I want to play a video on my website - in its present state its 15 seconds long and stops abruptly so I want to set it to loop continuously to avoid this. I imported the video using flash, and now it is embedded in my .fla file. I've tried several things to get it to loop in CS4 and I'm stumped!! Is there any easy way I can do this? Im new to flash,
When I play a sound on a loop using the sound.play(0,loops) method, the channel doesn't dispatch an event when the sound is completed each time inside the loop - but, only after all the loops are played. Is there a way to check out when each loop is done?
I know there's the way to play only once, and check when the channel dispatched SOUND_COMPLETE and then play the sound again - but this method actually doesn't work as intended, as it creates a really small interval between each loop, which is noticeable and destroys the whole looping effect.
I got the code from someone else's flash file and heavily modified it. The MAIN problem is that when the wheel hits zero rotation, the code tells another mc to jump to a frame and do the collisiion check. The problem is this code is in an onEnterFrame so the code has the mc jump to the frame over and over in an endless loop. I need to somehow get that part of the code OUT of the onEnterframe but I cant seem to make it work.[code]
I have a swf within a html page. There is a function that opens an html page when an object gets to a certain x position. However, when the object gets to that point the new html page (in _self) opens over and over again and get stuck in a loop. Any way to escape this loop and what would be the best way to trigger this new html page to open when the x position of the object is true?[code]
I've created several buttons and each contains a movie clip. I then placed each button on the main scene. Everything works well except the movie restarts every time the button over event is fired. I added a mouse over listener to each button so I can reposition the button. However, the movie restarts even if I don't reposition the button. (i.e. Button 1 is active and the mouse leaves the player and returns to Button 1.) How do I keep the movie that is embedded in the button from restarting?
I have a movie clip that generates random numbers until the numbers I specify come up. The movie clip takes a random amount of time to cycle through. It only plays once.
Basically, I want the main timeline of the movie to pause until the movie clip finishes, then continue on (to a new scene, or current scene if this is easier).
I got the main timeline to stop and wait for the MC to play, however, when I add the _root.play() to the end of the MC script, it plays the main timeline right away, over the main timeline, rather than waiting for itself to finish.
im trying to make a website in flash andd everytime it just cycles through all 4 pages in a loop. if i redo the entire site it will work if i test it but as soon as i go to file save as and save it as a new name it goes back to looping and cannot be fixed unless i redo it again. i have 4 layers and the first frame in layer "action" has stop(); as the first line. the syntax is correct and i get zero errors. [URL]
Sounds strange, but let me explain. What the user sees: Loading the page, color swatches fade in and slide over into place, row by row. Once in place, user can drag and drop swatches around, place side-by-side, etc. The script necessary to attach to a button so that all swatches can be reset back into place where they were, and not generate a replay of the initial movie clip from the beginning. (a goto and play is not what I'm looking for) Here's my code so far:
I have an issue with SWFAddress in Flash: when the user navigates to a page within my flash app, I call "setValue". This changes the URL in the browser's address bar, which in turn calls the "externalChange" event in flash. This event causes the flash app to load the page displayed in the url bar... so the app keeps changing the flash page and updating the url bar into infinity.
How do I know if the url bar was changed by flash or manually by the user?
Any way to cancel the flash application if it gets stuck in an infinite loop? I keep having to close the program because it's getting stuck somewhere, either infinite loop or something redundant, but taking forever to track it down...
I have a swf within a html page. There is a function that opens an html page when an object gets to a certain x position. However, when the object gets to that point the new html page (in _self) opens over and over again and get stuck in a loop. Any way to escape this loop and what would be the best way to trigger this new html page to open when the x position of the object is true?
I have a movie which is serving as a button.When you rollover the image, it grows, and stops.When you rollOut, it shrinks, and stops.This code works fine. The Problem:When you scroll the mouse over quickly, the animation get stuck and doesn't execute the rollOut code.This is most likely because the first rollOver action hasn't yet completed.Here's my code:
Using a bunch of the tutorials on this great site, I've been teaching myself AS, and inparticular the XML parse, etc. with the loop commands to load an ideterminate number of images, etc. attributed in an XML file.I've got the attached code to work before - and it works well here too, loading all the thumbnails in their correct location, and as per the XML file. BUT now it's part of this page, the 'current_thumb' seems stuck on the last thumbnail, and a rollOver of any thumbnail will cause only the last one to action. In addition, when I put the trace command in on the onRollOut function (trace(current_thumb_mc) I get "_level0.menu_mc.item3_mc" no matter which of the four tumbnails I rollOver.
//Initial P Value p = 0; //Project Information //Assigning Information[code]..........
I have simple sliding pages mechanism in my flash file, all done with AS3 code. Now the pages, which are movieclips, are slid off the screen on a button press. Sometimes, everything goes smoothly, but on some people's computers the sliding pages get stuck in the middle, and then the next slide starts from the wrong position. This throws everything off the loop.
