ActionScript 3.0 :: RemoveEventListener Without Knowing Function?
Jun 25, 2009
One can easily remove a listener like so: circle.removeEventListener(MouseEvent.CLICK, maskSquare); BUT, is it possible to remove a listener (or preferable ALL listeners) from an object WITHOUT knowing the function that the event is tied to?[code]
I was just wondering if it was possible to get a reference to a function without knowing its name until runtime, in a similar way as getattr() can be used in python?
I need to disable an onClick action until an animation has stopped. Animations can be started by 4 different buttons - all need to be deactivated.I use a listener to pass params to the function that will initiate the animation which is why I use an anonymous function in the add listener:
I have an event listener with an anonymous function literal, rather than a function reference. What I am trying to figure out is how to remove that event listener.Obviously, I need a reference to the anonymous function, so the two functions are ===. But, something is going wrong... it just doesn't work, ad this situation doesn't generate any feedback to tell me what might be wrong.There is some good info here, but not a clear explanation.
Code: private static var _myFunc:Function; public static function addCreditsToolTip(clip:DisplayObject):void
Code: var abc:Number = 0 btn.visible = true btn.buttonMode = true btn.useHandCursor = true btn.addEventListener("click", buildIron()) [Code] ..... I tried this code but it didn't remove the event listener.
First time I'm having this error, I've created different MC in a for loop in a public function.Then I need to access these MC for mouseOver / mouseOut functions, and I get this error 1006. I guess I have something undefined or a problem with Array but I can't see what I'm doing wrong.Here is my code so far :
Code: for (var i:int = 0; i <linkNames.length; i++) { var link:MovieClip = new MovieClip();
I have a dynamic input textfield and I have a scrollbar successfully scrolling the text. As soon as the textfield receives focus the scrollbar tweens into position. I would like to have the scrollbar tween in only when it is needed, which of course would be when the texfield has one more character than it can display in the viewable area. Is there some sort of event I should be listening for that would tell me that the textfield has grown past the viewable area?
Is it possible to know the dimensions of an flv loaded throught an URL ?
What if you want to load different videos with different sizes on the same video object? Does the video object change in size depending on the flv you're loading?
I have made the flash file into CS3 and simplified the idea a bit. Basically I want to click the box on the right to start playing the song and the spectrum and then if I click it again it will stop playing the song and the spectrum then if I click it again it will start playing again ect ect. I could not upload the song.mp3 cause the file size was too big you will have to replace it with another mp3 in the root of the folder and name the mp3 song.mp3.
First shortly about how my site works: When a link is clicked it checks if something is already displayed in either the Left or Right side of the screen (the website looks like a book, so I have a left page I want to display information on and a right page). If there is already something showing it hides it and displays the new object, together with this it enables all the buttons within that object (I have separate functions to set up each object).
What I'm trying to do is to remove all the previous set EventListeners without having to create separate functions for removing the links inside every object as well.
How do I remove all EventListeners on all objects inside another object? The only variable I want to store is the object containing everything. There are however not always EventListeners within the objects.
I have a few functions that accept several parameters. [code]...
Is there a way to loop through all the params (without knowing how many or their names) and put them in some kind of an array with their names, so I'd get an associative array [code]...
I'm trying to use the BitmapData.draw() method on a sprite which I create through my own external class, but all I was getting was white. Finally figured out that it was taking a half a second or so for the sprite to pop up on the stage, and the draw method was apparently "pixelizing" it before it was drawn.
So my question is, how does one know when a non-loaded object is "ready"? Do I need to add my own event sent from the end of the external constructor code? I don't want to modify the class just to snap a picture of it. Waiting an arbitrary amount of time with a timer seems wasteful too.
Code: Select allvar bc:BarChart = new BarChart(500, 300); addChild(bc);} var bitmapData:BitmapData = new BitmapData(500, 300);
Lets say I have a customMovieClip. I sometimes draw an ellipse with customMovieClip.graphics and sometimes a rectangle. Now I want to know what was the shape ( ellipse/rect) that was created using a particular graphics object. Doing this would enable me to pinpoint what exactly to do with that customMovieClip() instance.
I have a list of images, and without scanning through each pixel in each image, I want to find out if the image contains transparency (at least one non-opaque pixel).Is there a shortcut to do this (like a property of bitmapData object) rather than looping through the pixels?
I saw this question a few times here and there but it never had a satisfying answer... It may be that there really is no elegant way to solve this (Polling for change in ENTER_FRAME is really bad!) but I've got to ask one last time.
I'm a Flex developer but it doesn't really matter in this case.
I would like to know when an object's global x/y was modified (or its transform's concatenated matrix's tx/ty, same thing), maybe because an indirect parent somewhere moved, etc.In particular, I have the object's gran gran gran parent which gets its scrollrect changed.
In below script i wanna get the trace output in first click, in second click it should not work. i am using removeEventlIstener. don't use other ideas... use removeEventListener.
Actionscript Code: stage.addEventListener(MouseEvent.CLICK, first_clk);function first_clk(MouseEvent){ trace("clicked on the stage") stage.removeEventListener(MouseEvent.CLICK, first_clk);}
I'm having issues removing event listeners once they're added in cs4 jsfl. I tested the same code on cs3 and it removes the listener just fine without errors. In CS4 if I try:fl.removeEventListener("mouseMove", movieclipListener);I get the error:removeEventListener: Argument number 2 is invalid. If I try:fl.removeEventListener("mouseMove");I get the error:Wrong number of arguments passed to function "removeEventListener".
So I'm summarizing that: - the removeEventListener has changed between versions cs3 and cs4- Neither method works in removing my event listener Tried running this in the same script that added the event listener (same script that contains the function called), tried running in a separate script. Same errors.
In a class called Rebound in my constructor I have this addEventListener:this.addEventListener(MouseEvent.MOUSE_UP, selecting); Then in another class called Grid I have a public function called placerIn placer I want to remove the event listener for selecting in the Rebound classBoth the classes extend movieclip and are linked to different movieclips.
In a class called Rebound in my constructor I have this addEventListener:
[Code]...
Then in another class called Grid I have a public function called placer In placer I want to remove the event listener for selecting in the Rebound class Both the classes extend movieclip and are linked to different movieclips.
I'm confused about the usage and properties of these two functions.
[code]...
2. After removing the event listener, I still get output from hasEventListener
So, how does this really work?
3. Event listeners like Event.COMPLETE are events that happen once, then not again. One would think these kind of events also would delete its event listeners. Is this so?
I have a ComboBox, with it prepopulated with the States.When I have a variable that says it should be pre-selected to for example CA, how do I do that, without haveing to figure out the index number for every single state?
I'm trying to create a wrapper written in ActionScript2, which loads a second AS2 swf then when this loaded swf has finished animating the wrapper will load a second swf. This is the code I have to load the first swf: