this if it isn't necessary:

Code:
// Setup sound object buffer
var slc:SoundLoaderContext = new SoundLoaderContext(3000);

[code].....

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ActionScript 3.0 :: How To Remove The Eventlisteners

Aug 16, 2009

I have images loading from an array. A slideshow. This works fine, but they pile on top of each other. I cannot figure out how to remove them. what's the simplest way to remove them? How do I say - if pic1 is loaded, before loading pic2, remove pic1?

Code:

var aPics:Array=new Array("pic1.jpg","pic2.jpg","pic3.jpg","pic4.jpg","pic5.jpg");
var threeSeconds:Timer=new Timer(3000,aPics.length);
threeSeconds.start();

[code]....

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Flash :: Using Eventlisteners In Classes?

Dec 15, 2011

I'm trying to use an eventlistener in a class, but I can't make it work!

The class is ment to handle a HTTPRequest, so I'm using ResultEvent.RESULT.

public class GetXML
{
public var content:Object;
public var url:String;

[Code].....

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ActionScript 3.0 :: Add EventListeners To Shapes?

Feb 7, 2009

Can I add eventListeners to shapes ?

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ActionScript 3.0 :: Add EventListeners To Bitmaps?

Apr 18, 2009

Trying to add EventListeners to Bitmaps.Can I add an EventListener directly to a bitmap?If I load an image to a UILoader then addEventListener to the UILoader instance that works just fine, but if I use a Bitmap instead, nada...I could load the Bitmap into a Sprite and add the EventListener to that, but would prefer the direct method...

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ActionScript 3.0 :: EventListeners For Input Text?

Nov 11, 2009

Is there a way to listen for the cursor in the input text field? I am making a form, and when the user clicks on the input box I want text to appear to the right side and than fade when they leave that text field.

the text field is called input_txt;

psuedo code

input_txt.addEventLister(event.MouseEvent, showText);
function showText(evt:MouseEvent):void{
text_mc.visibile = true;
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ActionScript 1/2 :: Run Time MovieClip EventListeners?

Jun 6, 2009

I'm working on an image gallery which builds dynamically at runtime, simple enough.imageList is an array loaded with the images to display.

var imageList:Array = _root.images.split(",");var imageArray = new Array();var count = 0;for( var i = 0; i < imageList.length; i++ ){  _root.createEmptyMovieClip("myMC"+i, (i + 1)); _root["tmpMCL"+i] = new MovieClipLoader();  imageArray[i] = new Array();  ima

[code].....

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ActionScript 3.0 :: Pass Parameters Through Eventlisteners?

Jun 11, 2010

Inside a .fla file I have some buttons and each button will tween a different image to the stage. All the images are outside the stage in the same x and y position and I just need to tween the x coordinate.

Now I'm working with an external document class where I'm trying to hold all my functions and I'm stucked with the Tweens. I'm willing to stay away from the flash tween engine and I'm trying to work with tweenLite.
 
Is it possible to pass parameters through eventListeners so I can use something like this inside my docClass?
 
public function animeThis (e:MouseEvent, mc:MovieClip, ep:int):void { //ep stands for endPoint.
TweenLite.to(mc, 2, {x:ep});
}
 
If this is possible, how am I supposed to write the listeners so it will pass the event to be listened for AND those parameters? And how to build the function so it will receive those parameters and the event?

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Actionscript 3 :: EventListeners In Nested Functions?

Mar 12, 2012

I've got a few MouseEvent listeners outside of a function that contains nested functions that need to use the functions attached to the listeners.

button1.addEventListener(MouseEvent.ROLL_OVER, buttonOver);
function navigation (): void {
if statements;

[code]....

I keep getting an "1120:Access of undefined property buttonOver" error. I know it's because the EventListener is outside of the function "navigation" but I need it to be accessed by other functions later.

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ActionScript 3.0 :: Talking To MovieClips From EventListeners?

Aug 13, 2009

im trying find out a value of a var from a mc called from an eventlistener.

//////////// as2 oldSchool ////////////
function loadPlayer() {
trace("myScene: "+this.myScene)

[code]...