I want to create a button, which Fades in a Text Box (like a speech Bubble) when you hover over the button and then fades out when the mouse cursor comes off the button?It sounds simple but I cant seem to figure out how to do it?
I'm not a Flash developer, but I'm working on a Flash advertising issue where a Flash ad (movie/SWF file) is sometimes having portions of its animation panels or timeline (specifically some text copy) getting stuck and then they stack/layer/overlap on top of each other at the end of the final frame of animation.We were able to reproduce this only sporadically in IE7 but someone else reported the issue using IE8.A screenshot of the portions that are overlapping is pasted further below.The "Dr. Ted Lawrence" and "A pioneer in tumor radiation therapy." text copy portions are sometimes getting stuck and are sometimes overlapping onto the final frame of the animation.
URL to the Flash SWF movie file: http://s0.2mdn.net/1608548/umhs11_specialty_cancertreatment_728x90.swf (AS2, published as Flash 8)
I do not have the .FLA file.Would that be needed to troubleshoot this issue further?I know I'm probably not using the correct terms exactly, etc,
I have 4 flyout buttons on my flash and when you RollOut of the button, it plays the closing animation. But if you quickly move the mouse back onto the button before it is finished playing the RollOut, then it gets stuck and flashes and kind of strobes.
I was working on a project and Error#2044 was driving me crazy, I try to catch all errors, review and over review my movie loaders but nothing, that error does't allow me to use preloader because it fires off from the begining. When I was totally on my knees I decided to start the whole project from scratch, but, just for the sake of it after making a new flash document I try to simulate downloading and the SAME error fire off!, What? there is nothing, not even a line of code, a pure fresh movie and this errors lurks in my movies.What could It be, it is just my Flash?, this has no sense, It is an empty (fresh movie), why does this error fire off?
I'm having some trouble with loadSound. I've created a portfolio section for a company that has short (1:30) mp3 clips. The clips are being loaded in dynamically through an XML doc. For whatever reason, when the sound loads, it plays for almost exactly 2 seconds, then restarts and plays all the way through. My flash is set up in three frames, the first two are the main gallery, then frame three is where the sound is loaded and played. "p" is defined by which icon in the gallery is clicked.
I'm running ubuntu 9.1 firefox 3.5.9 and flash player 10.1 r53. You tube works okay but napster every single track that gets to about 40 seconds restarts - and this isn't because of my subscription since it works on my laptop and desktop. Also [URL] movies restart eveysingle time too. Running on advent 4213 netbook.
I have a container swf that preloads 4 other swf's and the user can navigate between all 4.
The problem is that once loaded, the animations for all the swf's begin immediately. So the animation for the 4 swf could be finished before the user ever sees it.
I've tried reloading the swf as a new URLRequest, but that caused an issue: when I test using a simulated slower connection it causes a slight delay in the loading of the swf.
I have a box with question marks as buttons coming in from the right and then the main timeline stops, waiting for the user to rollover each button. When you roll over each question mark, the audio plays along with the corresponding text for each button. After all the buttons have been rolled over, I need to continue the main timeline from where it stopped to finish the scene.
I'm having some trouble with loadSound. I've created a portfolio section for a company that has short (1:30) mp3 clips. The clips are being loaded in dynamically through an XML doc.
For whatever reason, when the sound loads, it plays for almost exactly 2 seconds, then restarts and plays all the way through.
My flash is set up in three frames, the first two are the main gallery, then frame three is where the sound is loaded and played. "p" is defined by which icon in the gallery is clicked.
Here is my code for reference:
Code: import mx.transitions.Tween; import mx.transitions.easing.*; if (p == 0) {
Is there a way to enable a vhost without having to restart the entire fms server?It seems very horrible that you would have to kill everyone using the server to add new vhost?
I have Flash Media Interactive Server 3.5.5 on Windows 2008 server. I developed video chat application (many to many), it's only 1 FMS application with about 50-100 room instances and 1 lobby instance to which all users are connected. There are up to 600 - 700 users at a time which produce about 2000-2500 connections to FMS. Problem I have is with steady raise of memory usage, which if goes little above 2GB will make FMS unresponsive and it would restart itself after about 1-2hours. To avoid that Im restarting FMS manualy every 3-4 days. Interesting thing I noticed is that if I restart FMS from admin console, used RAM memory won't fall at levels as if it would right after whole Windows server is restarted
I am building a website where I have a fade-in MC of a box. What I want it to do is fade_in every time you switch to another page. At this point, once it fades in for the first time, the MC does not fade-in for the other pages, it is just there. I have a stop() in the last frame of the MC and no reference of the MC in the AS in Scene 1.