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ActionScript 3.0 :: .enabled Not Working With Eventlisteners?

Sep 28, 2009

I tried using a .enabled = false; when I already had a click event on that movie clip. I found that you need to remove the eventlistener instead of making enabled false.Why doesn't enabled work when you have event listeners?I'm really more curious than in need of an answer since removeEventListener worked fine.

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ActionScript 3.0 :: Generate Dynamically Some EventListeners?

May 13, 2010

I have this code (for now, but there will be much more eventListeners) and i want to generate them dynamically.

Code:
s1.addEventListener(MouseEvent.CLICK, function1);
s2.addEventListener(MouseEvent.CLICK, function1);

[code]........

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ActionScript 3.0 :: Remove EventListeners From External Swf`s?

Aug 5, 2010

I have a menu with buttons on the stage that when clicked load external swf but the problem, although i can remove them from the stage, is that they are still playing which gives my site performance problems. I gave weak references to the Event Listeners but i didn�t remove them.Here�s the code:

Code:
import flash.net.URLRequest;
import flash.display.Loader;
import flash.events.Event;

[code]...

How can i remove each the listeners from each swf so that the site doesn�t perform so slow?

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ActionScript 3.0 :: Using Functions And Eventlisteners Inside Each Other?

Apr 6, 2009

Say I have this code:

Code:stage.addEventListener(KeyboardEvent.KEY_UP, reloader);
function reloader(e:KeyboardEvent):void {[code].....

and this:

Code: var reloadT:Timer = new Timer(2000, 2);
reloadT.addEventListener(TimerEvent.TIMER, on_timer);
reloadT.start();[code].........

So I have a code that tracks Key_UP and one for a timer. However, I want to somehow use them together, like inside each other: ex. Run the timer function in Key_UP.I want to trigger the timer only if Key_UP is found. How would I do this?

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ActionScript 3.0 :: Calling A Function Used On EventListeners

Jun 25, 2009

I got a pickle for you: I have a function that is currently connected to an event listener like this:

Code:
loginButton.addEventListener(MouseEvent.CLICK, loginOnClick, false, 0, true);
function loginOnClick(event:MouseEvent):void{
// Login code.
}

Right now I'd also like to call that same function using the ENTER from a keyboard since loginOnClick doesn't use the parameter received (event:MouseEvent). So I did this:

Code:
function keyboardListener(event:KeyboardEvent):void{
if (loginButton){
if (event.keyCode == Keyboard.ENTER && loginButton.enabled) {
loginOnClick(); // Generates an error because it doesn't have a parameter.
}
}
usernameTextField.addEventListener(KeyboardEvent.KEY_DOWN,keyboardListener);

Problem is, of course, AS3 doesn't let you call a function with the incorrect number of parameters or types. I tried following senocula's tutorials on functions and parameters but they don't seem to work on this very specific issue considering the parameter is an event reference.

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ActionScript 3.0 :: Flash Dynamic Mc And Eventlisteners

Feb 2, 2011

I am creating a small image gallery and I am creating the actual images dynamically. The images are stored via json and I am listing them underneath each other. No I can get all to work and they all load and position each other correctly underneath. What I would like to do is assign each image a addEventListener so that when clicked they pass the necessary details onto another function which will then display a larger image simple and basic but I am having trouble with adding the eventlistener. each one gets an eventlistener to it but when clicking on each one they all show the details from the last one. The code is attached to the main gallery container is as follows:

[code]....

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ActionScript 3.0 :: Flash Eventlisteners And Children?

Apr 13, 2011

I want to know if there's a 'correct method' in removing a MovieClip off the stage. I am currently programming in simple OOP and I have 2 classes, for now lets relate them to Tree and Fruit. The fruit is the child of the tree.

When the fruit is being clicked on. the tree AND the fruit will fade off and I will perform a removechild only on the tree. So I'm now puzzled if just removing the tree would automatically remove everything including the fruit(without performing a proper tree.removeChild(fruit)) and all the eventlisteners attached to fruit?

If not, must I perform remove child on every single MC/Sprite I have added onto tree/fruit for the best performance? Would like to find out how you go about doing it the 'correct way'.

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